Player Matchup

Yemoja
Yemoja
Gold III
 
Yemoja
Gold III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
FireDarckness007
Scylla
Gold IV
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 73L
1,564 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JacobSnape93
Danzaburou
Gold IV
Level 38
God Stats
6W - 4L
1,597 SR
Queue Stats
188W - 192L
1,605 MMR
Party 2
Jormungandr
Jormungandr
Gold III
Mantillagraph
Jormungandr
Gold III
Level 88
God Stats
9W - 8L
1,784 SR
Queue Stats
199W - 195L
1,579 MMR
Solo
Athena
Athena
Gold IV
MikeJParkinson7
Athena
Gold IV
Level 64
God Stats
13W - 14L
1,594 SR
Queue Stats
180W - 183L
1,605 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,595 SR
1,570 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,548 SR
1,584 MMR
Baron Samedi
Baron Samedi
Silver I
GenLaw
Baron Samedi
Silver I
Level 109
God Stats
2W - 1L
1,456 SR
Queue Stats
4W - 7L
1,586 MMR
Solo
Bacchus
Bacchus
Silver I
Lachs_mit_Honig
Bacchus
Silver I
Level 107
God Stats
1W - 0L
1,723 SR
Queue Stats
13W - 10L
1,558 MMR
Solo
Loki
Loki
Gold I
LokiOrTrolll
Loki
Gold I
Level 152
God Stats
143W - 107L
1,627 SR
Queue Stats
314W - 322L
1,670 MMR
Party 1
Bellona
Bellona
Gold II
Yung Fruits
Bellona
Gold II
Level 126
God Stats
16W - 13L
1,432 SR
Queue Stats
348W - 349L
1,579 MMR
Solo
Heimdallr
Heimdallr
Gold III
blink_OMG
Heimdallr
Gold III
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
305W - 313L
1,527 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 2 / 3
9,675
440
4,269
13,976
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 4 / 1
9,733
442
9,299
13,677
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
JacobSnape93
Danzaburou
14
1 / 7 / 2
9,479
431
6,673
16,239
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Mantillagraph
Jormungandr
16
0 / 6 / 1
10,204
464
13,136
19,829
19,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 7 / 3
10,276
467
7,598
20,753
9,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CliodhnaMulan

VS

Bans
ArtioArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GenLaw
Baron Samedi
17
2 / 1 / 9
11,399
518
8,270
13,011
6,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 1 / 8
10,841
493
9,630
20,316
25,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
12 / 1 / 8
13,567
617
20,927
19,442
8,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bellona
Yung Fruits
Bellona
20
2 / 0 / 10
12,801
582
14,516
22,904
20,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
blink_OMG
Heimdallr
20
9 / 4 / 3
12,906
587
13,072
14,860
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
6
Kills
26
26
Deaths
7
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
3
1.25
L
2
4
1
0.63
W
Baron Samedi
GenLaw
Baron Samedi
2
1
9
6.5
L
Danzaburou
JacobSnape93
Danzaburou
1
7
2
0.29
W
1
1
8
5
W
12
1
8
16
L
Jormungandr
Mantillagraph
Jormungandr
0
6
1
0.08
L
2
7
3
0.5
W
Bellona
Yung Fruits
Bellona
2
0
10
7
W
Heimdallr
blink_OMG
Heimdallr
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,975
Damage
66,415
84,474
Taken
90,533
54,555
Mitigated
67,145
16,596
Healing
36,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,269
1,020
816
2,565
13,976
16,174
0
3,460
10,371
38,981
0
L
9,299
1,001
74
2,970
13,677
5,078
0
3,014
10,537
65,369
0
W
Baron Samedi
GenLaw
Baron Samedi
8,270
1,303
970
5,527
13,011
6,347
867
5,272
7,739
67,351
0
L
Danzaburou
JacobSnape93
Danzaburou
6,673
2,333
0
4,367
16,239
4,792
0
3,587
12,594
0
62,397
W
9,630
932
0
4,266
20,316
25,686
27
7,132
12,167
28,187
12,474
W
20,927
8,664
0
8,795
19,442
8,063
2,708
7,017
12,425
0
109,745
L
Jormungandr
Mantillagraph
Jormungandr
13,136
3,701
0
1,570
19,829
19,098
0
2,025
17,758
75,502
0
L
7,598
921
0
4,234
20,753
9,413
0
3,595
17,039
59,946
0
W
Bellona
Yung Fruits
Bellona
14,516
4,632
0
11,069
22,904
20,936
678
12,151
9,185
0
87,210
W
Heimdallr
blink_OMG
Heimdallr
13,072
4,919
0
5,827
14,860
6,113
5,119
4,346
10,514
0
95,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,367
Gold Earned
61,514
562
Minions Killed
610
0
Camps Cleared
0
1,979,353
Distance Traveled
2,273,030
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,675
440
57
3
0
433,547
5
L
Scylla
9,733
442
122
6
0
374,855
7
W
Baron Samedi
11,399
518
123
6
0
427,511
5
L
Danzaburou
9,479
431
114
5
0
347,680
3
W
Bacchus
10,841
493
40
2
0
465,777
8
W
Loki
13,567
617
136
6
0
499,739
1
L
Jormungandr
10,204
464
163
7
0
364,354
5
L
Athena
10,276
467
106
5
0
458,917
4
W
Bellona
12,801
582
165
8
0
468,171
13
W
Heimdallr
12,906
587
146
7
0
411,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role