Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
GaboMS
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,543 Elo+
Solo
Xbalanque
Xbalanque
HalfManne
Xbalanque
Level 108
God Stats
20W - 11L
1,624 SR
Queue Stats
594W - 542L
1,515 Elo+
Solo
Zeus
Zeus
LadyKlutch
Zeus
Level 141
God Stats
21W - 14L
1,568 SR
Queue Stats
613W - 731L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
LigmaKlutch
Ne Zha
Level 139
God Stats
10W - 20L
1,500 SR
Queue Stats
501W - 623L
1,447 Elo+
Party 1
Team Averages
Level 134
1,538 SR
1,494 Elo+

VS

Team Averages
Level 109
1,545 SR
1,551 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
xFeelinFroggy
Bellona
Level 69
God Stats
10W - 13L
1,475 SR
Queue Stats
52W - 56L
1,478 Elo+
Solo
Bacchus
Bacchus
xR3AP3Rz
Bacchus
Level 85
God Stats
7W - 5L
1,749 SR
Queue Stats
13W - 8L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 1 / 0
5,487
549
2,554
8,420
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
GaboMS
Sobek
8
0 / 1 / 1
4,877
488
2,356
6,406
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
HalfManne
Xbalanque
10
1 / 1 / 0
5,530
553
4,184
4,832
1,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 6 / 0
5,052
505
2,312
5,971
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
9
0 / 5 / 0
4,863
486
2,803
7,895
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
7 / 0 / 3
6,940
694
6,413
4,771
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
 
Ullr
9
5 / 0 / 2
5,952
595
3,007
5,278
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
10
0 / 0 / 2
5,867
587
4,984
6,301
5,987
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
11
2 / 1 / 0
5,922
592
1,982
7,028
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
xR3AP3Rz
Bacchus
8
0 / 0 / 4
4,956
496
2,575
3,476
2,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
Baron Samedi
 
Baron Samedi
7
0
3
8.5
W
Ullr
 
Ullr
5
0
2
6
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Sobek
GaboMS
Sobek
0
1
1
0.5
L
Xbalanque
HalfManne
Xbalanque
1
1
0
1
L
0
6
0
0
L
Ne Zha
0
5
0
0
W
Bellona
2
1
0
2
W
Bacchus
xR3AP3Rz
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,209
Damage
18,961
33,524
Taken
26,854
12,960
Mitigated
15,254
10,660
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,554
1,056
0
4,921
8,420
4,091
0
3,931
4,489
0
31,214
W
Baron Samedi
 
Baron Samedi
6,413
608
233
2,157
4,771
1,849
0
1,446
3,325
41,070
0
W
Ullr
 
Ullr
3,007
938
0
2,852
5,278
1,686
0
1,023
4,255
0
24,079
W
Cthulhu
 
Cthulhu
4,984
1,014
0
2,945
6,301
5,987
0
58
6,243
37,511
0
L
Sobek
GaboMS
Sobek
2,356
288
0
2,806
6,406
3,924
0
2,514
3,892
11,391
942
L
Xbalanque
HalfManne
Xbalanque
4,184
2,179
0
1,764
4,832
1,252
0
193
4,639
0
41,528
L
2,312
358
0
649
5,971
1,478
0
4,082
1,889
30,930
0
L
Ne Zha
2,803
773
0
520
7,895
2,215
0
3,252
4,643
0
26,060
W
Bellona
1,982
481
0
2,982
7,028
2,912
0
893
6,135
0
36,943
W
Bacchus
xR3AP3Rz
Bacchus
2,575
316
218
1,427
3,476
2,820
0
1,091
2,385
8,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,809
Gold Earned
29,637
289
Minions Killed
300
0
Camps Cleared
0
969,348
Distance Traveled
1,068,211
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,487
549
70
7
0
209,516
0
W
Baron Samedi
6,940
694
77
8
0
205,348
4
W
Ullr
5,952
595
50
5
0
207,044
3
W
Cthulhu
5,867
587
84
8
0
205,621
1
L
Sobek
4,877
488
20
2
0
201,939
4
L
Xbalanque
5,530
553
87
9
0
183,205
5
L
Zeus
5,052
505
63
6
0
172,150
4
L
Ne Zha
4,863
486
49
5
0
202,538
0
W
Bellona
5,922
592
77
8
0
225,159
1
W
Bacchus
4,956
496
12
1
0
225,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role