Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
CHAMOISITO
Erlang Shen
Gold II
Level 123
God Stats
25W - 19L
2,035 SR
Queue Stats
129W - 131L
1,697 MMR
Solo
Merlin
Merlin
Gold III
FoolishBeard
Merlin
Gold III
Level 101
God Stats
7W - 8L
1,784 SR
Queue Stats
87W - 93L
1,659 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,773 SR
1,619 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,477 SR
1,695 MMR
Achilles
Achilles
Platinum II
Fox Sin9400
Achilles
Platinum II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 62L
1,972 MMR
Party 1
Freya
Freya
Silver I
Silvanuz
Freya
Silver I
Level 154
God Stats
2W - 6L
1,475 SR
Queue Stats
15W - 21L
1,515 MMR
Solo
Medusa
Medusa
Gold I
funkynutz21
Medusa
Gold I
Level 109
God Stats
11W - 12L
1,457 SR
Queue Stats
78W - 75L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 7 / 3
8,297
638
8,473
15,323
15,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
CHAMOISITO
Erlang Shen
13
4 / 5 / 3
9,210
708
10,187
13,719
12,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
13
2 / 5 / 4
8,741
672
6,344
8,954
3,050
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ZeusGebAtlasSolBastet

VS

Bans
GilgameshShivaDiscordiaThothZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fox Sin9400
Achilles
16
6 / 2 / 9
11,146
857
12,338
15,448
15,863
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Silvanuz
Freya
14
4 / 3 / 4
9,552
735
7,969
11,253
3,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
15
7 / 4 / 8
10,375
798
11,915
10,474
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
17
17
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
7
3
0.64
L
Erlang Shen
CHAMOISITO
Erlang Shen
4
5
3
1.1
L
Merlin
2
5
4
0.8
W
Achilles
Fox Sin9400
Achilles
6
2
9
5.25
W
Freya
Silvanuz
Freya
4
3
4
2
W
Medusa
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,004
Damage
32,222
37,996
Taken
37,175
30,436
Mitigated
24,201
4,121
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,473
612
0
656
15,323
15,241
0
3,145
12,178
16,021
0
L
Erlang Shen
CHAMOISITO
Erlang Shen
10,187
4,784
532
2,933
13,719
12,145
0
4,180
9,539
0
24,449
L
Merlin
6,344
663
0
0
8,954
3,050
0
843
8,111
30,396
0
W
Achilles
Fox Sin9400
Achilles
12,338
3,625
316
3,013
15,448
15,863
494
5,015
10,091
0
23,120
W
Freya
Silvanuz
Freya
7,969
3,712
0
3,821
11,253
3,718
759
4,996
6,143
36,409
0
W
Medusa
11,915
5,083
0
1,555
10,474
4,620
1,238
4,713
5,607
0
47,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,248
Gold Earned
31,073
110
Minions Killed
147
4
Camps Cleared
8
641,850
Distance Traveled
734,554
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,297
638
14
1
0
207,742
4
L
Erlang Shen
9,210
708
25
2
0
232,943
4
L
Merlin
8,741
672
71
5
4
201,165
0
W
Achilles
11,146
857
22
2
1
263,103
0
W
Freya
9,552
735
52
4
3
233,146
4
W
Medusa
10,375
798
73
6
4
238,305
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role