Player Matchup

Achilles
Achilles
CptCosmic9894
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Cerberus
Cerberus
EerieDemon
Cerberus
Level 96
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TranquilThyme98
Ah Muzen Cab
Level 39
God Stats
8W - 7L
1,500 SR
Queue Stats
44W - 58L
1,102 Elo+
Solo
Sol
Sol
lordrahl131
Sol
Level 88
God Stats
4W - 5L
1,444 SR
Queue Stats
15W - 18L
1,314 Elo+
Solo
Pele
Pele
xXPETTYXx6623
Pele
Level 84
God Stats
1W - 6L
1,255 SR
Queue Stats
86W - 58L
1,368 Elo+
Solo
Team Averages
Level 67
1,440 SR
1,357 Elo+

VS

Team Averages
Level 80
1,463 SR
1,305 Elo+
Hades
Hades
CHRONNOS7754
Hades
Level 65
God Stats
30W - 24L
1,576 SR
Queue Stats
143W - 148L
1,332 Elo+
Solo
Arachne
Arachne
MaemoBun
Arachne
Level 113
God Stats
65W - 57L
1,494 SR
Queue Stats
835W - 908L
1,316 Elo+
Solo
Shiva
Shiva
beyoncegamer
Shiva
Level 108
God Stats
8W - 2L
1,544 SR
Queue Stats
48W - 49L
1,431 Elo+
Solo
Sol
Sol
costadelsol5
Sol
Level 47
God Stats
5W - 7L
1,202 SR
Queue Stats
69W - 124L
1,161 Elo+
Solo
Cupid
Cupid
l3nnonn
Cupid
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
79W - 97L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CptCosmic9894
Achilles
9
1 / 3 / 0
4,960
451
3,128
5,656
3,821
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
EerieDemon
Cerberus
7
0 / 2 / 0
4,498
409
1,791
7,711
3,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
TranquilThyme98
Ah Muzen Cab
1
0 / 0 / 0
3,561
324
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
3 / 1 / 1
6,105
555
5,838
6,922
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 4 / 3
5,249
477
4,033
7,395
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 0
7,457
678
5,272
5,834
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
MaemoBun
Arachne
9
0 / 0 / 5
5,365
488
4,486
7,567
2,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 3 / 0
4,565
415
2,401
6,889
3,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 0
5,187
472
1,696
6,911
1,868
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
l3nnonn
Cupid
10
2 / 0 / 1
6,008
546
4,702
5,047
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
10
10
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Achilles
CptCosmic9894
Achilles
1
3
0
0.33
L
Cerberus
EerieDemon
Cerberus
0
2
0
0
W
Arachne
MaemoBun
Arachne
0
0
5
2.5
L
Ah Muzen Cab
TranquilThyme98
Ah Muzen Cab
0
0
0
0
W
1
3
0
0.33
W
0
3
0
0
W
Cupid
l3nnonn
Cupid
2
0
1
2.5
L
3
1
1
3.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,790
Damage
18,557
27,684
Taken
32,248
10,473
Mitigated
11,658
6,929
Healing
12,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,272
211
523
4,471
5,834
2,492
361
155
5,679
33,486
0
L
Achilles
CptCosmic9894
Achilles
3,128
771
0
35
5,656
3,821
0
2,529
3,127
0
13,790
L
Cerberus
EerieDemon
Cerberus
1,791
173
30
969
7,711
3,039
0
42
7,622
13,214
0
W
Arachne
MaemoBun
Arachne
4,486
3,639
259
1,664
7,567
2,117
127
1,568
5,999
0
20,556
L
Ah Muzen Cab
TranquilThyme98
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
2,401
396
0
940
6,889
3,694
0
1,446
5,443
1,285
16,442
W
1,696
649
0
1,194
6,911
1,868
0
1,845
5,066
25,629
0
W
Cupid
l3nnonn
Cupid
4,702
3,030
71
3,220
5,047
1,487
1,146
2,615
2,432
0
29,579
L
5,838
1,781
0
3,573
6,922
1,799
447
2,136
4,653
40,080
0
L
4,033
1,028
0
2,322
7,395
1,814
196
2,351
4,949
0
19,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,373
Gold Earned
28,582
188
Minions Killed
259
0
Camps Cleared
0
797,517
Distance Traveled
945,764
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,457
678
95
9
0
197,319
0
L
Achilles
4,960
451
21
2
0
209,671
0
L
Cerberus
4,498
409
45
4
0
165,016
1
W
Arachne
5,365
488
35
3
0
211,162
4
L
Ah Muzen Cab
3,561
324
0
0
0
0
0
W
Shiva
4,565
415
26
2
0
186,005
9
W
Sol
5,187
472
49
4
0
176,539
0
W
Cupid
6,008
546
54
5
0
174,739
0
L
Sol
6,105
555
85
8
0
189,901
2
L
Pele
5,249
477
37
3
0
232,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role