Player Matchup

Khepri
Khepri
Aelianth
Khepri
Level 101
God Stats
14W - 8L
1,677 SR
Queue Stats
195W - 182L
1,567 Elo+
Party 1
Merlin
Merlin
Alvaritoyin
Merlin
Level 89
God Stats
271W - 253L
1,535 SR
Queue Stats
331W - 337L
1,504 Elo+
Solo
Tsukuyomi
Tsukuyomi
Azbarne
Tsukuyomi
Level 61
God Stats
11W - 8L
1,654 SR
Queue Stats
195W - 190L
1,571 Elo+
Party 1
Zeus
Zeus
Disctrasan
Zeus
Level 111
God Stats
2W - 0L
1,491 SR
Queue Stats
10W - 5L
1,541 Elo+
Party 2
Anhur
Anhur
Snögubben
Anhur
Level 26
God Stats
6W - 0L
1,720 SR
Queue Stats
8W - 0L
1,825 Elo+
Party 2
Team Averages
Level 78
1,615 SR
1,601 Elo+

VS

Team Averages
Level 100
1,473 SR
1,460 Elo+
Medusa
Medusa
Esmerida
Medusa
Level 34
God Stats
34W - 31L
1,558 SR
Queue Stats
264W - 286L
1,451 Elo+
Solo
Vulcan
Vulcan
Ireo
Vulcan
Level 100
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 2L
1,277 Elo+
Solo
Sobek
Sobek
MandRarium
Sobek
Level 72
God Stats
1W - 4L
1,152 SR
Queue Stats
121W - 122L
1,512 Elo+
Solo
Neith
Neith
Rickymiura
Neith
Level 138
God Stats
4W - 5L
1,301 SR
Queue Stats
221W - 211L
1,539 Elo+
Solo
Agni
Agni
Shyrion
Agni
Level 158
God Stats
102W - 80L
1,616 SR
Queue Stats
974W - 992L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Aelianth
Khepri
18
5 / 0 / 16
12,498
1,136
6,564
11,804
18,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
18
1 / 0 / 16
11,655
1,060
10,105
7,312
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
Azbarne
Tsukuyomi
18
2 / 5 / 13
10,593
963
12,999
10,746
4,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
14 / 2 / 9
13,156
1,196
26,431
10,212
3,599
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
18
7 / 0 / 11
12,336
1,121
13,465
11,485
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

254

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Esmerida
Medusa
16
2 / 3 / 3
10,802
982
5,085
9,814
2,621
Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Vulcan
Ireo
Vulcan
16
2 / 15 / 3
10,376
943
16,629
19,823
5,103
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
16
0 / 8 / 4
11,119
1,011
6,142
28,178
34,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
17
2 / 2 / 5
11,538
1,049
12,596
9,826
2,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Shyrion
Agni
16
1 / 1 / 2
9,683
880
7,897
7,949
2,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
24
29
Kills
7
7
Deaths
29
65
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Khepri
Aelianth
Khepri
5
0
16
13
W
Merlin
1
0
16
9
W
Tsukuyomi
Azbarne
Tsukuyomi
2
5
13
1.7
W
14
2
9
9.25
L
Medusa
Esmerida
Medusa
2
3
3
1.17
L
Vulcan
Ireo
Vulcan
2
15
3
0.23
L
Sobek
0
8
4
0.25
L
Neith
2
2
5
2.25
L
Agni
Shyrion
Agni
1
1
2
2
W
Anhur
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,564
Damage
48,349
51,559
Taken
75,590
33,469
Mitigated
46,733
8,958
Healing
3,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Aelianth
Khepri
6,564
724
269
2,315
11,804
18,459
0
7,079
4,725
10,440
0
W
Merlin
10,105
856
279
273
7,312
2,621
0
4,267
3,045
42,973
0
W
Tsukuyomi
Azbarne
Tsukuyomi
12,999
5,003
0
196
10,746
4,158
0
6,931
3,815
0
24,707
W
26,431
6,026
0
2,953
10,212
3,599
0
6,537
3,675
43,932
0
L
Medusa
Esmerida
Medusa
5,085
1,656
118
415
9,814
2,621
0
5,884
3,930
0
25,805
L
Vulcan
Ireo
Vulcan
16,629
3,972
0
0
19,823
5,103
0
14,021
5,802
34,117
0
L
Sobek
6,142
302
0
1,749
28,178
34,577
0
12,800
15,378
15,743
0
L
Neith
12,596
3,664
0
1,331
9,826
2,057
0
6,121
3,705
0
47,451
L
Agni
Shyrion
Agni
7,897
615
0
304
7,949
2,375
0
4,274
3,675
14,477
0
W
Anhur
13,465
7,482
0
2,673
11,485
4,632
0
5,854
5,631
0
38,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,238
Gold Earned
53,518
221
Minions Killed
194
11
Camps Cleared
5
1,055,761
Distance Traveled
988,541
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,498
1,136
14
1
1
220,976
0
W
Merlin
11,655
1,060
84
8
3
214,751
4
W
Tsukuyomi
10,593
963
26
2
2
186,619
0
W
Zeus
13,156
1,196
41
4
1
220,026
3
L
Medusa
10,802
982
30
3
0
203,755
0
L
Vulcan
10,376
943
49
4
1
186,015
0
L
Sobek
11,119
1,011
20
2
1
193,688
0
L
Neith
11,538
1,049
82
7
3
211,139
2
L
Agni
9,683
880
13
1
0
193,944
1
W
Anhur
12,336
1,121
56
5
4
213,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role