Player Matchup

Thor
Thor
BloodyNecros
Thor
Level 25
God Stats
1W - 1L
1,600 SR
Queue Stats
6W - 4L
1,531 Elo+
Party 2
Sobek
Sobek
wicwic31
Sobek
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Solo
Merlin
Merlin
xXxZlatenkoxXx
Merlin
Level 56
God Stats
2W - 2L
1,711 SR
Queue Stats
4W - 3L
1,530 Elo+
Party 2
Team Averages
Level 56
1,603 SR
1,520 Elo+

VS

Team Averages
Level 58
1,620 SR
1,505 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigBirdFBGM
Ah Muzen Cab
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 7L
1,264 Elo+
Party 1
Bacchus
Bacchus
KentuckyTTV
Bacchus
Level 27
God Stats
4W - 1L
1,617 SR
Queue Stats
6W - 4L
1,595 Elo+
Party 1
Sylvanus
Sylvanus
rissard
Sylvanus
Level 129
God Stats
4W - 1L
1,743 SR
Queue Stats
106W - 74L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 4
10,823
676
9,513
19,175
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sobek
wicwic31
Sobek
13
0 / 8 / 10
9,906
619
4,791
20,242
26,175
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 6 / 6
12,193
762
23,176
15,103
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigBirdFBGM
Ah Muzen Cab
17
9 / 5 / 10
12,935
808
17,563
15,062
5,442
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
KentuckyTTV
Bacchus
17
6 / 3 / 14
13,449
841
7,868
16,678
22,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
rissard
Sylvanus
18
7 / 4 / 13
12,548
784
21,577
20,047
10,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
12
Kills
22
22
Deaths
12
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BigBirdFBGM
Ah Muzen Cab
9
5
10
2.8
L
6
8
4
1
W
Bacchus
KentuckyTTV
Bacchus
6
3
14
4.33
W
Sylvanus
rissard
Sylvanus
7
4
13
3.38
L
Sobek
wicwic31
Sobek
0
8
10
0.63
L
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,480
Damage
47,008
54,520
Taken
51,787
37,330
Mitigated
38,475
5,401
Healing
15,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BigBirdFBGM
Ah Muzen Cab
17,563
4,170
0
1,223
15,062
5,442
141
9,491
4,869
0
47,930
L
9,513
2,636
42
2,170
19,175
6,861
836
11,133
8,042
0
19,895
W
Bacchus
KentuckyTTV
Bacchus
7,868
934
437
2,492
16,678
22,773
489
7,008
9,097
17,719
0
W
Sylvanus
rissard
Sylvanus
21,577
7,950
3,630
7,989
20,047
10,260
1,820
10,867
8,517
55,854
10,629
L
Sobek
wicwic31
Sobek
4,791
821
0
1,177
20,242
26,175
81
9,021
11,221
8,991
0
L
23,176
499
237
1,775
15,103
4,294
555
7,296
7,807
72,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,922
Gold Earned
38,932
165
Minions Killed
143
5
Camps Cleared
9
733,200
Distance Traveled
841,823
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,935
808
52
3
3
291,466
0
L
Thor
10,823
676
32
2
0
252,900
2
W
Bacchus
13,449
841
18
1
0
315,208
2
W
Sylvanus
12,548
784
73
5
6
235,149
3
L
Sobek
9,906
619
14
1
0
235,240
1
L
Merlin
12,193
762
119
7
5
245,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role