Player Matchup

Baron Samedi
Baron Samedi
Dorrellius
Baron Samedi
Level 122
God Stats
1W - 0L
1,535 SR
Queue Stats
37W - 20L
1,493 Elo+
Party 1
Ullr
Ullr
JackDennn98
Ullr
Level 101
God Stats
7W - 4L
1,352 SR
Queue Stats
75W - 54L
1,459 Elo+
Party 1
Neith
Neith
hubster007
Neith
Level 99
God Stats
2W - 1L
1,870 SR
Queue Stats
41W - 28L
1,718 Elo+
Party 1
Cthulhu
Cthulhu
turksonturk
Cthulhu
Level 29
God Stats
21W - 11L
1,588 SR
Queue Stats
43W - 24L
1,572 Elo+
Party 1
Kuzenbo
Kuzenbo
xSmithy14
Kuzenbo
Level 107
God Stats
3W - 1L
1,484 SR
Queue Stats
31W - 20L
1,576 Elo+
Party 1
Team Averages
Level 92
1,566 SR
1,564 Elo+

VS

Team Averages
Level 57
1,453 SR
1,375 Elo+
King Arthur
King Arthur
Aluushen
King Arthur
Level 102
God Stats
0W - 2L
1,289 SR
Queue Stats
88W - 70L
1,448 Elo+
Solo
Neith
Neith
JugoBetrugo74
Neith
Level 85
God Stats
5W - 10L
1,396 SR
Queue Stats
55W - 73L
1,391 Elo+
Solo
Anubis
Anubis
RaasDaN
Anubis
Level 28
God Stats
3W - 3L
1,595 SR
Queue Stats
20W - 29L
1,328 Elo+
Party 2
Loki
Loki
abase-jr
Loki
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,352 Elo+
Party 2
Cerberus
Cerberus
helo1798
Cerberus
Level 44
God Stats
11W - 11L
1,486 SR
Queue Stats
22W - 31L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dorrellius
Baron Samedi
16
10 / 0 / 8
9,727
572
15,549
11,065
4,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 3 / 6
10,235
602
12,226
12,359
4,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
14
5 / 5 / 4
8,564
504
10,957
10,519
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
turksonturk
Cthulhu
15
2 / 0 / 2
8,829
519
3,063
10,011
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Kuzenbo
xSmithy14
Kuzenbo
13
2 / 2 / 10
8,372
492
6,917
14,364
14,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aluushen
King Arthur
8
0 / 3 / 0
6,091
358
1,346
6,136
3,383
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 6 / 4
6,875
404
12,464
13,282
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
RaasDaN
Anubis
14
5 / 7 / 1
8,533
502
13,705
15,303
6,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
12
1 / 7 / 0
7,379
434
5,982
13,855
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
helo1798
Cerberus
10
2 / 4 / 4
6,722
395
6,704
16,131
12,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
27
Kills
10
10
Deaths
27
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aluushen
King Arthur
0
3
0
0
W
Baron Samedi
Dorrellius
Baron Samedi
10
0
8
14
W
8
3
6
3.67
L
2
6
4
0.67
L
Anubis
RaasDaN
Anubis
5
7
1
0.79
L
Loki
1
7
0
0.14
L
Cerberus
helo1798
Cerberus
2
4
4
1
W
Neith
5
5
4
1.4
W
Cthulhu
turksonturk
Cthulhu
2
0
2
3
W
Kuzenbo
xSmithy14
Kuzenbo
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,712
Damage
40,201
58,318
Taken
64,707
37,441
Mitigated
31,049
17,257
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aluushen
King Arthur
1,346
200
0
181
6,136
3,383
0
2,001
4,012
0
20,840
W
Baron Samedi
Dorrellius
Baron Samedi
15,549
1,396
3,145
4,810
11,065
4,399
0
5,371
5,694
66,953
0
W
12,226
4,205
0
1,809
12,359
4,155
3,062
5,552
6,807
0
69,557
L
12,464
4,637
0
2,213
13,282
4,794
0
5,814
7,385
0
39,436
L
Anubis
RaasDaN
Anubis
13,705
998
0
4,977
15,303
6,856
135
5,909
9,394
51,084
0
L
Loki
5,982
1,238
0
3,261
13,855
3,830
0
5,015
8,764
0
35,817
L
Cerberus
helo1798
Cerberus
6,704
692
162
3,939
16,131
12,186
0
6,468
9,623
19,470
0
W
Neith
10,957
4,920
0
2,607
10,519
3,701
2,531
4,802
5,717
0
49,066
W
Cthulhu
turksonturk
Cthulhu
3,063
48
400
2,101
10,011
10,374
1,962
1,152
8,859
50,406
0
W
Kuzenbo
xSmithy14
Kuzenbo
6,917
2,735
0
2,385
14,364
14,812
474
3,532
10,465
20,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,727
Gold Earned
35,600
422
Minions Killed
288
0
Camps Cleared
0
1,631,976
Distance Traveled
1,334,573
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,091
358
43
3
0
177,859
1
W
Baron Samedi
9,727
572
90
5
0
356,591
1
W
Ullr
10,235
602
124
7
0
320,609
2
L
Neith
6,875
404
55
3
0
251,975
4
L
Anubis
8,533
502
90
5
0
253,320
3
L
Loki
7,379
434
61
4
0
336,425
0
L
Cerberus
6,722
395
39
2
0
314,994
1
W
Neith
8,564
504
77
5
0
295,514
3
W
Cthulhu
8,829
519
109
6
0
306,610
0
W
Kuzenbo
8,372
492
22
1
0
352,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role