Player Matchup

Ymir
Ymir
Dom_268
Ymir
Level 64
God Stats
4W - 2L
1,428 SR
Queue Stats
172W - 195L
1,445 Elo+
Party 1
Thanatos
Thanatos
Qaikee
Thanatos
Level 38
God Stats
12W - 11L
1,513 SR
Queue Stats
82W - 84L
1,371 Elo+
Party 1
Merlin
Merlin
Thundergod1337
Merlin
Level 86
God Stats
6W - 1L
1,500 SR
Queue Stats
234W - 239L
1,374 Elo+
Party 1
Skadi
Skadi
Thxmascs
Skadi
Level 58
God Stats
16W - 10L
1,650 SR
Queue Stats
88W - 86L
1,472 Elo+
Party 1
Jormungandr
Jormungandr
yDJrobber--
Jormungandr
Level 59
God Stats
81W - 50L
1,568 SR
Queue Stats
296W - 307L
1,485 Elo+
Party 1
Team Averages
Level 61
1,532 SR
1,429 Elo+

VS

Team Averages
Level 72
1,498 SR
1,463 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
DrLennie
Cupid
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,468 Elo+
Party 2
Nu Wa
Nu Wa
IKERYAÍDA
Nu Wa
Level 49
God Stats
94W - 105L
1,492 SR
Queue Stats
297W - 353L
1,373 Elo+
Solo
Kuzenbo
Kuzenbo
Lm-Luchi10
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 150L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dom_268
Ymir
11
1 / 0 / 2
6,965
536
2,292
5,506
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
Qaikee
Thanatos
12
3 / 1 / 3
7,219
555
4,228
7,674
2,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 3
7,575
583
5,843
5,227
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Thxmascs
Skadi
13
2 / 0 / 0
7,538
580
6,054
4,928
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
yDJrobber--
Jormungandr
13
4 / 1 / 0
7,990
615
7,734
9,112
8,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 2 / 0
7,141
549
5,017
8,568
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,168
474
3,797
9,731
5,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
DrLennie
Cupid
11
0 / 1 / 0
6,054
466
3,323
6,922
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
10
1 / 3 / 1
6,107
470
4,660
7,989
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Lm-Luchi10
Kuzenbo
9
0 / 3 / 2
6,051
465
2,904
7,323
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
4
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
2
0
1
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Ymir
Dom_268
Ymir
1
0
2
2
L
Cupid
DrLennie
Cupid
0
1
0
0
L
Nu Wa
1
3
1
0.5
L
Kuzenbo
Lm-Luchi10
Kuzenbo
0
3
2
0.33
W
Thanatos
Qaikee
Thanatos
3
1
3
4.5
W
2
2
3
1.75
W
Skadi
Thxmascs
Skadi
2
0
0
2
W
Jormungandr
yDJrobber--
Jormungandr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,151
Damage
19,701
32,447
Taken
40,533
18,912
Mitigated
18,848
14,132
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,017
2,011
0
3,986
8,568
2,822
0
2,716
5,852
0
46,599
L
Gilgamesh
 
Gilgamesh
3,797
725
0
2,477
9,731
5,893
0
4,309
5,422
0
29,996
W
Ymir
Dom_268
Ymir
2,292
609
109
1,848
5,506
3,766
25
1,940
3,566
22,415
0
L
Cupid
DrLennie
Cupid
3,323
1,314
357
3,088
6,922
1,260
0
235
6,687
0
33,613
L
Nu Wa
4,660
905
0
1,931
7,989
2,391
356
4,933
3,056
31,422
0
L
Kuzenbo
Lm-Luchi10
Kuzenbo
2,904
1,570
139
1,564
7,323
6,482
0
3,676
3,647
15,767
0
W
Thanatos
Qaikee
Thanatos
4,228
1,242
0
6,793
7,674
2,642
0
1,434
6,240
0
43,762
W
5,843
125
0
1,356
5,227
1,858
637
2,156
3,071
52,138
0
W
Skadi
Thxmascs
Skadi
6,054
2,290
0
1,528
4,928
1,687
1,161
702
4,226
0
50,310
W
Jormungandr
yDJrobber--
Jormungandr
7,734
2,522
0
2,498
9,112
8,959
625
1,332
7,780
44,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,287
Gold Earned
31,521
406
Minions Killed
289
0
Camps Cleared
0
1,292,339
Distance Traveled
1,271,383
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,141
549
86
7
0
280,674
1
L
Gilgamesh
6,168
474
64
5
0
262,796
3
W
Ymir
6,965
536
40
3
0
251,434
1
L
Cupid
6,054
466
67
5
0
257,816
4
L
Nu Wa
6,107
470
49
4
0
227,123
0
L
Kuzenbo
6,051
465
23
2
0
242,974
5
W
Thanatos
7,219
555
74
6
0
275,522
0
W
Merlin
7,575
583
108
8
0
250,419
2
W
Skadi
7,538
580
87
7
0
253,727
5
W
Jormungandr
7,990
615
97
7
0
261,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role