Player Matchup

Ra
Ra
C0nstantMiss
Ra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
401W - 336L
1,555 Elo+
Party 2
Bastet
Bastet
IntelFadiman
Bastet
Level 27
God Stats
4W - 10L
1,300 SR
Queue Stats
298W - 357L
1,568 Elo+
Party 2
Chiron
Chiron
MaFiA Tentacion
Chiron
Level 69
God Stats
9W - 10L
1,367 SR
Queue Stats
130W - 222L
1,273 Elo+
Solo
Team Averages
Level 72
1,389 SR
1,465 Elo+

VS

Team Averages
Level 35
1,596 SR
1,389 Elo+
Neith
Neith
ChiToWnB3atD0wN
Neith
Level 45
God Stats
1W - 1L
1,519 SR
Queue Stats
1W - 4L
1,424 Elo+
Party 1
Odin
Odin
synctoandy
Odin
Level 13
God Stats
1W - 2L
1,713 SR
Queue Stats
1W - 4L
1,424 Elo+
Party 1
Olorun
Olorun
xFrootybootyx
Olorun
Level 48
God Stats
2W - 3L
1,556 SR
Queue Stats
42W - 47L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 7
12,003
857
20,984
11,169
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
15
2 / 3 / 11
9,871
705
7,974
10,923
4,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
6 / 5 / 3
10,464
747
11,848
13,328
5,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
9,288
663
9,996
12,101
5,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 3 / 3
9,857
704
9,325
20,636
18,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 10 / 5
9,619
687
9,225
16,902
10,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
16
Kills
9
9
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
L
1
3
8
1.67
W
Bastet
2
3
11
2.5
W
6
5
3
1.5
L
5
3
3
2.17
L
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,806
Damage
28,546
35,420
Taken
49,639
13,913
Mitigated
34,311
12,718
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,984
1,608
1,669
6,393
11,169
4,845
656
2,586
8,325
66,690
0
L
9,996
3,873
286
1,719
12,101
5,059
0
6,328
5,773
0
32,924
W
Bastet
7,974
1,386
0
1,508
10,923
4,044
322
2,302
8,344
0
15,858
W
11,848
3,795
490
2,658
13,328
5,024
1,270
3,816
9,231
0
30,757
L
9,325
2,916
233
4,218
20,636
18,532
0
7,473
13,163
0
22,517
L
9,225
3,120
224
5,209
16,902
10,720
414
7,926
8,976
30,268
2,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
28,764
157
Minions Killed
151
4
Camps Cleared
7
828,261
Distance Traveled
656,740
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,003
857
110
8
1
287,403
5
L
Neith
9,288
663
66
5
4
211,776
3
W
Bastet
9,871
705
8
1
0
295,862
2
W
Chiron
10,464
747
39
3
3
244,996
0
L
Odin
9,857
704
21
2
1
261,323
1
L
Olorun
9,619
687
64
5
2
183,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role