Player Matchup

Ne Zha
Ne Zha
BUCKRING
Ne Zha
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
244W - 264L
1,407 Elo+
Party 2
Janus
Janus
Blu3prints
Janus
Level 69
God Stats
4W - 6L
1,214 SR
Queue Stats
156W - 156L
1,501 Elo+
Party 2
Jormungandr
Jormungandr
MASTERZHONG
Jormungandr
Level 106
God Stats
22W - 21L
1,644 SR
Queue Stats
330W - 296L
1,630 Elo+
Solo
Ullr
Ullr
TheFknJedi
Ullr
Level 108
God Stats
6W - 0L
1,500 SR
Queue Stats
87W - 96L
1,361 Elo+
Party 1
Sobek
Sobek
fbkickr04
Sobek
Level 126
God Stats
2W - 2L
1,314 SR
Queue Stats
365W - 400L
1,444 Elo+
Party 1
Team Averages
Level 97
1,434 SR
1,469 Elo+

VS

Team Averages
Level 89
1,505 SR
1,493 Elo+
Nemesis
Nemesis
 
Nemesis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Draconga
Sun Wukong
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thoth
Thoth
Hey901
Thoth
Level 55
God Stats
6W - 11L
1,403 SR
Queue Stats
261W - 226L
1,491 Elo+
Solo
Ullr
Ullr
HornHero
Ullr
Level 160
God Stats
0W - 2L
1,541 SR
Queue Stats
173W - 168L
1,606 Elo+
Party 3
Ymir
Ymir
Jonnytlb
Ymir
Level 67
God Stats
0W - 1L
1,581 SR
Queue Stats
23W - 29L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BUCKRING
Ne Zha
14
6 / 3 / 7
8,395
600
9,399
9,972
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
12
1 / 4 / 6
7,335
524
8,044
8,420
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
MASTERZHONG
Jormungandr
13
6 / 2 / 2
8,529
609
11,966
12,631
12,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 4 / 4
7,472
534
5,060
6,657
1,540
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
fbkickr04
Sobek
12
5 / 4 / 6
7,896
564
6,421
12,051
11,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 5 / 5
6,967
498
6,504
13,859
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Draconga
Sun Wukong
12
3 / 4 / 0
7,311
522
5,664
14,314
7,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
Hey901
Thoth
13
7 / 5 / 2
8,014
572
9,759
8,714
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
14
3 / 4 / 5
8,052
575
4,795
8,748
2,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
2 / 3 / 5
6,709
479
3,204
13,158
7,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
21
Kills
17
17
Deaths
21
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
5
0.9
W
Ne Zha
BUCKRING
Ne Zha
6
3
7
3.17
W
Janus
1
4
6
1
L
Sun Wukong
Draconga
Sun Wukong
3
4
0
0.75
L
Thoth
Hey901
Thoth
7
5
2
1.6
L
Ullr
3
4
5
1.38
L
Ymir
2
3
5
1.5
W
Jormungandr
MASTERZHONG
Jormungandr
6
2
2
3.5
W
3
4
4
1.25
W
Sobek
fbkickr04
Sobek
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,890
Damage
29,926
49,731
Taken
58,793
30,129
Mitigated
23,519
10,249
Healing
12,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,504
2,222
0
4,469
13,859
4,061
0
4,942
8,809
0
33,462
W
Ne Zha
BUCKRING
Ne Zha
9,399
2,235
0
1,302
9,972
3,064
0
1,909
8,030
0
41,777
W
Janus
8,044
733
0
1,788
8,420
2,097
0
3,402
4,985
42,320
0
L
Sun Wukong
Draconga
Sun Wukong
5,664
1,479
0
2,831
14,314
7,408
0
8,054
6,170
0
29,475
L
Thoth
Hey901
Thoth
9,759
563
0
464
8,714
2,155
0
3,465
5,159
41,820
0
L
Ullr
4,795
2,827
0
820
8,748
2,352
924
1,929
6,779
0
54,895
L
Ymir
3,204
1,533
1,262
2,328
13,158
7,543
0
6,874
6,062
12,870
0
W
Jormungandr
MASTERZHONG
Jormungandr
11,966
3,948
135
3,137
12,631
12,246
0
1,765
10,466
51,922
0
W
5,060
1,583
0
30
6,657
1,540
1,164
2,341
4,316
0
43,305
W
Sobek
fbkickr04
Sobek
6,421
890
0
3,857
12,051
11,182
210
3,546
8,436
22,111
1,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,627
Gold Earned
37,053
352
Minions Killed
301
0
Camps Cleared
0
1,396,769
Distance Traveled
1,295,119
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,967
498
63
5
0
255,010
0
W
Ne Zha
8,395
600
69
5
0
299,889
3
W
Janus
7,335
524
73
5
0
305,801
4
L
Sun Wukong
7,311
522
59
4
0
252,209
4
L
Thoth
8,014
572
61
4
0
257,492
0
L
Ullr
8,052
575
103
7
0
267,008
1
L
Ymir
6,709
479
15
1
0
263,400
2
W
Jormungandr
8,529
609
100
7
0
268,512
0
W
Ullr
7,472
534
82
6
0
259,194
5
W
Sobek
7,896
564
28
2
0
263,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role