Player Matchup

Discordia
Discordia
 
Discordia
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
ElCazadoor
Poseidon
Level 53
God Stats
10W - 9L
1,518 SR
Queue Stats
210W - 213L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
PeakyZam
Heimdallr
Level 48
God Stats
5W - 6L
1,457 SR
Queue Stats
45W - 36L
1,498 Elo+
Party 1
Shiva
Shiva
ivanvazquez956
Shiva
Level 41
God Stats
8W - 7L
1,711 SR
Queue Stats
78W - 98L
1,374 Elo+
Party 2
Atlas
Atlas
maalivahti30
Atlas
Level 82
God Stats
38W - 30L
1,624 SR
Queue Stats
146W - 135L
1,518 Elo+
Party 1
Team Averages
Level 57
1,562 SR
1,479 Elo+

VS

Team Averages
Level 80
1,463 SR
1,541 Elo+
Mercury
Mercury
 
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BlxckRose1444
Kukulkan
Level 89
God Stats
5W - 4L
1,444 SR
Queue Stats
161W - 105L
1,517 Elo+
Party 3
Baron Samedi
Baron Samedi
Extreme Krivox
Baron Samedi
Level 45
God Stats
4W - 5L
1,582 SR
Queue Stats
198W - 168L
1,550 Elo+
Party 3
Fenrir
Fenrir
SchildHirsch554
Fenrir
Level 26
God Stats
1W - 0L
1,290 SR
Queue Stats
26W - 10L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
3 / 4 / 1
6,341
488
3,678
7,375
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
ElCazadoor
Poseidon
11
2 / 4 / 1
6,790
522
8,596
9,519
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
PeakyZam
Heimdallr
11
1 / 4 / 0
6,398
492
3,287
8,186
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 3 / 1
5,363
413
3,847
6,774
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 3 / 4
6,319
486
4,668
12,317
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
8 / 1 / 6
8,698
669
9,221
10,675
6,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
 
Sobek
10
0 / 3 / 7
5,611
432
3,206
9,614
7,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
BlxckRose1444
Kukulkan
13
3 / 1 / 3
7,341
565
4,359
4,080
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Extreme Krivox
Baron Samedi
13
1 / 2 / 7
7,020
540
8,023
10,165
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 0 / 3
8,072
621
8,161
9,261
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
18
18
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
4
1
0.88
W
Mercury
 
Mercury
8
1
6
11
W
Sobek
 
Sobek
0
3
7
1.17
W
Kukulkan
BlxckRose1444
Kukulkan
3
1
3
4.5
L
Poseidon
ElCazadoor
Poseidon
2
4
1
0.63
W
Baron Samedi
Extreme Krivox
Baron Samedi
1
2
7
2.25
L
Heimdallr
PeakyZam
Heimdallr
1
4
0
0.25
W
6
0
3
7.5
L
0
3
1
0.17
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,076
Damage
32,970
44,171
Taken
43,795
20,335
Mitigated
22,472
10,899
Healing
18,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,678
292
10
1,574
7,375
2,463
0
3,700
3,675
31,810
0
W
Mercury
 
Mercury
9,221
2,888
840
3,215
10,675
6,280
0
3,538
7,137
0
40,891
W
Sobek
 
Sobek
3,206
35
0
2,911
9,614
7,895
0
4,763
4,635
20,197
0
W
Kukulkan
BlxckRose1444
Kukulkan
4,359
856
0
798
4,080
1,322
0
2,085
1,855
42,039
0
L
Poseidon
ElCazadoor
Poseidon
8,596
1,770
0
3,725
9,519
2,872
0
2,858
6,661
42,308
0
W
Baron Samedi
Extreme Krivox
Baron Samedi
8,023
372
2,152
5,884
10,165
3,559
0
3,828
6,241
46,946
0
L
Heimdallr
PeakyZam
Heimdallr
3,287
1,475
0
1,642
8,186
3,142
0
1,557
6,629
0
32,019
W
8,161
1,036
0
2,792
9,261
3,416
92
2,214
6,985
0
48,730
L
3,847
902
0
1,546
6,774
2,295
0
1,091
5,683
0
15,543
L
4,668
1,368
205
2,197
12,317
9,563
0
6,382
5,935
15,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,211
Gold Earned
36,742
263
Minions Killed
364
0
Camps Cleared
0
1,160,720
Distance Traveled
1,352,564
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,341
488
74
6
0
231,994
1
W
Mercury
8,698
669
74
6
0
299,053
2
W
Sobek
5,611
432
16
1
0
228,206
4
W
Kukulkan
7,341
565
98
8
0
250,166
5
L
Poseidon
6,790
522
79
6
0
242,791
0
W
Baron Samedi
7,020
540
87
7
0
263,569
5
L
Heimdallr
6,398
492
58
4
0
233,204
1
W
Fenrir
8,072
621
89
7
0
311,570
2
L
Shiva
5,363
413
20
2
0
205,349
0
L
Atlas
6,319
486
32
2
0
247,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role