Player Matchup

Sol
Sol
 
Sol
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DivineWaterfall
King Arthur
Level 83
God Stats
0W - 3L
1,274 SR
Queue Stats
12W - 9L
1,562 Elo+
Party 1
Hachiman
Hachiman
EAK ROX70
Hachiman
Level 86
God Stats
5W - 5L
1,451 SR
Queue Stats
200W - 185L
1,431 Elo+
Solo
Fenrir
Fenrir
Matccar
Fenrir
Level 115
God Stats
26W - 15L
1,219 SR
Queue Stats
204W - 239L
1,341 Elo+
Solo
Cerberus
Cerberus
PepperMintie181
Cerberus
Level 88
God Stats
1W - 1L
1,798 SR
Queue Stats
8W - 4L
1,562 Elo+
Party 1
Team Averages
Level 82
1,448 SR
1,479 Elo+

VS

Team Averages
Level 85
1,507 SR
1,355 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
DoubleD8011
Chronos
Level 62
God Stats
29W - 32L
1,455 SR
Queue Stats
70W - 91L
1,349 Elo+
Solo
Izanami
Izanami
XxChorsxX
Izanami
Level 143
God Stats
1W - 0L
1,263 SR
Queue Stats
84W - 91L
1,237 Elo+
Party 2
Anubis
Anubis
manolo thegamer
Anubis
Level 64
God Stats
7W - 2L
1,500 SR
Queue Stats
25W - 13L
1,380 Elo+
Party 2
Arachne
Arachne
yngunig
Arachne
Level 87
God Stats
5W - 1L
1,817 SR
Queue Stats
48W - 44L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 8 / 1
7,102
473
7,905
15,879
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
DivineWaterfall
King Arthur
11
0 / 4 / 0
6,528
435
6,273
9,117
8,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
EAK ROX70
Hachiman
13
6 / 3 / 0
8,234
549
11,499
11,316
3,009
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fenrir
Matccar
Fenrir
7
0 / 5 / 1
5,598
373
2,307
7,445
2,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
7
0 / 1 / 3
5,489
366
2,604
5,050
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
0 / 0 / 3
7,377
492
2,630
8,849
5,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
DoubleD8011
Chronos
14
1 / 0 / 4
8,755
584
4,196
7,377
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
XxChorsxX
Izanami
13
0 / 3 / 3
7,928
529
5,855
9,086
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 2 / 5
10,279
685
9,927
11,367
5,408
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
yngunig
Arachne
17
12 / 2 / 5
10,576
705
13,899
12,209
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
21
21
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
8
1
0.19
W
Kumbhakarna
 
Kumbhakarna
0
0
3
1.5
L
King Arthur
DivineWaterfall
King Arthur
0
4
0
0
W
Chronos
DoubleD8011
Chronos
1
0
4
3
L
Hachiman
EAK ROX70
Hachiman
6
3
0
2
L
Fenrir
Matccar
Fenrir
0
5
1
0.1
L
Cerberus
0
1
3
1.5
W
Izanami
XxChorsxX
Izanami
0
3
3
0.5
W
8
2
5
5.25
W
Arachne
yngunig
Arachne
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,588
Damage
36,507
48,807
Taken
48,888
18,988
Mitigated
21,309
10,813
Healing
20,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,905
2,645
0
4,149
15,879
3,941
528
7,487
8,392
41,564
0
W
Kumbhakarna
 
Kumbhakarna
2,630
129
0
640
8,849
5,677
424
1,597
7,008
16,949
0
L
King Arthur
DivineWaterfall
King Arthur
6,273
527
0
2,189
9,117
8,633
0
3,648
5,469
0
27,462
W
Chronos
DoubleD8011
Chronos
4,196
849
154
3,737
7,377
2,674
919
0
6,956
45,048
0
L
Hachiman
EAK ROX70
Hachiman
11,499
4,799
0
2,853
11,316
3,009
235
3,815
7,501
0
48,557
L
Fenrir
Matccar
Fenrir
2,307
872
0
1,312
7,445
2,028
0
1,215
6,230
0
20,187
L
Cerberus
2,604
137
0
310
5,050
1,377
0
588
4,462
12,649
0
W
Izanami
XxChorsxX
Izanami
5,855
4,399
511
2,507
9,086
2,033
2,650
615
8,395
0
56,571
W
9,927
565
0
7,507
11,367
5,408
1,757
5,747
5,578
56,229
0
W
Arachne
yngunig
Arachne
13,899
10,626
0
5,549
12,209
5,517
2,251
2,160
9,825
0
69,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
44,915
272
Minions Killed
456
0
Camps Cleared
0
1,086,616
Distance Traveled
1,470,313
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,102
473
75
5
0
251,906
1
W
Kumbhakarna
7,377
492
30
2
0
301,424
1
L
King Arthur
6,528
435
35
2
0
254,935
0
W
Chronos
8,755
584
111
7
0
283,747
3
L
Hachiman
8,234
549
90
6
0
256,875
5
L
Fenrir
5,598
373
48
3
0
164,382
3
L
Cerberus
5,489
366
24
2
0
158,518
0
W
Izanami
7,928
529
101
7
0
261,834
2
W
Anubis
10,279
685
107
7
0
254,983
0
W
Arachne
10,576
705
107
7
0
368,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role