Player Matchup

Tiamat
Tiamat
AnythingXX3
Tiamat
Level 133
God Stats
9W - 3L
1,728 SR
Queue Stats
66W - 33L
1,597 Elo+
Party 1
Vamana
Vamana
Uchim
Vamana
Level 157
God Stats
2W - 0L
1,889 SR
Queue Stats
71W - 36L
1,602 Elo+
Party 1
Shiva
Shiva
monobeno
Shiva
Level 156
God Stats
13W - 6L
1,806 SR
Queue Stats
42W - 18L
1,606 Elo+
Party 1
Neith
Neith
rapusu
Neith
Level 138
God Stats
4W - 1L
1,762 SR
Queue Stats
65W - 34L
1,614 Elo+
Party 1
Atlas
Atlas
showdown0
Atlas
Level 119
God Stats
15W - 6L
1,768 SR
Queue Stats
19W - 10L
1,598 Elo+
Party 1
Team Averages
Level 141
1,791 SR
1,603 Elo+

VS

Team Averages
Level 110
1,463 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BallsForYouAndMe
Cthulhu
Level 88
God Stats
5W - 8L
1,556 SR
Queue Stats
39W - 34L
1,590 Elo+
Solo
Shiva
Shiva
El_JefeDeLaMafia
Shiva
Level 89
God Stats
0W - 2L
1,257 SR
Queue Stats
30W - 49L
1,381 Elo+
Solo
Medusa
Medusa
MEM031
Medusa
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,421 Elo+
Solo
Scylla
Scylla
julianguillen200
Scylla
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 39L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
1 / 1 / 8
4,588
918
2,894
3,525
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
Uchim
Vamana
10
5 / 0 / 8
5,356
1,071
4,407
5,710
3,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shiva
monobeno
Shiva
9
1 / 0 / 12
4,827
965
4,015
4,341
3,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
rapusu
Neith
11
3 / 0 / 6
5,188
1,038
5,813
3,543
1,200
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Atlas
showdown0
Atlas
10
5 / 0 / 7
5,445
1,089
4,520
5,872
4,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 5 / 0
4,175
835
2,987
5,762
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 1
4,561
912
3,405
6,908
2,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
3,908
782
1,387
2,957
1,233
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
MEM031
Medusa
9
1 / 3 / 0
4,357
871
3,333
5,674
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,290
858
3,354
2,914
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
2
15
Kills
1
1
Deaths
15
41
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
W
Tiamat
1
1
8
5
L
0
3
1
0.17
L
0
2
0
0
L
Medusa
MEM031
Medusa
1
3
0
0.33
W
Vamana
Uchim
Vamana
5
0
8
9
L
0
2
0
0
W
Shiva
monobeno
Shiva
1
0
12
7
W
Neith
rapusu
Neith
3
0
6
6
W
Atlas
showdown0
Atlas
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,649
Damage
14,466
22,991
Taken
24,215
14,524
Mitigated
8,437
9,230
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,987
1,025
0
975
5,762
1,886
0
1,810
3,952
8,258
915
W
Tiamat
2,894
160
0
962
3,525
1,508
0
1,502
2,023
11,996
0
L
3,405
187
578
1,129
6,908
2,784
0
2,607
4,269
8,841
0
L
1,387
174
406
320
2,957
1,233
0
1,221
1,671
0
1,595
L
Medusa
MEM031
Medusa
3,333
740
0
657
5,674
1,706
81
894
4,660
0
12,235
W
Vamana
Uchim
Vamana
4,407
1,586
633
2,433
5,710
3,844
0
2,380
3,330
0
9,452
L
3,354
354
0
324
2,914
828
0
882
1,951
10,740
0
W
Shiva
monobeno
Shiva
4,015
577
1,233
1,409
4,341
3,218
0
2,275
2,066
0
7,298
W
Neith
rapusu
Neith
5,813
1,449
0
1,426
3,543
1,200
0
1,079
2,464
0
17,374
W
Atlas
showdown0
Atlas
4,520
1,586
0
1,134
5,872
4,754
0
2,165
3,707
7,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,404
Gold Earned
21,291
78
Minions Killed
62
0
Camps Cleared
0
634,565
Distance Traveled
489,161
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,175
835
17
3
0
98,591
0
W
Tiamat
4,588
918
17
3
0
121,486
1
L
Cthulhu
4,561
912
13
3
0
112,081
2
L
Shiva
3,908
782
0
0
0
44,243
0
L
Medusa
4,357
871
16
3
0
119,658
0
W
Vamana
5,356
1,071
6
1
0
138,260
0
L
Scylla
4,290
858
16
3
0
114,588
2
W
Shiva
4,827
965
18
4
0
132,551
1
W
Neith
5,188
1,038
33
7
0
121,165
0
W
Atlas
5,445
1,089
4
1
0
121,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role