Player Matchup

Eset
Eset
AlTyrone
Eset
Level 99
God Stats
4W - 0L
1,500 SR
Queue Stats
80W - 60L
1,633 Elo+
Party 2
Loki
Loki
BlackShadowC
Loki
Level 24
God Stats
10W - 3L
1,829 SR
Queue Stats
98W - 64L
1,712 Elo+
Party 2
Ares
Ares
Sigeta
Ares
Level 86
God Stats
14W - 2L
1,865 SR
Queue Stats
116W - 91L
1,656 Elo+
Party 2
Set
Set
ZFSSparta
Set
Level 129
God Stats
6W - 3L
1,659 SR
Queue Stats
307W - 251L
1,667 Elo+
Party 2
Medusa
Medusa
unqspin
Medusa
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 120L
1,490 Elo+
Solo
Team Averages
Level 92
1,671 SR
1,632 Elo+

VS

Team Averages
Level 85
1,553 SR
1,497 Elo+
Hercules
Hercules
Herculazy
Hercules
Level 68
God Stats
31W - 34L
1,458 SR
Queue Stats
198W - 229L
1,410 Elo+
Party 1
Thoth
Thoth
Shoqqzz
Thoth
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
518W - 486L
1,604 Elo+
Party 1
Artemis
Artemis
Sixar88
Artemis
Level 13
God Stats
3W - 2L
1,677 SR
Queue Stats
9W - 16L
1,353 Elo+
Party 1
Ares
Ares
josiasgamer14
Ares
Level 124
God Stats
3W - 3L
1,628 SR
Queue Stats
54W - 34L
1,555 Elo+
Solo
Sol
Sol
ηєlly
Sol
Level 86
God Stats
7W - 4L
1,500 SR
Queue Stats
183W - 194L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
9 / 1 / 10
11,156
587
12,151
7,666
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
11 / 2 / 8
12,042
634
15,288
13,983
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
Sigeta
Ares
17
6 / 0 / 17
11,167
588
7,650
12,862
13,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 4 / 2
12,087
636
11,712
15,404
12,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
unqspin
Medusa
16
3 / 3 / 4
10,410
548
6,429
12,138
4,859
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Herculazy
Hercules
16
5 / 6 / 1
9,835
518
7,789
19,802
11,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Shoqqzz
Thoth
15
2 / 9 / 2
9,587
505
7,120
11,392
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Sixar88
Artemis
12
0 / 8 / 2
7,569
398
3,894
11,804
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 8 / 2
8,040
423
4,606
14,927
10,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
2 / 3 / 2
9,866
519
11,158
13,740
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
19
34
Kills
10
10
Deaths
34
41
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Eset
9
1
10
14
W
11
2
8
7.5
L
Hercules
Herculazy
Hercules
5
6
1
0.92
L
Thoth
Shoqqzz
Thoth
2
9
2
0.33
W
Ares
Sigeta
Ares
6
0
17
14.5
L
Artemis
Sixar88
Artemis
0
8
2
0.13
W
5
4
2
1.5
L
1
8
2
0.25
W
Medusa
unqspin
Medusa
3
3
4
1.67
L
Sol
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
34,567
62,053
Taken
71,665
39,636
Mitigated
31,284
21,137
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
12,151
882
698
1,757
7,666
2,816
2,025
3,850
3,816
80,920
0
W
15,288
5,212
0
4,932
13,983
5,404
1,687
4,243
9,740
0
90,407
L
Hercules
Herculazy
Hercules
7,789
3,168
0
6,177
19,802
11,416
0
4,078
15,724
0
69,161
L
Thoth
Shoqqzz
Thoth
7,120
290
0
633
11,392
3,311
0
3,229
8,163
62,507
0
W
Ares
Sigeta
Ares
7,650
933
0
2,916
12,862
13,616
739
5,463
7,399
21,978
4,046
L
Artemis
Sixar88
Artemis
3,894
1,611
0
938
11,804
2,570
416
2,308
9,496
0
32,592
W
11,712
5,860
0
5,486
15,404
12,941
34
6,880
8,524
0
96,705
L
4,606
25
0
1,075
14,927
10,460
0
7,704
7,223
29,321
0
W
Medusa
unqspin
Medusa
6,429
2,686
274
5,074
12,138
4,859
524
2,448
9,690
0
71,350
L
Sol
11,158
3,885
0
5,519
13,740
3,527
563
2,372
11,368
68,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,862
Gold Earned
44,897
578
Minions Killed
466
0
Camps Cleared
0
1,846,574
Distance Traveled
1,668,671
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,156
587
152
8
0
342,839
6
W
Loki
12,042
634
121
6
0
431,866
4
L
Hercules
9,835
518
117
6
0
389,944
4
L
Thoth
9,587
505
103
5
0
340,070
3
W
Ares
11,167
588
32
2
0
403,287
5
L
Artemis
7,569
398
65
3
0
297,026
3
W
Set
12,087
636
164
9
0
357,923
0
L
Ares
8,040
423
43
2
0
283,359
2
W
Medusa
10,410
548
109
6
0
310,659
3
L
Sol
9,866
519
138
7
0
358,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role