Player Matchup

Ares
Ares
 
Ares
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CowboysRcool
Izanami
Level 146
God Stats
3W - 0L
1,999 SR
Queue Stats
103W - 86L
1,555 Elo+
Party 1
Sun Wukong
Sun Wukong
Jhimes18
Sun Wukong
Level 156
God Stats
3W - 0L
1,600 SR
Queue Stats
34W - 31L
1,582 Elo+
Solo
Geb
Geb
iSuperRob
Geb
Level 150
God Stats
3W - 2L
1,753 SR
Queue Stats
95W - 96L
1,496 Elo+
Party 1
Raijin
Raijin
whiskeryberg
Raijin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,425 Elo+
Party 1
Team Averages
Level 144
1,671 SR
1,511 Elo+

VS

Team Averages
Level 143
1,471 SR
1,595 Elo+
Vulcan
Vulcan
 
Vulcan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MoLDYCh33ZE
Medusa
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 156L
1,638 Elo+
Solo
Achilles
Achilles
SSJSpaceWaffle
Achilles
Level 160
God Stats
2W - 3L
1,576 SR
Queue Stats
151W - 151L
1,583 Elo+
Solo
Cerberus
Cerberus
StingyWalrus
Cerberus
Level 160
God Stats
0W - 1L
1,523 SR
Queue Stats
12W - 19L
1,696 Elo+
Solo
Rama
Rama
jesusepe123456
Rama
Level 96
God Stats
0W - 2L
1,255 SR
Queue Stats
55W - 47L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 3 / 9
7,243
905
3,588
8,343
7,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
CowboysRcool
Izanami
16
7 / 1 / 3
8,672
1,084
7,518
6,791
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Jhimes18
Sun Wukong
15
3 / 2 / 8
8,119
1,015
7,668
8,011
7,804
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 5
6,895
862
4,110
6,240
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
12
0 / 3 / 8
6,904
863
3,517
5,941
2,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 3 / 3
7,401
925
10,351
5,334
2,537
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
15
3 / 3 / 3
8,263
1,033
5,882
6,477
2,610
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
13
5 / 2 / 1
7,312
914
4,916
7,834
8,643
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
StingyWalrus
Cerberus
12
0 / 3 / 5
7,036
880
3,957
8,520
10,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 1 / 1
5,489
686
994
1,754
623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
12
Kills
9
11
Deaths
12
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
3
9
1.83
L
Vulcan
 
Vulcan
1
3
3
0.83
W
Izanami
CowboysRcool
Izanami
7
1
3
8.5
W
Sun Wukong
Jhimes18
Sun Wukong
3
2
8
3.5
L
Medusa
3
3
3
1.5
L
Achilles
5
2
1
2.75
L
Cerberus
StingyWalrus
Cerberus
0
3
5
0.83
W
1
2
5
1.75
L
0
1
1
0.5
W
Raijin
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,401
Damage
26,100
35,326
Taken
29,919
22,976
Mitigated
25,021
6,517
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,588
66
197
270
8,343
7,598
551
3,428
4,915
5,823
0
L
Vulcan
 
Vulcan
10,351
6,005
0
0
5,334
2,537
110
1,366
3,968
28,466
0
W
Izanami
CowboysRcool
Izanami
7,518
4,213
563
1,928
6,791
2,606
1,783
3,080
3,711
0
26,422
W
Sun Wukong
Jhimes18
Sun Wukong
7,668
950
586
1,287
8,011
7,804
399
3,573
4,438
0
23,628
L
Medusa
5,882
2,537
461
1,839
6,477
2,610
270
2,485
3,992
0
14,871
L
Achilles
4,916
669
665
1,772
7,834
8,643
100
2,803
5,031
0
7,338
L
Cerberus
StingyWalrus
Cerberus
3,957
115
629
1,389
8,520
10,608
0
3,725
4,795
9,074
0
W
4,110
82
62
799
6,240
2,555
242
2,174
4,066
8,894
0
L
994
951
70
241
1,754
623
0
836
918
0
2,514
W
Raijin
3,517
243
351
474
5,941
2,413
884
2,053
3,888
6,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,833
Gold Earned
35,501
103
Minions Killed
83
0
Camps Cleared
0
759,403
Distance Traveled
671,970
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,243
905
7
1
0
118,109
2
L
Vulcan
7,401
925
42
5
0
173,600
1
W
Izanami
8,672
1,084
47
6
0
157,481
0
W
Sun Wukong
8,119
1,015
29
4
0
167,994
0
L
Medusa
8,263
1,033
22
3
0
160,224
0
L
Achilles
7,312
914
9
1
0
154,611
0
L
Cerberus
7,036
880
5
1
0
127,450
0
W
Geb
6,895
862
13
2
0
161,700
1
L
Rama
5,489
686
5
1
0
56,085
1
W
Raijin
6,904
863
7
1
0
154,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role