Player Matchup

Anubis
Anubis
Bronze III
Foxylovеz
Anubis
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,262 MMR
Solo
Khepri
Khepri
Gold III
MellenThor
Khepri
Gold III
Level 95
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 29L
1,500 MMR
Party 2
Anhur
Anhur
Silver III
XxvSHADOWvxX
Anhur
Silver III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,463 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,500 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,623 SR
1,425 MMR
Chang'e
Chang'e
Silver II
Betterinlol
Chang'e
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 70L
1,036 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
CaIIes
Gilgamesh
Gold II
Level 154
God Stats
3W - 3L
1,695 SR
Queue Stats
48W - 46L
1,576 MMR
Party 1
Athena
Athena
Gold III
ThaiBerryBell
Athena
Gold III
Level 142
God Stats
19W - 15L
1,672 SR
Queue Stats
84W - 86L
1,661 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Foxylovеz
Anubis
13
3 / 3 / 12
9,253
712
6,837
5,502
2,458
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
MellenThor
Khepri
14
2 / 0 / 17
10,004
770
5,748
7,405
8,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
14 / 0 / 5
11,539
888
20,348
5,937
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
PersephoneBastetShivaThothAres

VS

Bans
Hou YiZeusMerlinScyllaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Betterinlol
Chang'e
13
2 / 4 / 1
8,023
617
2,936
9,219
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
CaIIes
Gilgamesh
12
1 / 6 / 2
7,728
594
5,621
14,354
5,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 9 / 3
7,742
596
1,962
18,875
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
19
Kills
3
3
Deaths
19
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Betterinlol
Chang'e
2
4
1
0.63
L
Gilgamesh
CaIIes
Gilgamesh
1
6
2
0.33
W
Anubis
Foxylovеz
Anubis
3
3
12
3
W
Khepri
MellenThor
Khepri
2
0
17
10.5
L
0
9
3
0.17
W
14
0
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
10,519
18,844
Taken
42,448
13,441
Mitigated
18,189
2,659
Healing
8,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Betterinlol
Chang'e
2,936
366
1,950
1,973
9,219
1,926
0
2,389
6,830
26,458
0
L
Gilgamesh
CaIIes
Gilgamesh
5,621
1,339
236
1,681
14,354
5,558
0
6,102
8,252
0
26,579
W
Anubis
Foxylovеz
Anubis
6,837
594
0
14
5,502
2,458
476
2,113
3,142
30,419
0
W
Khepri
MellenThor
Khepri
5,748
1,114
0
1,046
7,405
8,322
253
1,694
5,678
19,064
0
L
1,962
317
214
2,251
18,875
10,705
0
4,989
13,886
10,096
0
W
20,348
13,512
0
1,599
5,937
2,661
1,408
1,677
4,094
0
60,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,796
Gold Earned
23,493
146
Minions Killed
116
8
Camps Cleared
4
726,417
Distance Traveled
682,455
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,023
617
72
6
0
235,308
1
L
Gilgamesh
7,728
594
37
3
2
227,530
2
W
Anubis
9,253
712
49
4
1
218,165
3
W
Khepri
10,004
770
13
1
3
270,679
5
L
Athena
7,742
596
7
1
2
219,617
4
W
Anhur
11,539
888
84
6
4
237,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role