Player Matchup

Janus
Janus
 
Janus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
FlashyTengenUzui
Ullr
Level 100
God Stats
12W - 18L
1,321 SR
Queue Stats
785W - 763L
1,500 Elo+
Party 1
Bellona
Bellona
Manessah
Bellona
Level 44
God Stats
9W - 14L
1,339 SR
Queue Stats
69W - 94L
1,352 Elo+
Party 1
Thanatos
Thanatos
Sososwitch
Thanatos
Level 41
God Stats
14W - 16L
1,313 SR
Queue Stats
92W - 77L
1,402 Elo+
Solo
Khepri
Khepri
SvenVDV_
Khepri
Level 48
God Stats
12W - 11L
1,404 SR
Queue Stats
93W - 87L
1,472 Elo+
Party 1
Team Averages
Level 70
1,375 SR
1,445 Elo+

VS

Team Averages
Level 56
1,537 SR
1,394 Elo+
Discordia
Discordia
Blayencio
Discordia
Level 67
God Stats
23W - 19L
1,557 SR
Queue Stats
217W - 214L
1,367 Elo+
Party 2
Nike
Nike
Mr_RUBINO_vG
Nike
Level 78
God Stats
4W - 2L
1,757 SR
Queue Stats
44W - 43L
1,494 Elo+
Party 2
Jing Wei
Jing Wei
btw_sakus
Jing Wei
Level 40
God Stats
1W - 2L
1,517 SR
Queue Stats
200W - 247L
1,434 Elo+
Solo
Pele
Pele
byMolone
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,310 Elo+
Party 2
Gilgamesh
Gilgamesh
criolimez
Gilgamesh
Level 27
God Stats
2W - 6L
1,353 SR
Queue Stats
205W - 196L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
7 / 2 / 3
8,428
562
10,363
4,776
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 5
8,490
566
8,645
9,903
3,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Manessah
Bellona
13
3 / 2 / 2
8,224
548
4,252
11,384
11,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Sososwitch
Thanatos
14
9 / 1 / 3
8,505
567
10,082
10,233
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
SvenVDV_
Khepri
11
3 / 0 / 11
7,664
511
4,765
3,746
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blayencio
Discordia
10
0 / 4 / 1
6,283
419
2,879
8,204
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
3 / 7 / 1
7,423
495
3,713
14,802
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
btw_sakus
Jing Wei
10
0 / 7 / 1
6,300
420
3,997
12,047
3,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
12
2 / 4 / 0
7,290
486
5,574
12,653
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
criolimez
Gilgamesh
13
2 / 5 / 1
7,599
507
5,590
10,468
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
27
Kills
7
7
Deaths
27
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
2
3
4.25
L
Discordia
Blayencio
Discordia
0
4
1
0.13
W
5
2
5
3.75
W
Bellona
Manessah
Bellona
3
2
2
2
L
3
7
1
0.5
W
Thanatos
Sososwitch
Thanatos
9
1
3
10.5
W
Khepri
SvenVDV_
Khepri
3
0
11
8.5
L
Jing Wei
btw_sakus
Jing Wei
0
7
1
0.07
L
Pele
2
4
0
0.5
L
Gilgamesh
criolimez
Gilgamesh
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,107
Damage
21,753
40,042
Taken
58,174
22,761
Mitigated
19,861
13,742
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,363
509
0
332
4,776
1,551
19
1,755
3,021
51,047
0
L
Discordia
Blayencio
Discordia
2,879
404
0
500
8,204
2,214
0
3,295
4,909
32,401
0
W
8,645
3,159
0
792
9,903
3,227
761
0
9,903
0
57,369
W
Bellona
Manessah
Bellona
4,252
1,704
0
2,477
11,384
11,307
322
0
11,384
0
43,398
L
3,713
817
0
1,182
14,802
5,312
0
6,154
8,648
0
17,922
W
Thanatos
Sososwitch
Thanatos
10,082
2,559
0
9,376
10,233
3,822
0
1,124
9,109
0
50,019
W
Khepri
SvenVDV_
Khepri
4,765
1,240
0
765
3,746
2,854
0
0
3,746
10,004
0
L
Jing Wei
btw_sakus
Jing Wei
3,997
3,007
95
3,006
12,047
3,129
951
3,350
8,697
0
33,272
L
Pele
5,574
1,628
0
771
12,653
4,178
0
1,125
11,528
0
50,760
L
Gilgamesh
criolimez
Gilgamesh
5,590
1,903
38
1,251
10,468
5,028
0
1,204
9,264
0
31,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,311
Gold Earned
34,895
373
Minions Killed
301
0
Camps Cleared
0
1,478,749
Distance Traveled
1,427,792
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,428
562
84
6
0
285,395
1
L
Discordia
6,283
419
54
4
0
254,080
5
W
Ullr
8,490
566
101
7
0
267,667
0
W
Bellona
8,224
548
87
6
0
284,553
1
L
Nike
7,423
495
20
1
0
270,631
0
W
Thanatos
8,505
567
91
6
0
340,065
3
W
Khepri
7,664
511
10
1
0
301,069
3
L
Jing Wei
6,300
420
64
4
0
278,564
1
L
Pele
7,290
486
96
6
0
325,569
3
L
Gilgamesh
7,599
507
67
4
0
298,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role