Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Furneal
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,342 Elo+
Party 2
Hel
Hel
Lillith_Kain21
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 1
Guan Yu
Guan Yu
Lucky-Lyon
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Party 1
Geb
Geb
TanksALot
Geb
Level 62
God Stats
3W - 1L
1,411 SR
Queue Stats
9W - 16L
1,361 Elo+
Party 2
Team Averages
Level 53
1,482 SR
1,332 Elo+

VS

Team Averages
Level 104
1,538 SR
1,478 Elo+
Baron Samedi
Baron Samedi
MaverickSaturn
Baron Samedi
Level 110
God Stats
1W - 1L
1,919 SR
Queue Stats
4W - 7L
1,475 Elo+
Solo
Hachiman
Hachiman
OG Merc514
Hachiman
Level 131
God Stats
23W - 24L
1,518 SR
Queue Stats
400W - 424L
1,420 Elo+
Solo
Ah Puch
Ah Puch
RolenDankBud
Ah Puch
Level 129
God Stats
196W - 171L
1,537 SR
Queue Stats
206W - 187L
1,489 Elo+
Solo
Mercury
Mercury
mathuw1
Mercury
Level 89
God Stats
3W - 2L
1,327 SR
Queue Stats
47W - 38L
1,527 Elo+
Solo
Chaac
Chaac
vSCobra12
Chaac
Level 59
God Stats
10W - 4L
1,387 SR
Queue Stats
60W - 63L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
2 / 7 / 5
9,489
678
12,425
13,556
7,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Furneal
Ymir
18
2 / 6 / 5
10,990
785
8,457
16,448
14,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 8 / 3
10,144
725
7,933
14,971
6,239
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
Lucky-Lyon
Guan Yu
14
0 / 10 / 1
8,509
608
2,531
20,462
16,773
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
7 / 3 / 4
12,311
879
11,698
15,769
13,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MaverickSaturn
Baron Samedi
19
8 / 3 / 18
12,405
886
19,078
12,353
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
OG Merc514
Hachiman
18
3 / 2 / 14
11,361
812
10,026
11,658
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
RolenDankBud
Ah Puch
18
6 / 4 / 9
11,596
828
14,953
13,544
5,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
mathuw1
Mercury
18
7 / 4 / 5
11,290
806
7,520
13,225
5,337
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
vSCobra12
Chaac
19
10 / 2 / 8
11,866
848
15,739
20,251
21,126
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
88
15
Kills
34
34
Deaths
15
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
5
0.64
L
Ymir
Furneal
Ymir
2
6
5
0.75
L
4
8
3
0.69
L
Guan Yu
Lucky-Lyon
Guan Yu
0
10
1
0.05
W
Baron Samedi
MaverickSaturn
Baron Samedi
8
3
18
5.67
W
Hachiman
OG Merc514
Hachiman
3
2
14
5
W
Ah Puch
RolenDankBud
Ah Puch
6
4
9
2.63
L
7
3
4
3
W
Mercury
mathuw1
Mercury
7
4
5
2.38
W
Chaac
vSCobra12
Chaac
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,044
Damage
67,316
81,206
Taken
71,031
58,673
Mitigated
42,146
15,122
Healing
22,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,425
3,781
0
391
13,556
7,280
0
4,371
9,185
0
26,332
L
Ymir
Furneal
Ymir
8,457
2,137
0
1,073
16,448
14,940
591
7,882
8,361
25,362
0
L
7,933
655
2,992
2,708
14,971
6,239
956
8,148
6,777
30,191
0
L
Guan Yu
Lucky-Lyon
Guan Yu
2,531
369
1,532
3,642
20,462
16,773
0
4,132
16,127
0
11,133
W
Baron Samedi
MaverickSaturn
Baron Samedi
19,078
1,713
2,207
5,753
12,353
5,910
1,896
8,861
3,492
35,566
0
W
Hachiman
OG Merc514
Hachiman
10,026
5,596
0
3,979
11,658
4,387
3,618
4,562
7,096
0
41,395
W
Ah Puch
RolenDankBud
Ah Puch
14,953
1,048
0
2,782
13,544
5,386
1,616
6,312
7,232
52,326
0
L
11,698
619
1,460
1,324
15,769
13,441
0
9,338
6,043
26,116
0
W
Mercury
mathuw1
Mercury
7,520
3,328
0
2,444
13,225
5,337
570
4,283
8,819
0
40,264
W
Chaac
vSCobra12
Chaac
15,739
2,201
0
5,364
20,251
21,126
1,679
4,070
16,181
275
43,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,443
Gold Earned
58,518
150
Minions Killed
291
0
Camps Cleared
0
1,185,218
Distance Traveled
1,530,918
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,489
678
27
2
0
215,469
0
L
Ymir
10,990
785
47
3
0
215,702
0
L
Hel
10,144
725
47
3
0
227,194
0
L
Guan Yu
8,509
608
10
1
0
227,764
0
W
Baron Samedi
12,405
886
40
3
0
279,085
0
W
Hachiman
11,361
812
64
5
0
282,602
4
W
Ah Puch
11,596
828
63
5
0
308,546
1
L
Geb
12,311
879
19
1
0
299,089
2
W
Mercury
11,290
806
61
4
0
339,597
0
W
Chaac
11,866
848
63
5
0
321,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role