Player Matchup

Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
JavierNRG
Jormungandr
Silver IV
Level 125
God Stats
2W - 3L
1,257 SR
Queue Stats
138W - 162L
785 MMR
Solo
Agni
Agni
Silver III
Khazardum
Agni
Silver III
Level 124
God Stats
15W - 6L
1,590 SR
Queue Stats
123W - 122L
821 MMR
Party 1
Bastet
Bastet
Silver III
ROBÍNHOOD
Bastet
Silver III
Level 156
God Stats
11W - 8L
1,460 SR
Queue Stats
275W - 284L
975 MMR
Party 1
Geb
Geb
Silver V
Simbionix
Geb
Silver V
Level 127
God Stats
16W - 12L
1,615 SR
Queue Stats
124W - 133L
543 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,484 SR
925 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,439 SR
915 MMR
Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
Fionnaghuala
Ares
Silver V
Level 141
God Stats
0W - 1L
1,349 SR
Queue Stats
129W - 159L
538 MMR
Solo
Susano
Susano
Silver IV
Ikaro018
Susano
Silver IV
Level 108
God Stats
31W - 45L
1,347 SR
Queue Stats
204W - 233L
767 MMR
Solo
Zeus
Zeus
Silver IV
Louisianimal2012
Zeus
Silver IV
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 46L
1,032 MMR
Solo
Izanami
Izanami
Silver IV
WreckemNasty
Izanami
Silver IV
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
311W - 315L
737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
5 / 0 / 3
11,183
589
10,805
9,020
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
JavierNRG
Jormungandr
16
0 / 1 / 3
10,300
542
5,524
12,188
8,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
16
10 / 3 / 8
11,123
585
18,592
10,328
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ROBÍNHOOD
Bastet
16
9 / 4 / 9
10,603
558
11,624
16,521
6,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 1 / 10
9,232
486
6,125
17,253
14,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CliodhnaArachneGilgamesh

VS

Bans
ThothPersephoneAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 3 / 1
9,154
482
8,709
15,374
12,659
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 5 / 3
7,662
403
4,816
18,715
15,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Ikaro018
Susano
15
2 / 4 / 1
9,163
482
7,408
16,892
5,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 9 / 1
8,782
462
6,186
12,978
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
WreckemNasty
Izanami
16
2 / 4 / 3
9,950
524
8,005
10,963
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
25
Kills
9
9
Deaths
25
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
3
6.5
L
Cthulhu
 
Cthulhu
1
3
1
0.5
L
1
5
3
0.5
L
Susano
Ikaro018
Susano
2
4
1
0.63
W
Jormungandr
JavierNRG
Jormungandr
0
1
3
1.5
W
Agni
10
3
8
4.67
L
3
9
1
0.39
W
Bastet
ROBÍNHOOD
Bastet
9
4
9
3.38
W
1
1
10
6
L
Izanami
WreckemNasty
Izanami
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,670
Damage
35,124
65,310
Taken
74,922
34,862
Mitigated
39,547
16,888
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,805
6,090
0
5,167
9,020
2,987
1,769
2,093
6,923
0
90,902
L
Cthulhu
 
Cthulhu
8,709
2,028
133
2,252
15,374
12,659
0
7,754
7,620
61,605
0
L
4,816
313
0
2,448
18,715
15,395
0
6,151
12,564
16,466
0
L
Susano
Ikaro018
Susano
7,408
1,063
0
4,363
16,892
5,293
0
6,713
10,179
0
58,425
W
Jormungandr
JavierNRG
Jormungandr
5,524
1,998
0
4,188
12,188
8,223
0
6,713
5,475
61,639
0
W
Agni
18,592
1,267
0
345
10,328
3,086
1,166
2,760
7,423
66,018
0
L
6,186
831
0
1,700
12,978
3,137
0
5,462
7,516
52,414
0
W
Bastet
ROBÍNHOOD
Bastet
11,624
3,237
0
3,985
16,521
6,265
1,355
3,675
12,728
0
51,628
W
6,125
386
263
2,940
17,253
14,301
180
4,053
12,276
28,002
3,963
L
Izanami
WreckemNasty
Izanami
8,005
4,897
0
3,286
10,963
3,063
892
3,179
7,784
0
78,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,441
Gold Earned
44,711
521
Minions Killed
532
0
Camps Cleared
0
1,923,716
Distance Traveled
1,675,740
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,183
589
156
8
0
377,254
8
L
Cthulhu
9,154
482
134
7
0
354,664
0
L
Ares
7,662
403
15
1
0
328,151
7
L
Susano
9,163
482
104
5
0
381,816
2
W
Jormungandr
10,300
542
151
8
0
358,819
3
W
Agni
11,123
585
101
5
0
395,353
4
L
Zeus
8,782
462
114
6
0
264,291
7
W
Bastet
10,603
558
62
3
0
381,356
3
W
Geb
9,232
486
51
3
0
410,934
9
L
Izanami
9,950
524
165
9
0
346,818
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role