Player Matchup

Set
Set
 
Set
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
KillerMom9883
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,496 Elo+
Party 1
Cabrakan
Cabrakan
LXVIIII
Cabrakan
Level 154
God Stats
3W - 5L
1,611 SR
Queue Stats
191W - 188L
1,599 Elo+
Party 1
Fenrir
Fenrir
Ogre03Buddha
Fenrir
Level 81
God Stats
0W - 5L
1,500 SR
Queue Stats
137W - 131L
1,516 Elo+
Solo
Danzaburou
Danzaburou
chris5hk47
Danzaburou
Level 127
God Stats
14W - 24L
1,560 SR
Queue Stats
49W - 63L
1,510 Elo+
Party 1
Team Averages
Level 87
1,534 SR
1,524 Elo+

VS

Team Averages
Level 66
1,475 SR
1,383 Elo+
Danzaburou
Danzaburou
Chocolo_99
Danzaburou
Level 102
God Stats
2W - 3L
1,222 SR
Queue Stats
99W - 113L
1,432 Elo+
Solo
Chiron
Chiron
TweeElephant
Chiron
Level 98
God Stats
13W - 12L
1,611 SR
Queue Stats
226W - 212L
1,641 Elo+
Party 3
Mercury
Mercury
chickennuggetplz
Mercury
Level 48
God Stats
1W - 0L
1,377 SR
Queue Stats
9W - 19L
1,207 Elo+
Party 2
Atlas
Atlas
gforceford11
Atlas
Level 66
God Stats
4W - 0L
1,665 SR
Queue Stats
26W - 28L
1,124 Elo+
Party 2
Ymir
Ymir
iputanxinmyname
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
4 / 3 / 3
6,515
592
6,660
7,649
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 5 / 5
6,555
596
4,931
5,964
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
LXVIIII
Cabrakan
12
3 / 3 / 1
6,820
620
5,855
7,859
5,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
7
0 / 5 / 0
4,753
432
1,769
9,802
3,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
chris5hk47
Danzaburou
7
0 / 4 / 3
4,573
416
2,056
4,637
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chocolo_99
Danzaburou
11
2 / 2 / 7
6,891
626
5,017
7,446
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chiron
12
6 / 0 / 4
6,880
625
6,582
5,379
1,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
8 / 4 / 3
7,454
678
5,837
7,355
2,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
4 / 0 / 4
6,687
608
3,671
8,071
4,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 3
6,196
563
4,001
7,832
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
9
Kills
20
20
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
3
3
1.83
W
Danzaburou
Chocolo_99
Danzaburou
2
2
7
2.75
L
2
5
5
0.9
L
Cabrakan
LXVIIII
Cabrakan
3
3
1
1.17
L
Fenrir
0
5
0
0
W
Chiron
6
0
4
8
W
8
4
3
2.38
L
Danzaburou
chris5hk47
Danzaburou
0
4
3
0.38
W
4
0
4
6
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,271
Damage
25,108
35,911
Taken
36,083
15,015
Mitigated
14,040
6,277
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,660
3,247
0
2,039
7,649
2,781
0
1,123
6,526
0
33,242
W
Danzaburou
Chocolo_99
Danzaburou
5,017
1,149
0
3,583
7,446
2,208
0
3,404
3,778
0
34,226
L
4,931
279
0
150
5,964
1,839
0
656
5,308
34,620
0
L
Cabrakan
LXVIIII
Cabrakan
5,855
922
0
2,576
7,859
5,749
0
3,260
4,599
36,316
0
L
Fenrir
1,769
515
0
674
9,802
3,191
0
1,731
8,071
0
19,381
W
Chiron
6,582
3,717
703
2,202
5,379
1,581
306
0
5,379
0
41,044
W
5,837
3,066
0
350
7,355
2,122
0
2,604
4,555
0
26,588
L
Danzaburou
chris5hk47
Danzaburou
2,056
760
0
838
4,637
1,455
0
717
3,920
0
9,824
W
3,671
1,365
209
2,563
8,071
4,825
102
0
8,071
14,908
472
W
4,001
502
0
429
7,832
3,304
0
4,304
3,514
30,434
2,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,216
Gold Earned
34,108
288
Minions Killed
303
0
Camps Cleared
0
892,550
Distance Traveled
1,059,299
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,515
592
61
6
0
223,001
3
W
Danzaburou
6,891
626
76
7
0
199,088
2
L
Thoth
6,555
596
73
7
0
202,338
4
L
Cabrakan
6,820
620
99
9
0
147,253
1
L
Fenrir
4,753
432
34
3
0
168,955
0
W
Chiron
6,880
625
86
8
0
206,409
1
W
Mercury
7,454
678
44
4
0
250,919
0
L
Danzaburou
4,573
416
21
2
0
151,003
0
W
Atlas
6,687
608
16
1
0
209,315
3
W
Ymir
6,196
563
81
7
0
193,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role