Player Matchup

Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
HaruMamoru
Baron Samedi
Level 108
God Stats
22W - 9L
1,326 SR
Queue Stats
109W - 99L
1,549 Elo+
Party 1
Athena
Athena
HowToBeNooB101
Athena
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
MouseKeeper12
Nu Wa
Level 127
God Stats
17W - 11L
1,709 SR
Queue Stats
339W - 326L
1,557 Elo+
Party 1
Team Averages
Level 130
1,507 SR
1,536 Elo+

VS

Team Averages
Level 113
1,736 SR
1,577 Elo+
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
EnragedDoor35
Sun Wukong
Level 113
God Stats
1W - 6L
1,710 SR
Queue Stats
183W - 165L
1,550 Elo+
Party 2
Aphrodite
Aphrodite
HealMeZaddy
Aphrodite
Level 113
God Stats
29W - 11L
1,729 SR
Queue Stats
131W - 130L
1,564 Elo+
Solo
Medusa
Medusa
Kevin730
Medusa
Level 105
God Stats
4W - 1L
1,926 SR
Queue Stats
114W - 123L
1,513 Elo+
Solo
Shiva
Shiva
THEFoolagoon
Shiva
Level 78
God Stats
0W - 1L
1,815 SR
Queue Stats
36W - 22L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 0 / 6
10,190
536
5,237
14,968
17,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Guan Yu
 
Guan Yu
16
2 / 4 / 7
9,386
494
6,777
15,850
8,317
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
HaruMamoru
Baron Samedi
16
7 / 1 / 2
9,968
525
11,906
10,202
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 1 / 5
10,279
541
11,197
16,369
15,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
3 / 3 / 6
10,427
549
16,537
11,251
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 2 / 1
7,694
405
5,661
14,868
14,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
EnragedDoor35
Sun Wukong
17
1 / 2 / 2
9,865
519
8,742
14,060
11,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Aphrodite
HealMeZaddy
Aphrodite
14
0 / 5 / 0
8,537
449
6,006
14,391
4,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Kevin730
Medusa
15
1 / 5 / 0
9,060
477
6,568
13,991
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 3 / 0
9,635
507
12,921
17,612
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
9
9
Deaths
17
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
6
6
W
Guan Yu
 
Guan Yu
2
4
7
1.38
L
Artio
 
Artio
0
2
1
0.25
L
Sun Wukong
EnragedDoor35
Sun Wukong
1
2
2
1
W
Baron Samedi
HaruMamoru
Baron Samedi
7
1
2
8
L
Aphrodite
HealMeZaddy
Aphrodite
0
5
0
0
W
2
1
5
4.5
L
Medusa
Kevin730
Medusa
1
5
0
0.2
W
3
3
6
2
L
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,654
Damage
39,898
68,640
Taken
74,922
48,274
Mitigated
42,478
27,775
Healing
28,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,237
2,090
0
7,219
14,968
17,507
0
3,905
10,881
0
28,280
W
Guan Yu
 
Guan Yu
6,777
849
2,411
4,193
15,850
8,317
800
2,316
13,466
0
59,542
L
Artio
 
Artio
5,661
603
1,221
4,164
14,868
14,477
0
8,369
6,499
20,251
0
L
Sun Wukong
EnragedDoor35
Sun Wukong
8,742
1,649
0
7,405
14,060
11,367
0
7,672
6,388
0
73,777
W
Baron Samedi
HaruMamoru
Baron Samedi
11,906
1,011
999
4,440
10,202
4,146
225
2,446
7,598
60,911
0
L
Aphrodite
HealMeZaddy
Aphrodite
6,006
258
1,878
6,226
14,391
4,815
0
10,348
4,043
60,312
0
W
11,197
3,275
0
3,175
16,369
15,551
165
1,695
14,596
63,702
0
L
Medusa
Kevin730
Medusa
6,568
3,326
0
4,785
13,991
4,357
876
6,529
7,462
0
79,988
W
16,537
5,978
0
5,338
11,251
2,753
2,634
819
10,432
85,716
5,319
L
12,921
2,501
240
3,047
17,612
7,462
0
6,114
11,498
0
71,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,250
Gold Earned
44,791
531
Minions Killed
550
0
Camps Cleared
0
1,901,324
Distance Traveled
1,857,508
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,190
536
40
2
0
365,065
1
W
Guan Yu
9,386
494
91
5
0
419,693
6
L
Artio
7,694
405
23
1
0
414,237
4
L
Sun Wukong
9,865
519
156
8
0
363,961
4
W
Baron Samedi
9,968
525
116
6
0
357,911
3
L
Aphrodite
8,537
449
135
7
0
344,766
0
W
Athena
10,279
541
139
7
0
434,794
11
L
Medusa
9,060
477
147
8
0
332,259
3
W
Nu Wa
10,427
549
145
8
0
323,861
3
L
Shiva
9,635
507
89
5
0
402,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role