Player Matchup

Set
Set
Grandmaster
AutοSpeed
Set
Grandmaster
Level 135
God Stats
618W - 478L
1,643 SR
Queue Stats
1,977W - 1,889L
3,134 MMR
Solo
Anhur
Anhur
Masters
Delinquént
Anhur
Masters
Level 160
God Stats
15W - 17L
1,615 SR
Queue Stats
426W - 378L
2,740 MMR
Solo
Tyr
Tyr
Diamond II
Fμry
Tyr
Diamond II
Level 143
God Stats
33W - 28L
1,765 SR
Queue Stats
350W - 325L
2,313 MMR
Solo
Serqet
Serqet
Platinum I
MoneyPrinter
Serqet
Platinum I
Level 160
God Stats
26W - 28L
1,583 SR
Queue Stats
573W - 561L
2,118 MMR
Solo
Janus
Janus
Diamond III
Wolfy2032
Janus
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 241L
2,266 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,621 SR
2,514 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,561 SR
2,095 MMR
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Diamond II
 
Fafnir
Diamond II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
Laedo
Hou Yi
Masters
Level 160
God Stats
37W - 34L
1,688 SR
Queue Stats
196W - 171L
2,646 MMR
Solo
Kali
Kali
Platinum IV
dixi5
Kali
Platinum IV
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 26L
2,001 MMR
Solo
Vamana
Vamana
Masters
pucmm
Vamana
Masters
Level 160
God Stats
38W - 28L
1,615 SR
Queue Stats
304W - 245L
2,829 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 3
11,113
529
20,825
21,776
7,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 7 / 1
9,720
463
8,924
17,819
5,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Fμry
Tyr
16
1 / 6 / 0
9,951
474
9,854
22,517
23,776
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
11
0 / 9 / 7
7,787
371
3,452
20,101
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Wolfy2032
Janus
18
4 / 6 / 4
11,267
537
8,502
14,437
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ArtioBastetShiva

VS

Bans
MedusaArachneCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
3 / 6 / 11
12,770
608
15,526
11,281
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
 
Fafnir
16
4 / 4 / 12
11,892
566
13,513
17,203
20,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Laedo
Hou Yi
18
7 / 5 / 4
12,159
579
9,216
16,926
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
dixi5
Kali
20
15 / 2 / 3
13,950
664
22,158
19,564
8,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
pucmm
Vamana
20
5 / 1 / 7
13,103
624
18,366
20,702
22,050
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
18
Kills
34
34
Deaths
18
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
6
11
1.42
W
Fafnir
 
Fafnir
4
4
12
2.5
L
9
6
3
1.75
L
4
7
1
0.64
L
Tyr
Fμry
Tyr
1
6
0
0.17
W
Hou Yi
Laedo
Hou Yi
7
5
4
1.8
L
Serqet
0
9
7
0.39
L
Janus
Wolfy2032
Janus
4
6
4
1
W
Kali
dixi5
Kali
15
2
3
8.25
W
Vamana
pucmm
Vamana
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,557
Damage
78,779
96,650
Taken
85,676
56,485
Mitigated
60,406
20,281
Healing
22,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
15,526
2,757
0
265
11,281
3,822
2,574
1,332
9,847
99,546
0
W
Fafnir
 
Fafnir
13,513
3,061
0
3,197
17,203
20,478
3
3,312
13,891
34,679
11,757
L
20,825
8,689
0
6,327
21,776
7,634
0
4,028
17,621
0
66,202
L
8,924
4,070
0
3,880
17,819
5,016
0
5,973
11,675
0
65,906
L
Tyr
Fμry
Tyr
9,854
967
0
7,303
22,517
23,776
0
6,465
15,958
0
69,091
W
Hou Yi
Laedo
Hou Yi
9,216
5,101
0
5,138
16,926
5,296
2,608
2,458
14,434
0
80,536
L
Serqet
3,452
848
0
2,455
20,101
15,460
0
7,099
13,002
125
12,640
L
Janus
Wolfy2032
Janus
8,502
181
0
316
14,437
4,599
0
4,127
10,310
89,202
0
W
Kali
dixi5
Kali
22,158
12,099
0
7,325
19,564
8,760
1,782
2,026
17,538
0
109,695
W
Vamana
pucmm
Vamana
18,366
7,039
0
6,999
20,702
22,050
0
1,201
19,331
52
97,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,838
Gold Earned
63,874
553
Minions Killed
646
0
Camps Cleared
0
2,073,860
Distance Traveled
2,130,290
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,770
608
177
8
0
372,178
4
W
Fafnir
11,892
566
58
3
0
449,119
4
L
Set
11,113
529
90
4
0
421,139
7
L
Anhur
9,720
463
130
6
0
362,415
7
L
Tyr
9,951
474
137
7
0
413,573
1
W
Hou Yi
12,159
579
117
6
0
374,458
9
L
Serqet
7,787
371
19
1
0
423,725
3
L
Janus
11,267
537
177
8
0
453,008
0
W
Kali
13,950
664
129
6
0
467,651
5
W
Vamana
13,103
624
165
8
0
466,884
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role