Player Matchup

Ne Zha
Ne Zha
Cristiange79
Ne Zha
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,500 Elo+
Party 1
Scylla
Scylla
ViqerZ-
Scylla
Level 99
God Stats
33W - 29L
1,582 SR
Queue Stats
342W - 320L
1,523 Elo+
Party 2
Achilles
Achilles
k1ngaIfha
Achilles
Level 97
God Stats
40W - 37L
1,493 SR
Queue Stats
347W - 299L
1,481 Elo+
Party 2
Sol
Sol
koke-martin02
Sol
Level 124
God Stats
18W - 17L
1,495 SR
Queue Stats
70W - 66L
1,465 Elo+
Party 1
Odin
Odin
ziur2000
Odin
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 45L
1,500 Elo+
Party 1
Team Averages
Level 91
1,514 SR
1,494 Elo+

VS

Team Averages
Level 68
1,413 SR
1,505 Elo+
Cerberus
Cerberus
HaZe_Enni
Cerberus
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 31L
1,530 Elo+
Party 3
Medusa
Medusa
Raven34891
Medusa
Level 86
God Stats
8W - 10L
1,367 SR
Queue Stats
280W - 267L
1,599 Elo+
Party 3
Shiva
Shiva
Raven34892
Shiva
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 10L
1,656 Elo+
Party 3
Nu Wa
Nu Wa
arif_gjyla
Nu Wa
Level 143
God Stats
0W - 4L
1,325 SR
Queue Stats
73W - 85L
1,486 Elo+
Solo
Horus
Horus
slav-opramen
Horus
Level 40
God Stats
0W - 3L
1,372 SR
Queue Stats
2W - 7L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
10 / 2 / 11
9,747
609
15,447
14,879
5,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
ViqerZ-
Scylla
15
9 / 3 / 8
9,958
622
8,000
8,742
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
k1ngaIfha
Achilles
16
2 / 4 / 1
9,577
599
4,309
11,023
10,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 4 / 3
9,711
607
11,566
11,949
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
12
3 / 3 / 10
7,588
474
7,096
10,624
8,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HaZe_Enni
Cerberus
11
2 / 3 / 4
7,565
473
6,346
16,778
13,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Raven34891
Medusa
14
3 / 6 / 2
8,682
543
5,951
11,197
3,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
17
8 / 3 / 2
10,404
650
11,252
13,993
10,935
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
10
0 / 11 / 6
7,453
466
8,675
12,399
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 13 / 0
6,154
385
936
9,380
2,603
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
28
33
Kills
14
16
Deaths
36
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
10
2
11
7.75
L
Cerberus
HaZe_Enni
Cerberus
2
3
4
1.33
L
Medusa
Raven34891
Medusa
3
6
2
0.67
L
Shiva
8
3
2
3
W
Scylla
ViqerZ-
Scylla
9
3
8
4.33
L
Nu Wa
0
11
6
0.27
W
Achilles
k1ngaIfha
Achilles
2
4
1
0.63
W
9
4
3
2.63
L
1
13
0
0.08
W
Odin
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,418
Damage
33,160
57,217
Taken
63,747
30,397
Mitigated
32,563
16,852
Healing
12,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
15,447
6,140
0
4,376
14,879
5,124
0
4,609
10,270
0
81,398
L
Cerberus
HaZe_Enni
Cerberus
6,346
315
0
5,038
16,778
13,235
0
6,804
9,742
21,477
0
L
Medusa
Raven34891
Medusa
5,951
2,842
0
2,006
11,197
3,247
170
3,738
7,297
0
50,258
L
Shiva
11,252
1,685
0
4,219
13,993
10,935
479
1,596
11,401
0
66,297
W
Scylla
ViqerZ-
Scylla
8,000
946
0
1,427
8,742
2,461
1,070
2,904
5,838
59,135
0
L
Nu Wa
8,675
1,992
110
1,024
12,399
2,543
311
4,042
8,261
35,609
89
W
Achilles
k1ngaIfha
Achilles
4,309
697
0
1,705
11,023
10,180
404
571
10,452
0
62,613
W
11,566
4,071
302
6,333
11,949
3,858
613
3,632
8,317
55,239
8,653
L
936
550
44
143
9,380
2,603
184
2,266
7,088
0
6,325
W
Odin
7,096
810
0
2,709
10,624
8,774
115
3,216
7,408
0
26,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,581
Gold Earned
40,258
465
Minions Killed
324
0
Camps Cleared
0
1,562,715
Distance Traveled
1,427,001
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,747
609
102
6
0
361,113
2
L
Cerberus
7,565
473
48
3
0
315,547
1
L
Medusa
8,682
543
84
5
0
299,555
2
L
Shiva
10,404
650
133
8
0
320,831
0
W
Scylla
9,958
622
110
7
0
288,656
2
L
Nu Wa
7,453
466
57
4
0
245,047
2
W
Achilles
9,577
599
129
8
0
280,806
4
W
Sol
9,711
607
94
6
0
305,115
0
L
Horus
6,154
385
2
0
0
246,021
3
W
Odin
7,588
474
30
2
0
327,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role