Player Matchup

Baron Samedi
Baron Samedi
FATEWEAV3R
Baron Samedi
Level 112
God Stats
16W - 17L
1,520 SR
Queue Stats
31W - 29L
1,540 Elo+
Solo
Sol
Sol
Neopunker
Sol
Level 105
God Stats
4W - 5L
1,634 SR
Queue Stats
116W - 122L
1,586 Elo+
Solo
Mulan
Mulan
Vaquerizo
Mulan
Level 156
God Stats
13W - 14L
1,500 SR
Queue Stats
217W - 228L
1,653 Elo+
Solo
Erlang Shen
Erlang Shen
arkhamasyum667
Erlang Shen
Level 127
God Stats
7W - 3L
1,606 SR
Queue Stats
231W - 242L
1,542 Elo+
Solo
Shiva
Shiva
c0rindon
Shiva
Level 127
God Stats
1W - 0L
1,257 SR
Queue Stats
3W - 2L
1,747 Elo+
Solo
Team Averages
Level 125
1,504 SR
1,613 Elo+

VS

Team Averages
Level 64
1,532 SR
1,575 Elo+
Chaac
Chaac
AT0MICU
Chaac
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,574 Elo+
Solo
Ymir
Ymir
Ankhnes
Ymir
Level 43
God Stats
2W - 9L
1,330 SR
Queue Stats
76W - 103L
1,362 Elo+
Solo
Pele
Pele
Ratusca
Pele
Level 145
God Stats
14W - 10L
1,685 SR
Queue Stats
244W - 188L
1,685 Elo+
Party 1
Mercury
Mercury
SirZelensky
Mercury
Level 17
God Stats
3W - 2L
1,630 SR
Queue Stats
25W - 10L
1,616 Elo+
Party 1
Sol
Sol
andreic100
Sol
Level 76
God Stats
6W - 5L
1,517 SR
Queue Stats
131W - 89L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FATEWEAV3R
Baron Samedi
13
5 / 0 / 3
7,811
710
5,916
4,441
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 4
6,631
603
6,490
7,442
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
Vaquerizo
Mulan
10
3 / 1 / 4
6,689
608
2,895
8,812
3,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
arkhamasyum667
Erlang Shen
14
3 / 1 / 1
7,800
709
6,733
8,371
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shiva
c0rindon
Shiva
11
5 / 2 / 3
7,044
640
4,515
6,118
1,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AT0MICU
Chaac
8
1 / 3 / 0
5,284
480
4,366
8,629
3,718
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
Ankhnes
Ymir
8
2 / 3 / 1
5,204
473
910
5,393
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
Ratusca
Pele
9
3 / 3 / 1
6,015
547
4,192
7,094
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
SirZelensky
Mercury
10
1 / 6 / 2
5,654
514
4,158
10,309
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 2
5,677
516
5,342
4,996
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
19
Kills
8
8
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
AT0MICU
Chaac
1
3
0
0.33
L
Ymir
Ankhnes
Ymir
2
3
1
0.83
W
Baron Samedi
FATEWEAV3R
Baron Samedi
5
0
3
6.5
W
3
4
4
1.25
L
Pele
Ratusca
Pele
3
3
1
1.17
L
Mercury
SirZelensky
Mercury
1
6
2
0.33
W
Mulan
Vaquerizo
Mulan
3
1
4
5
L
1
4
2
0.5
W
Erlang Shen
arkhamasyum667
Erlang Shen
3
1
1
3.5
W
Shiva
c0rindon
Shiva
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,549
Damage
18,968
35,184
Taken
36,421
13,642
Mitigated
11,608
15,316
Healing
8,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AT0MICU
Chaac
4,366
1,531
0
2,729
8,629
3,718
0
378
8,251
0
24,176
L
Ymir
Ankhnes
Ymir
910
0
0
750
5,393
1,668
0
2,772
2,621
11,300
0
W
Baron Samedi
FATEWEAV3R
Baron Samedi
5,916
891
194
1,639
4,441
1,793
147
81
4,360
46,230
0
W
6,490
3,088
0
2,282
7,442
1,829
1,650
2,368
5,074
34,704
0
L
Pele
Ratusca
Pele
4,192
1,236
0
956
7,094
1,870
0
2,170
4,924
0
30,472
L
Mercury
SirZelensky
Mercury
4,158
2,457
0
2,250
10,309
2,979
0
4,362
5,947
0
29,702
W
Mulan
Vaquerizo
Mulan
2,895
436
1,043
3,565
8,812
3,847
0
2,820
5,774
0
24,365
L
5,342
2,616
0
1,343
4,996
1,373
204
2,724
2,272
26,949
4,983
W
Erlang Shen
arkhamasyum667
Erlang Shen
6,733
3,693
0
3,913
8,371
4,266
0
0
8,371
0
50,539
W
Shiva
c0rindon
Shiva
4,515
1,053
0
2,680
6,118
1,907
164
0
6,118
0
35,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,975
Gold Earned
27,834
371
Minions Killed
245
0
Camps Cleared
0
1,109,129
Distance Traveled
929,614
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,284
480
48
4
0
130,567
0
L
Ymir
5,204
473
23
2
0
175,248
3
W
Baron Samedi
7,811
710
86
8
0
215,482
5
W
Sol
6,631
603
64
6
0
202,199
3
L
Pele
6,015
547
63
6
0
183,396
2
L
Mercury
5,654
514
55
5
0
234,162
5
W
Mulan
6,689
608
37
3
0
209,076
3
L
Sol
5,677
516
56
5
0
206,241
0
W
Erlang Shen
7,800
709
111
10
0
229,355
2
W
Shiva
7,044
640
73
7
0
253,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role