Player Matchup

Bacchus
Bacchus
Ranexa
Bacchus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 191L
1,561 Elo+
Solo
Chronos
Chronos
THORando2fino
Chronos
Level 102
God Stats
2W - 1L
1,630 SR
Queue Stats
138W - 69L
1,684 Elo+
Solo
Medusa
Medusa
ySilverLeGendss
Medusa
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 27L
1,363 Elo+
Solo
Team Averages
Level 101
1,543 SR
1,536 Elo+

VS

Team Averages
Level 97
1,553 SR
1,459 Elo+
Neith
Neith
CRJackfreder
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,307 Elo+
Party 1
Hel
Hel
Dueend
Hel
Level 157
God Stats
8W - 6L
1,784 SR
Queue Stats
126W - 153L
1,510 Elo+
Party 1
Thanatos
Thanatos
MonamourPantera
Thanatos
Level 121
God Stats
0W - 2L
1,376 SR
Queue Stats
73W - 92L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ranexa
Bacchus
13
4 / 1 / 14
9,294
845
7,463
10,269
12,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
14
8 / 2 / 9
9,532
867
11,583
8,839
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 2 / 10
8,800
800
4,922
6,130
1,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
7,141
649
3,447
7,647
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hel
Dueend
Hel
12
1 / 5 / 3
7,618
693
4,309
12,422
4,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
10
3 / 8 / 1
7,987
726
4,287
9,831
4,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
18
Kills
4
5
Deaths
18
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Hel
Dueend
Hel
1
5
3
0.5
L
Thanatos
3
8
1
0.44
W
Bacchus
Ranexa
Bacchus
4
1
14
11
W
Chronos
8
2
9
6.25
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,968
Damage
12,043
25,238
Taken
29,900
17,752
Mitigated
11,588
7,557
Healing
7,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,447
1,456
0
235
7,647
2,472
0
4,892
2,755
0
15,348
L
Hel
Dueend
Hel
4,309
45
1,644
3,569
12,422
4,768
0
8,320
4,102
39,317
0
L
Thanatos
4,287
890
0
2,082
9,831
4,348
0
4,904
4,927
0
7,503
W
Bacchus
Ranexa
Bacchus
7,463
817
0
3,728
10,269
12,729
134
1,720
8,306
13,377
0
W
Chronos
11,583
5,187
0
2,256
8,839
3,254
1,199
1,959
6,007
38,670
4,100
W
4,922
1,427
0
1,573
6,130
1,769
1,075
1,035
4,642
0
28,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,626
Gold Earned
22,746
113
Minions Killed
96
8
Camps Cleared
1
597,063
Distance Traveled
518,497
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,141
649
35
3
0
162,017
2
L
Hel
7,618
693
52
5
1
200,126
4
L
Thanatos
7,987
726
9
1
0
156,354
2
W
Bacchus
9,294
845
9
1
1
216,340
2
W
Chronos
9,532
867
67
6
3
184,848
4
W
Medusa
8,800
800
37
3
4
195,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role