Player Matchup

Ravana
Ravana
 
Ravana
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
MAV3RICK0408
Horus
Level 81
God Stats
34W - 25L
1,590 SR
Queue Stats
522W - 603L
1,463 Elo+
Solo
Sylvanus
Sylvanus
Zombietank95
Sylvanus
Level 37
God Stats
2W - 1L
1,274 SR
Queue Stats
29W - 24L
1,321 Elo+
Party 1
He Bo
He Bo
iLionxKxng
He Bo
Level 91
God Stats
0W - 2L
1,237 SR
Queue Stats
146W - 142L
1,447 Elo+
Solo
Team Averages
Level 71
1,420 SR
1,446 Elo+

VS

Team Averages
Level 79
1,532 SR
1,381 Elo+
Achilles
Achilles
BlackyChan5129
Achilles
Level 105
God Stats
4W - 6L
1,503 SR
Queue Stats
125W - 116L
1,363 Elo+
Solo
Susano
Susano
Jacob12Steele
Susano
Level 60
God Stats
7W - 12L
1,376 SR
Queue Stats
83W - 93L
1,310 Elo+
Solo
Ymir
Ymir
MermaidBetch
Ymir
Level 88
God Stats
5W - 2L
1,717 SR
Queue Stats
212W - 241L
1,331 Elo+
Solo
Izanami
Izanami
Th3majesticone
Izanami
Level 75
God Stats
20W - 13L
1,565 SR
Queue Stats
98W - 94L
1,456 Elo+
Solo
Merlin
Merlin
canape_contido
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
4 / 4 / 7
6,269
570
5,216
6,780
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
 
Bellona
8
2 / 5 / 3
5,129
466
4,996
9,012
6,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 3 / 2
5,396
491
3,025
8,217
4,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Zombietank95
Sylvanus
8
1 / 3 / 3
5,154
469
1,996
7,483
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

He Bo
10
4 / 2 / 0
5,785
526
3,579
6,656
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 1 / 3
6,482
589
4,010
5,226
3,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 4 / 6
6,415
583
4,638
8,839
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 7
5,872
534
4,391
5,744
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
5 / 2 / 1
6,343
577
5,025
5,283
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
4 / 4 / 2
6,459
587
3,568
5,505
1,413
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
13
Kills
16
17
Deaths
13
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
4
7
1.88
L
Bellona
 
Bellona
2
5
3
0.7
W
Achilles
2
1
3
3.5
W
4
4
6
1.75
L
2
3
2
1
W
1
2
7
2.25
W
5
2
1
2.75
L
Sylvanus
Zombietank95
Sylvanus
1
3
3
0.83
W
4
4
2
1.25
L
He Bo
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,812
Damage
21,632
38,148
Taken
30,597
19,231
Mitigated
13,013
8,690
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,216
1,391
0
596
6,780
2,109
0
1,280
5,403
0
17,475
L
Bellona
 
Bellona
4,996
1,683
0
1,351
9,012
6,906
0
1,714
7,298
0
17,991
W
Achilles
4,010
651
0
2,057
5,226
3,221
741
931
4,295
0
29,557
W
4,638
700
0
2,976
8,839
2,676
0
1,085
7,754
0
25,820
L
3,025
1,316
279
3,150
8,217
4,745
0
976
7,047
0
20,612
W
4,391
540
309
1,647
5,744
4,624
306
1,569
3,982
12,515
0
W
5,025
4,192
100
1,005
5,283
1,079
256
231
4,903
0
37,588
L
Sylvanus
Zombietank95
Sylvanus
1,996
1,097
228
642
7,483
3,868
413
2,567
4,880
14,920
0
W
3,568
277
137
1,755
5,505
1,413
296
1,759
3,656
24,972
0
L
He Bo
3,579
106
0
2,444
6,656
1,603
0
1,422
5,201
26,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,733
Gold Earned
31,571
188
Minions Killed
252
0
Camps Cleared
0
974,037
Distance Traveled
978,804
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,269
570
42
4
0
219,329
2
L
Bellona
5,129
466
37
3
0
199,471
0
W
Achilles
6,482
589
75
7
0
194,289
0
W
Susano
6,415
583
40
4
0
220,257
0
L
Horus
5,396
491
35
3
0
192,361
2
W
Ymir
5,872
534
11
1
0
191,919
1
W
Izanami
6,343
577
84
8
0
175,006
0
L
Sylvanus
5,154
469
18
2
0
167,392
0
W
Merlin
6,459
587
42
4
0
197,333
1
L
He Bo
5,785
526
56
5
0
195,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role