Player Matchup

Ganesha
Ganesha
AAv420A
Ganesha
Level 125
God Stats
2W - 2L
1,657 SR
Queue Stats
150W - 153L
1,471 Elo+
Solo
Thoth
Thoth
Firestaff10
Thoth
Level 17
God Stats
0W - 2L
1,749 SR
Queue Stats
15W - 9L
1,536 Elo+
Solo
Cthulhu
Cthulhu
Rauzi
Cthulhu
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 89L
1,461 Elo+
Solo
Scylla
Scylla
chrisNGN
Scylla
Level 60
God Stats
4W - 2L
1,733 SR
Queue Stats
266W - 226L
1,538 Elo+
Solo
Heimdallr
Heimdallr
lecking101
Heimdallr
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 80L
1,523 Elo+
Solo
Team Averages
Level 64
1,628 SR
1,506 Elo+

VS

Team Averages
Level 98
1,586 SR
1,592 Elo+
Tsukuyomi
Tsukuyomi
DrunkFAiRY
Tsukuyomi
Level 160
God Stats
3W - 3L
1,609 SR
Queue Stats
270W - 208L
1,638 Elo+
Party 1
Nike
Nike
EuphoriaInMe
Nike
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 92L
1,638 Elo+
Party 1
Zeus
Zeus
Golmri
Zeus
Level 145
God Stats
6W - 1L
1,822 SR
Queue Stats
308W - 296L
1,522 Elo+
Solo
He Bo
He Bo
ItIsYeGerbil
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,461 Elo+
Solo
Xbalanque
Xbalanque
Jiммy
Xbalanque
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AAv420A
Ganesha
20
1 / 5 / 22
13,202
695
8,172
24,670
33,592
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
18 / 6 / 10
14,915
785
30,318
16,313
6,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Rauzi
Cthulhu
20
6 / 6 / 21
13,625
717
16,274
29,605
39,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
chrisNGN
Scylla
20
10 / 8 / 11
13,549
713
15,627
18,511
6,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
lecking101
Heimdallr
19
5 / 8 / 16
12,563
661
14,015
19,132
6,966
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DrunkFAiRY
Tsukuyomi
20
11 / 9 / 10
15,032
791
22,476
22,045
8,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 5 / 18
14,847
781
12,127
21,339
23,697
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
Golmri
Zeus
20
3 / 5 / 14
13,522
712
27,331
12,864
5,060
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 13 / 9
13,477
709
17,456
18,285
6,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Jiммy
Xbalanque
20
6 / 8 / 15
13,557
714
20,375
18,753
7,391
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
98
40
Kills
32
33
Deaths
40
80
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AAv420A
Ganesha
1
5
22
2.4
W
Tsukuyomi
DrunkFAiRY
Tsukuyomi
11
9
10
1.78
W
5
5
18
2.8
L
18
6
10
3.83
W
Zeus
Golmri
Zeus
3
5
14
2
W
7
13
9
0.88
W
Xbalanque
Jiммy
Xbalanque
6
8
15
1.69
L
Cthulhu
Rauzi
Cthulhu
6
6
21
2.75
L
Scylla
chrisNGN
Scylla
10
8
11
1.94
L
Heimdallr
lecking101
Heimdallr
5
8
16
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,406
Damage
99,765
108,231
Taken
93,286
93,001
Mitigated
51,825
22,776
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AAv420A
Ganesha
8,172
274
3,171
4,831
24,670
33,592
500
8,804
15,866
19,382
0
W
Tsukuyomi
DrunkFAiRY
Tsukuyomi
22,476
5,695
1,129
2,493
22,045
8,957
991
15,677
6,280
0
44,775
W
12,127
305
1,500
5,661
21,339
23,697
707
15,174
5,955
0
26,394
L
30,318
798
529
2,698
16,313
6,352
267
5,973
10,340
50,301
0
W
Zeus
Golmri
Zeus
27,331
2,937
1,642
1,908
12,864
5,060
1,367
10,369
2,451
62,151
0
W
17,456
775
340
1,019
18,285
6,720
0
13,493
4,664
23,570
0
W
Xbalanque
Jiммy
Xbalanque
20,375
12,681
1,513
3,848
18,753
7,391
2,219
15,092
3,545
0
41,753
L
Cthulhu
Rauzi
Cthulhu
16,274
746
1,595
3,111
29,605
39,254
374
13,207
16,398
35,120
0
L
Scylla
chrisNGN
Scylla
15,627
1,336
3,053
3,309
18,511
6,837
1,080
7,212
11,299
35,130
0
L
Heimdallr
lecking101
Heimdallr
14,015
2,165
0
479
19,132
6,966
988
9,591
9,541
0
30,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,854
Gold Earned
70,435
191
Minions Killed
200
0
Camps Cleared
0
1,621,678
Distance Traveled
1,698,692
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
13,202
695
4
0
0
340,033
1
W
Tsukuyomi
15,032
791
50
3
0
323,962
1
W
Nike
14,847
781
26
1
0
384,001
2
L
Thoth
14,915
785
53
3
0
312,093
4
W
Zeus
13,522
712
74
4
0
352,312
2
W
He Bo
13,477
709
12
1
0
325,349
0
W
Xbalanque
13,557
714
38
2
0
313,068
1
L
Cthulhu
13,625
717
47
2
0
336,115
0
L
Scylla
13,549
713
56
3
0
310,654
0
L
Heimdallr
12,563
661
31
2
0
322,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role