Player Matchup

Cupid
Cupid
Almghty-Moe
Cupid
Level 136
God Stats
1W - 1L
1,704 SR
Queue Stats
288W - 293L
1,450 Elo+
Party 2
Ares
Ares
DeviousControlz
Ares
Level 158
God Stats
5W - 8L
1,647 SR
Queue Stats
483W - 462L
1,538 Elo+
Party 2
Bellona
Bellona
Moementz
Bellona
Level 108
God Stats
5W - 6L
1,402 SR
Queue Stats
162W - 138L
1,460 Elo+
Party 3
Arachne
Arachne
Nick2258
Arachne
Level 53
God Stats
13W - 9L
1,590 SR
Queue Stats
252W - 260L
1,506 Elo+
Solo
Janus
Janus
RiellRR
Janus
Level 72
God Stats
6W - 4L
1,171 SR
Queue Stats
416W - 375L
1,483 Elo+
Party 3
Team Averages
Level 105
1,503 SR
1,488 Elo+

VS

Team Averages
Level 100
1,707 SR
1,589 Elo+
Ravana
Ravana
IamKrown
Ravana
Level 148
God Stats
2W - 1L
1,830 SR
Queue Stats
69W - 43L
1,658 Elo+
Party 1
Ares
Ares
MintCreature119
Ares
Level 110
God Stats
3W - 2L
1,699 SR
Queue Stats
321W - 335L
1,459 Elo+
Solo
Nemesis
Nemesis
Raki--93
Nemesis
Level 122
God Stats
2W - 3L
1,796 SR
Queue Stats
262W - 240L
1,581 Elo+
Party 4
Ullr
Ullr
RaykWald142
Ullr
Level 101
God Stats
10W - 8L
1,710 SR
Queue Stats
232W - 216L
1,582 Elo+
Party 4
Sol
Sol
xSmexi
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 2
6,385
580
4,774
6,032
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 0 / 6
6,246
568
4,356
7,601
4,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Moementz
Bellona
12
2 / 0 / 1
7,050
641
8,125
8,561
8,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Nick2258
Arachne
12
4 / 0 / 3
7,060
642
2,543
5,094
2,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
RiellRR
Janus
12
4 / 0 / 3
7,198
654
5,228
3,515
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
IamKrown
Ravana
11
0 / 1 / 0
5,953
541
5,366
8,392
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 0
5,189
472
1,557
7,132
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Raki--93
Nemesis
8
0 / 1 / 0
5,067
461
1,372
5,999
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 5 / 0
5,823
529
4,657
7,958
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
xSmexi
Sol
8
0 / 5 / 0
4,959
451
1,880
6,302
1,715
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
W
1
0
6
4
L
Ravana
IamKrown
Ravana
0
1
0
0
L
0
2
0
0
W
Bellona
Moementz
Bellona
2
0
1
2.5
W
Arachne
Nick2258
Arachne
4
0
3
5.5
L
Nemesis
Raki--93
Nemesis
0
1
0
0
L
3
5
0
0.6
W
Janus
RiellRR
Janus
4
0
3
5.5
L
Sol
xSmexi
Sol
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,026
Damage
14,832
30,803
Taken
35,783
17,218
Mitigated
15,571
12,461
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,774
2,453
95
1,690
6,032
1,506
924
342
5,690
0
32,300
W
4,356
33
1,224
2,360
7,601
4,154
0
1,134
6,467
15,809
0
L
Ravana
IamKrown
Ravana
5,366
1,655
0
2,042
8,392
4,639
0
145
8,209
0
35,319
L
1,557
91
0
1,220
7,132
4,008
0
3,135
3,889
19,011
0
W
Bellona
Moementz
Bellona
8,125
4,085
0
4,080
8,561
8,246
73
100
7,998
0
44,622
W
Arachne
Nick2258
Arachne
2,543
1,897
0
2,522
5,094
2,179
242
469
4,601
0
41,151
L
Nemesis
Raki--93
Nemesis
1,372
421
0
1,383
5,999
2,287
0
618
5,321
0
27,955
L
4,657
2,080
143
813
7,958
2,922
0
2,445
5,513
0
25,003
W
Janus
RiellRR
Janus
5,228
835
0
490
3,515
1,133
0
1,392
2,123
44,254
0
L
Sol
xSmexi
Sol
1,880
372
53
1,445
6,302
1,715
46
2,955
3,267
24,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,939
Gold Earned
26,991
344
Minions Killed
259
0
Camps Cleared
0
1,125,884
Distance Traveled
1,066,693
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,385
580
68
6
0
188,138
3
W
Ares
6,246
568
12
1
0
223,042
4
L
Ravana
5,953
541
87
8
0
238,777
4
L
Ares
5,189
472
23
2
0
190,641
0
W
Bellona
7,050
641
101
9
0
220,533
3
W
Arachne
7,060
642
85
8
0
255,077
3
L
Nemesis
5,067
461
52
5
0
233,084
0
L
Ullr
5,823
529
46
4
0
204,032
2
W
Janus
7,198
654
78
7
0
239,094
0
L
Sol
4,959
451
51
5
0
200,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role