Player Matchup

Horus
Horus
GhostSirLot09
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,742 Elo+
Party 2
Arachne
Arachne
Sojiro_Kurokami
Arachne
Level 104
God Stats
11W - 9L
1,476 SR
Queue Stats
830W - 730L
1,571 Elo+
Party 2
Nox
Nox
Third_Edition_
Nox
Level 112
God Stats
18W - 27L
1,596 SR
Queue Stats
262W - 301L
1,468 Elo+
Party 1
Susano
Susano
reaper952619
Susano
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
567W - 565L
1,533 Elo+
Solo
Charybdis
Charybdis
sadthebonegod
Charybdis
Level 129
God Stats
1W - 7L
1,307 SR
Queue Stats
208W - 213L
1,483 Elo+
Party 1
Team Averages
Level 99
1,476 SR
1,559 Elo+

VS

Team Averages
Level 94
1,567 SR
1,576 Elo+
Gilgamesh
Gilgamesh
HunterD2513
Gilgamesh
Level 44
God Stats
10W - 5L
1,651 SR
Queue Stats
58W - 78L
1,469 Elo+
Solo
Cupid
Cupid
Kelan TR
Cupid
Level 49
God Stats
5W - 1L
1,500 SR
Queue Stats
464W - 272L
1,753 Elo+
Party 3
King Arthur
King Arthur
Rioo TR
King Arthur
Level 126
God Stats
263W - 164L
1,730 SR
Queue Stats
1,001W - 708L
1,674 Elo+
Party 3
Chronos
Chronos
TheEliteDragonz
Chronos
Level 128
God Stats
8W - 7L
1,520 SR
Queue Stats
574W - 525L
1,507 Elo+
Solo
Fenrir
Fenrir
argos_hch
Fenrir
Level 125
God Stats
6W - 5L
1,436 SR
Queue Stats
80W - 74L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 5
7,948
361
4,203
20,604
16,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
5 / 1 / 4
10,095
459
13,276
15,943
5,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 5 / 3
9,848
448
14,285
11,987
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
14
0 / 5 / 2
8,380
381
9,040
21,578
15,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
sadthebonegod
Charybdis
16
2 / 5 / 5
9,834
447
13,470
14,280
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HunterD2513
Gilgamesh
15
2 / 2 / 10
10,305
468
10,423
20,666
20,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
Kelan TR
Cupid
20
5 / 2 / 6
11,790
536
12,228
13,830
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Rioo TR
King Arthur
19
4 / 0 / 6
12,319
560
17,837
21,251
21,592
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 2 / 7
10,687
486
11,564
12,200
4,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
argos_hch
Fenrir
18
7 / 3 / 5
11,721
533
9,377
19,630
11,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
9
Kills
20
20
Deaths
9
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
Gilgamesh
HunterD2513
Gilgamesh
2
2
10
3.5
W
Cupid
Kelan TR
Cupid
5
2
6
4
W
King Arthur
Rioo TR
King Arthur
4
0
6
7
L
5
1
4
7
W
2
2
7
2.75
L
2
5
3
0.7
W
Fenrir
argos_hch
Fenrir
7
3
5
3.17
L
Susano
0
5
2
0.2
L
Charybdis
sadthebonegod
Charybdis
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,274
Damage
61,429
84,392
Taken
87,577
45,663
Mitigated
62,710
24,925
Healing
28,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,203
2,538
947
4,802
20,604
16,176
0
4,128
16,099
0
22,048
W
Gilgamesh
HunterD2513
Gilgamesh
10,423
2,231
0
6,792
20,666
20,936
842
4,155
16,441
0
33,161
W
Cupid
Kelan TR
Cupid
12,228
7,176
691
6,969
13,830
4,687
34
3,186
10,644
0
102,836
W
King Arthur
Rioo TR
King Arthur
17,837
1,950
0
5,591
21,251
21,592
807
1,000
19,522
0
87,896
L
13,276
9,158
0
4,688
15,943
5,802
0
2,086
13,777
0
78,404
W
11,564
1,896
0
2,774
12,200
4,039
663
3,875
8,244
67,886
0
L
14,285
700
0
882
11,987
3,730
30
2,765
9,098
62,404
0
W
Fenrir
argos_hch
Fenrir
9,377
3,372
0
5,917
19,630
11,456
0
4,663
14,813
0
86,834
L
Susano
9,040
906
0
8,275
21,578
15,057
0
1,217
20,311
214
41,084
L
Charybdis
sadthebonegod
Charybdis
13,470
7,166
0
5,331
14,280
4,898
531
723
13,543
0
79,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,105
Gold Earned
56,822
446
Minions Killed
568
0
Camps Cleared
0
2,084,311
Distance Traveled
2,243,501
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,948
361
29
1
0
401,664
3
W
Gilgamesh
10,305
468
43
2
0
479,286
6
W
Cupid
11,790
536
153
7
0
422,960
3
W
King Arthur
12,319
560
145
7
0
444,159
3
L
Arachne
10,095
459
92
4
0
535,403
7
W
Chronos
10,687
486
121
6
0
441,842
1
L
Nox
9,848
448
127
6
0
387,733
5
W
Fenrir
11,721
533
106
5
0
455,254
3
L
Susano
8,380
381
70
3
0
369,452
5
L
Charybdis
9,834
447
128
6
0
390,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role