Player Matchup

Erlang Shen
Erlang Shen
Platinum V
HaRDWella
Erlang Shen
Platinum V
Level 95
God Stats
7W - 6L
1,655 SR
Queue Stats
62W - 71L
1,547 MMR
Party 1
Thoth
Thoth
Gold V
Lewaniko
Thoth
Gold V
Level 85
God Stats
1W - 1L
1,797 SR
Queue Stats
9W - 6L
1,590 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
LuQ1z
Gilgamesh
Gold II
Level 127
God Stats
2W - 6L
1,610 SR
Queue Stats
61W - 61L
1,431 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 102
1,687 SR
1,523 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,636 SR
1,500 MMR
Horus
Horus
Bronze III
AdzS5
Horus
Bronze III
Level 93
God Stats
1W - 0L
1,658 SR
Queue Stats
10W - 13L
1,500 MMR
Party 2
Raijin
Raijin
Bronze III
LubricatedToes
Raijin
Bronze III
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
RyK9
Bacchus
Bronze III
Level 96
God Stats
3W - 1L
1,750 SR
Queue Stats
10W - 10L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
HaRDWella
Erlang Shen
19
5 / 2 / 7
14,186
676
19,353
24,975
35,866
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
Lewaniko
Thoth
17
3 / 6 / 10
13,308
634
20,048
14,394
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
LuQ1z
Gilgamesh
18
5 / 6 / 6
13,699
652
18,018
23,193
22,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ShivaAtlasBastetBellonaFenrir

VS

Bans
IzanamiZeusYemojaNoxAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AdzS5
Horus
18
4 / 4 / 8
14,588
695
8,561
25,823
29,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 5 / 5
15,891
757
31,727
18,612
9,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RyK9
Bacchus
17
1 / 4 / 12
14,270
680
12,182
26,580
40,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
13
Kills
14
14
Deaths
13
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Horus
AdzS5
Horus
4
4
8
2
L
Erlang Shen
HaRDWella
Erlang Shen
5
2
7
4.25
L
Thoth
Lewaniko
Thoth
3
6
10
1.33
L
Gilgamesh
LuQ1z
Gilgamesh
5
6
6
1.33
W
9
5
5
2.3
W
Bacchus
RyK9
Bacchus
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,419
Damage
52,470
62,562
Taken
71,015
62,233
Mitigated
79,124
9,772
Healing
17,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AdzS5
Horus
8,561
3,309
3,781
5,438
25,823
29,554
1,114
5,517
19,631
50
21,794
L
Erlang Shen
HaRDWella
Erlang Shen
19,353
8,073
669
6,469
24,975
35,866
274
15,778
8,495
0
54,551
L
Thoth
Lewaniko
Thoth
20,048
459
0
1,005
14,394
3,594
88
10,340
3,708
64,816
0
L
Gilgamesh
LuQ1z
Gilgamesh
18,018
4,669
0
1,629
23,193
22,773
366
16,821
5,705
0
48,566
W
31,727
3,463
1,040
3,991
18,612
9,089
1,441
6,168
12,244
104,718
0
W
Bacchus
RyK9
Bacchus
12,182
1,100
0
2,779
26,580
40,481
759
8,928
17,425
23,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,193
Gold Earned
44,749
219
Minions Killed
201
12
Camps Cleared
6
1,179,926
Distance Traveled
1,127,615
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,588
695
35
2
0
375,076
6
L
Erlang Shen
14,186
676
60
3
5
411,962
5
L
Thoth
13,308
634
98
5
3
375,183
2
L
Gilgamesh
13,699
652
61
3
4
392,781
4
W
Raijin
15,891
757
149
7
4
354,994
7
W
Bacchus
14,270
680
17
1
2
397,545
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role