Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DRLOKIII
Arachne
Level 75
God Stats
6W - 4L
1,721 SR
Queue Stats
52W - 48L
1,567 Elo+
Solo
Bacchus
Bacchus
FullmetalChef13
Bacchus
Level 101
God Stats
7W - 3L
1,726 SR
Queue Stats
279W - 257L
1,597 Elo+
Solo
Skadi
Skadi
Plouts
Skadi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 78L
1,634 Elo+
Solo
Loki
Loki
ProChadMovingWrd
Loki
Level 115
God Stats
82W - 55L
1,712 SR
Queue Stats
244W - 225L
1,566 Elo+
Solo
Team Averages
Level 118
1,632 SR
1,573 Elo+

VS

Team Averages
Level 119
1,563 SR
1,580 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
J0kerJR
Cthulhu
Level 87
God Stats
3W - 3L
1,405 SR
Queue Stats
267W - 270L
1,375 Elo+
Solo
Thoth
Thoth
Swipe_flow45
Thoth
Level 68
God Stats
3W - 8L
1,294 SR
Queue Stats
50W - 62L
1,502 Elo+
Solo
King Arthur
King Arthur
T O Nacho1371
King Arthur
Level 153
God Stats
10W - 6L
1,730 SR
Queue Stats
420W - 219L
1,771 Elo+
Party 1
Ravana
Ravana
blindlittlecub
Ravana
Level 127
God Stats
6W - 2L
1,887 SR
Queue Stats
422W - 270L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
1 / 0 / 0
3,722
744
1,354
1,011
279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
DRLOKIII
Arachne
5
0 / 1 / 0
3,219
644
842
3,647
880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

5
0 / 0 / 0
2,833
567
480
1,999
1,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Plouts
Skadi
1
0 / 0 / 0
2,433
487
0
0
0
5
0 / 1 / 0
3,198
640
692
3,145
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 0
3,353
671
528
1,739
513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
J0kerJR
Cthulhu
5
0 / 0 / 0
3,483
697
542
2,356
938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,411
682
575
2,126
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
T O Nacho1371
King Arthur
7
1 / 0 / 1
4,293
859
2,354
2,367
1,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
1 / 0 / 0
3,531
706
1,706
1,938
487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
0
0
1
W
Sol
 
Sol
0
0
0
0
L
Arachne
DRLOKIII
Arachne
0
1
0
0
L
0
0
0
0
W
Cthulhu
J0kerJR
Cthulhu
0
0
0
0
L
Skadi
Plouts
Skadi
0
0
0
0
L
0
1
0
0
W
0
1
0
0
W
King Arthur
T O Nacho1371
King Arthur
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,368
Damage
5,705
9,802
Taken
10,526
2,829
Mitigated
3,948
3,760
Healing
4,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,354
42
0
420
1,011
279
0
248
763
17,972
0
W
Sol
 
Sol
528
220
0
899
1,739
513
745
214
1,525
16,907
4,977
L
Arachne
DRLOKIII
Arachne
842
583
0
950
3,647
880
0
327
3,320
0
11,946
L
480
0
0
840
1,999
1,037
0
988
1,011
6,616
0
W
Cthulhu
J0kerJR
Cthulhu
542
53
96
1,254
2,356
938
115
266
2,090
5,535
0
L
Skadi
Plouts
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
692
93
0
1,550
3,145
633
0
0
3,145
0
11,160
W
575
0
0
500
2,126
672
0
1,256
870
11,903
0
W
King Arthur
T O Nacho1371
King Arthur
2,354
485
0
640
2,367
1,338
0
0
2,367
0
17,328
W
1,706
637
0
1,596
1,938
487
0
98
1,840
0
12,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,405
Gold Earned
18,071
111
Minions Killed
163
0
Camps Cleared
0
407,887
Distance Traveled
501,720
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,722
744
44
9
0
102,537
1
W
Sol
3,353
671
44
9
0
81,122
1
L
Arachne
3,219
644
26
5
0
112,308
1
L
Bacchus
2,833
567
12
2
0
89,528
2
W
Cthulhu
3,483
697
7
1
0
95,040
0
L
Skadi
2,433
487
0
0
0
0
0
L
Loki
3,198
640
29
6
0
103,514
2
W
Thoth
3,411
682
30
6
0
99,977
0
W
King Arthur
4,293
859
44
9
0
110,689
1
W
Ravana
3,531
706
38
8
0
114,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role