Player Matchup

Morgan Le Fay
Morgan Le Fay
KalonKiwi
Morgan Le Fay
Level 44
God Stats
28W - 32L
1,434 SR
Queue Stats
355W - 371L
1,429 Elo+
Party 2
Shiva
Shiva
LeadMagnolia22
Shiva
Level 68
God Stats
77W - 42L
1,576 SR
Queue Stats
729W - 758L
1,410 Elo+
Party 2
Da Ji
Da Ji
Not_Tiski
Da Ji
Level 79
God Stats
6W - 5L
1,756 SR
Queue Stats
297W - 294L
1,409 Elo+
Party 1
Sobek
Sobek
Not_beastmodeftw
Sobek
Level 41
God Stats
20W - 17L
1,638 SR
Queue Stats
194W - 209L
1,364 Elo+
Party 1
Charybdis
Charybdis
RogueUwU
Charybdis
Level 42
God Stats
2W - 4L
1,170 SR
Queue Stats
210W - 205L
1,357 Elo+
Solo
Team Averages
Level 55
1,515 SR
1,394 Elo+

VS

Team Averages
Level 54
1,468 SR
1,347 Elo+
Ymir
Ymir
Kusan-itawaki
Ymir
Level 47
God Stats
6W - 10L
1,287 SR
Queue Stats
262W - 293L
1,389 Elo+
Solo
Da Ji
Da Ji
Naijhon
Da Ji
Level 43
God Stats
12W - 12L
1,521 SR
Queue Stats
103W - 121L
1,334 Elo+
Party 3
Medusa
Medusa
TJWBuckets
Medusa
Level 37
God Stats
2W - 4L
1,513 SR
Queue Stats
236W - 257L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
Winter Wolf299
Sun Wukong
Level 56
God Stats
1W - 2L
1,733 SR
Queue Stats
22W - 26L
1,282 Elo+
Party 3
Discordia
Discordia
cherrybyte
Discordia
Level 89
God Stats
4W - 6L
1,287 SR
Queue Stats
102W - 101L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KalonKiwi
Morgan Le Fay
14
4 / 1 / 2
8,278
517
7,729
7,663
2,912
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 2
8,099
506
7,813
11,214
7,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Not_Tiski
Da Ji
17
8 / 0 / 4
10,016
626
9,174
12,098
5,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 3 / 5
8,476
530
3,822
13,642
9,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
RogueUwU
Charybdis
14
3 / 3 / 6
8,804
550
6,571
8,716
2,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 4
7,032
440
8,309
15,169
4,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Naijhon
Da Ji
12
2 / 3 / 1
7,521
470
4,919
10,319
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
TJWBuckets
Medusa
12
2 / 7 / 4
7,610
476
11,505
12,054
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Winter Wolf299
Sun Wukong
11
0 / 1 / 2
6,519
407
4,371
7,511
3,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
cherrybyte
Discordia
13
2 / 2 / 0
7,396
462
5,401
5,770
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
21
Kills
9
9
Deaths
21
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
KalonKiwi
Morgan Le Fay
4
1
2
5
L
3
8
4
0.63
W
1
2
2
1
L
Da Ji
Naijhon
Da Ji
2
3
1
0.83
W
Da Ji
Not_Tiski
Da Ji
8
0
4
10
W
5
3
5
2.5
W
Charybdis
RogueUwU
Charybdis
3
3
6
2
L
Medusa
TJWBuckets
Medusa
2
7
4
0.57
L
Sun Wukong
Winter Wolf299
Sun Wukong
0
1
2
1
L
Discordia
cherrybyte
Discordia
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,109
Damage
34,505
53,333
Taken
50,823
28,740
Mitigated
16,869
18,069
Healing
7,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
KalonKiwi
Morgan Le Fay
7,729
1,154
0
1,801
7,663
2,912
507
4,653
2,556
49,476
0
L
8,309
2,686
477
3,153
15,169
4,950
0
3,815
10,582
20,140
1,225
W
7,813
1,244
0
3,794
11,214
7,635
2,431
1,314
9,884
0
48,969
L
Da Ji
Naijhon
Da Ji
4,919
1,347
0
758
10,319
3,442
0
883
9,436
0
46,159
W
Da Ji
Not_Tiski
Da Ji
9,174
2,738
0
5,092
12,098
5,636
0
2,002
10,054
0
80,074
W
3,822
230
1,492
2,878
13,642
9,896
0
3,881
9,635
18,102
0
W
Charybdis
RogueUwU
Charybdis
6,571
3,297
0
3,012
8,716
2,661
930
1,041
7,675
0
56,087
L
Medusa
TJWBuckets
Medusa
11,505
6,117
228
1,855
12,054
3,221
1,160
3,442
8,612
0
51,305
L
Sun Wukong
Winter Wolf299
Sun Wukong
4,371
1,290
0
536
7,511
3,531
283
560
6,951
0
28,032
L
Discordia
cherrybyte
Discordia
5,401
138
0
475
5,770
1,725
0
2,851
2,919
41,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,673
Gold Earned
36,078
436
Minions Killed
344
0
Camps Cleared
0
1,535,954
Distance Traveled
1,485,296
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,278
517
71
4
0
270,723
5
L
Ymir
7,032
440
39
2
0
283,148
0
W
Shiva
8,099
506
107
7
0
264,673
0
L
Da Ji
7,521
470
78
5
0
329,098
2
W
Da Ji
10,016
626
123
8
0
386,743
4
W
Sobek
8,476
530
20
1
0
325,338
4
W
Charybdis
8,804
550
115
7
0
288,477
8
L
Medusa
7,610
476
80
5
0
249,583
1
L
Sun Wukong
6,519
407
53
3
0
314,423
4
L
Discordia
7,396
462
94
6
0
309,044
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role