Player Matchup

Jing Wei
Jing Wei
DutchNoah
Jing Wei
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 55L
1,545 Elo+
Party 1
Hera
Hera
EnglishNoah
Hera
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 49L
1,521 Elo+
Party 1
Odin
Odin
Maylor8696
Odin
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 25L
1,539 Elo+
Party 1
Set
Set
Stevenseagalpapi
Set
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
279W - 283L
1,469 Elo+
Party 4
Merlin
Merlin
spmitchel
Merlin
Level 47
God Stats
27W - 27L
1,635 SR
Queue Stats
99W - 114L
1,500 Elo+
Party 4
Team Averages
Level 64
1,527 SR
1,515 Elo+

VS

Team Averages
Level 72
1,544 SR
1,415 Elo+
Geb
Geb
Aapocc
Geb
Level 43
God Stats
2W - 1L
1,911 SR
Queue Stats
19W - 15L
1,478 Elo+
Party 2
Nox
Nox
Dx_Smoker_XII_97
Nox
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 147L
1,215 Elo+
Party 3
He Bo
He Bo
Marc_withaC
He Bo
Level 123
God Stats
1W - 2L
1,526 SR
Queue Stats
292W - 265L
1,535 Elo+
Party 2
Bellona
Bellona
artesian_guard
Bellona
Level 29
God Stats
1W - 5L
1,281 SR
Queue Stats
28W - 58L
1,253 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
topgunrab
Ah Muzen Cab
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 177L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DutchNoah
Jing Wei
15
4 / 1 / 4
9,148
572
8,004
9,572
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 2 / 5
9,373
586
9,379
7,478
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 2
9,367
585
2,971
5,819
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 2 / 5
8,463
529
4,686
10,160
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
spmitchel
Merlin
15
1 / 2 / 2
8,988
562
6,248
6,651
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Aapocc
Geb
12
0 / 3 / 3
6,900
431
5,250
12,698
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 4
6,926
433
2,683
8,694
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 3 / 1
9,559
597
10,107
9,514
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 0
7,627
477
1,317
7,991
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
topgunrab
Ah Muzen Cab
13
1 / 3 / 0
7,591
474
4,075
7,809
2,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
14
Kills
8
8
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
Aapocc
Geb
0
3
3
0.5
W
Jing Wei
DutchNoah
Jing Wei
4
1
4
6
L
0
4
4
0.5
W
5
2
5
3.75
L
6
3
1
2.17
W
2
1
2
3
W
2
2
5
2.25
L
1
1
0
1
W
Merlin
spmitchel
Merlin
1
2
2
1
L
Ah Muzen Cab
topgunrab
Ah Muzen Cab
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,288
Damage
23,432
39,680
Taken
46,706
18,276
Mitigated
24,738
12,987
Healing
12,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Aapocc
Geb
5,250
291
297
2,876
12,698
9,592
0
5,248
7,210
19,719
5,443
W
Jing Wei
DutchNoah
Jing Wei
8,004
6,458
0
5,077
9,572
3,322
669
4,578
4,994
0
69,495
L
2,683
62
0
1,275
8,694
3,387
0
4,480
3,802
34,033
0
W
9,379
1,836
295
2,904
7,478
2,435
796
2,773
4,705
57,134
0
L
10,107
236
0
3,423
9,514
2,947
0
1,931
7,423
73,999
0
W
2,971
247
0
1,212
5,819
6,028
141
1,768
4,051
0
42,785
W
4,686
2,090
0
1,794
10,160
4,044
0
3,988
6,172
0
53,360
L
1,317
114
0
2,973
7,991
6,122
0
1,700
5,998
0
37,409
W
Merlin
spmitchel
Merlin
6,248
155
0
1,705
6,651
2,447
306
4,595
2,056
62,582
0
L
Ah Muzen Cab
topgunrab
Ah Muzen Cab
4,075
1,268
0
1,612
7,809
2,690
0
1,598
6,211
0
58,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,339
Gold Earned
38,603
552
Minions Killed
435
0
Camps Cleared
0
1,645,713
Distance Traveled
1,597,051
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,900
431
37
2
0
335,521
9
W
Jing Wei
9,148
572
133
8
0
335,384
6
L
Nox
6,926
433
66
4
0
290,853
0
W
Hera
9,373
586
107
7
0
321,042
5
L
He Bo
9,559
597
131
8
0
361,344
4
W
Odin
9,367
585
98
6
0
320,803
3
W
Set
8,463
529
83
5
0
368,191
3
L
Bellona
7,627
477
90
6
0
307,510
1
W
Merlin
8,988
562
131
8
0
300,293
2
L
Ah Muzen Cab
7,591
474
111
7
0
301,823
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role