Player Matchup

Medusa
Medusa
NIPZZ_SLAYER
Medusa
Level 79
God Stats
5W - 7L
1,252 SR
Queue Stats
24W - 23L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
SLEEPYxSOWERS26
Baron Samedi
Level 68
God Stats
2W - 5L
1,430 SR
Queue Stats
23W - 32L
1,583 Elo+
Solo
Athena
Athena
destroyrofturds
Athena
Level 121
God Stats
5W - 10L
1,435 SR
Queue Stats
76W - 101L
1,387 Elo+
Solo
Team Averages
Level 89
1,373 SR
1,486 Elo+

VS

Team Averages
Level 139
1,447 SR
1,408 Elo+
Neith
Neith
RelentslyResolut
Neith
Level 131
God Stats
9W - 11L
1,556 SR
Queue Stats
84W - 116L
1,327 Elo+
Solo
Achilles
Achilles
Zeep_Xanflorp92
Achilles
Level 137
God Stats
15W - 20L
1,307 SR
Queue Stats
228W - 301L
1,440 Elo+
Solo
Hades
Hades
nemer6078
Hades
Level 149
God Stats
1W - 0L
1,477 SR
Queue Stats
178W - 207L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 2 / 7
10,335
646
13,024
14,219
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
SLEEPYxSOWERS26
Baron Samedi
16
4 / 6 / 4
11,203
700
9,874
13,849
5,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 4 / 4
11,448
716
7,549
24,384
25,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
11,423
714
15,373
9,668
3,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
15
4 / 4 / 7
11,299
706
8,612
17,086
16,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
nemer6078
Hades
17
5 / 4 / 7
11,570
723
20,441
15,322
12,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
9
Kills
12
12
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
7
2.25
W
3
1
7
6.5
L
Baron Samedi
SLEEPYxSOWERS26
Baron Samedi
4
6
4
1
W
Achilles
4
4
7
1.88
L
4
4
4
1.5
W
Hades
nemer6078
Hades
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,447
Damage
44,426
52,452
Taken
42,076
36,984
Mitigated
31,875
9,288
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,024
6,708
0
2,593
14,219
5,601
0
6,842
7,377
0
46,954
W
15,373
4,113
829
2,940
9,668
3,283
1,619
6,368
3,300
0
59,280
L
Baron Samedi
SLEEPYxSOWERS26
Baron Samedi
9,874
945
2,131
2,023
13,849
5,695
49
7,304
6,545
37,115
0
W
Achilles
8,612
1,682
236
3,302
17,086
16,387
516
8,091
8,995
0
31,679
L
7,549
1,817
0
2,541
24,384
25,688
0
7,063
17,321
34,812
0
W
Hades
nemer6078
Hades
20,441
1,079
559
5,352
15,322
12,205
1,097
4,340
10,982
54,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
34,292
178
Minions Killed
200
5
Camps Cleared
10
854,216
Distance Traveled
813,460
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,335
646
85
5
2
289,593
5
W
Neith
11,423
714
95
6
0
280,673
6
L
Baron Samedi
11,203
700
61
4
2
264,987
1
W
Achilles
11,299
706
39
2
2
268,962
2
L
Athena
11,448
716
32
2
1
299,636
3
W
Hades
11,570
723
66
4
8
263,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role