Player Matchup

Cerberus
Cerberus
DARKKNIGHT42506
Cerberus
Level 28
God Stats
5W - 2L
1,785 SR
Queue Stats
15W - 24L
1,398 Elo+
Party 1
Chernobog
Chernobog
KFJE
Chernobog
Level 26
God Stats
1W - 3L
1,480 SR
Queue Stats
2W - 6L
1,289 Elo+
Party 1
Amaterasu
Amaterasu
Larissaiscool
Amaterasu
Level 27
God Stats
0W - 5L
1,161 SR
Queue Stats
13W - 25L
1,315 Elo+
Party 1
Sol
Sol
NSFW31
Sol
Level 17
God Stats
0W - 1L
1,232 SR
Queue Stats
2W - 4L
1,441 Elo+
Party 1
Arachne
Arachne
Nonary-
Arachne
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,418 Elo+
Party 1
Team Averages
Level 27
1,432 SR
1,372 Elo+

VS

Team Averages
Level 52
1,666 SR
1,541 Elo+
Arachne
Arachne
CompWya
Arachne
Level 66
God Stats
45W - 22L
1,803 SR
Queue Stats
106W - 104L
1,574 Elo+
Solo
Osiris
Osiris
IOOOB1RDS
Osiris
Level 49
God Stats
5W - 5L
1,801 SR
Queue Stats
191W - 144L
1,547 Elo+
Solo
Geb
Geb
YT-ItZDragon
Geb
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 42L
1,495 Elo+
Party 2
Apollo
Apollo
juicy_Aggression
Apollo
Level 69
God Stats
4W - 2L
1,755 SR
Queue Stats
157W - 153L
1,562 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
suppisbad
Morgan Le Fay
Level 34
God Stats
3W - 2L
1,470 SR
Queue Stats
79W - 107L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 3 / 1
5,565
464
2,971
9,543
4,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
KFJE
Chernobog
10
1 / 4 / 0
5,734
478
4,209
6,767
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Larissaiscool
Amaterasu
9
0 / 3 / 0
4,991
416
2,192
6,527
3,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
NSFW31
Sol
9
0 / 3 / 0
5,349
446
3,089
7,100
1,751
Magic Focus

Magic Focus

+20
Magical Power

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Nonary-
Arachne
10
0 / 1 / 0
5,631
469
2,297
8,758
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CompWya
Arachne
12
3 / 0 / 4
7,172
598
3,998
6,825
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
IOOOB1RDS
Osiris
14
2 / 0 / 1
8,409
701
3,977
5,172
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 1 / 4
7,092
591
2,623
9,438
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 3
7,668
639
7,474
6,983
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
suppisbad
Morgan Le Fay
13
2 / 0 / 2
7,603
634
8,194
5,816
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
14
14
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
CompWya
Arachne
3
0
4
5
L
Cerberus
0
3
1
0.17
W
Osiris
IOOOB1RDS
Osiris
2
0
1
2.5
L
Chernobog
KFJE
Chernobog
1
4
0
0.25
L
Amaterasu
Larissaiscool
Amaterasu
0
3
0
0
L
Sol
NSFW31
Sol
0
3
0
0
L
Arachne
Nonary-
Arachne
0
1
0
0
W
3
1
4
5
W
4
1
3
5.5
W
Morgan Le Fay
suppisbad
Morgan Le Fay
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,758
Damage
26,266
38,695
Taken
34,234
13,469
Mitigated
16,548
9,012
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CompWya
Arachne
3,998
2,462
0
4,211
6,825
3,095
33
583
6,242
0
45,438
L
Cerberus
2,971
226
0
2,908
9,543
4,447
0
1,136
8,407
21,384
0
W
Osiris
IOOOB1RDS
Osiris
3,977
1,997
0
3,307
5,172
3,916
0
0
4,845
0
55,413
L
Chernobog
KFJE
Chernobog
4,209
2,235
0
1,135
6,767
1,363
0
1,021
5,746
0
34,235
L
Amaterasu
Larissaiscool
Amaterasu
2,192
1,003
0
1,270
6,527
3,125
0
0
6,527
0
16,175
L
Sol
NSFW31
Sol
3,089
575
0
1,868
7,100
1,751
57
5,655
1,445
29,158
0
L
Arachne
Nonary-
Arachne
2,297
1,424
0
1,831
8,758
2,783
0
2,539
6,219
0
30,857
W
2,623
168
0
1,739
9,438
5,632
0
1,697
7,741
15,691
7,164
W
7,474
5,239
0
2,340
6,983
1,815
0
1,351
5,632
0
48,264
W
Morgan Le Fay
suppisbad
Morgan Le Fay
8,194
115
0
1,595
5,816
2,090
0
2,429
3,387
50,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,270
Gold Earned
37,944
270
Minions Killed
447
0
Camps Cleared
0
1,179,576
Distance Traveled
1,274,731
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,172
598
76
6
0
314,092
6
L
Cerberus
5,565
464
23
2
0
218,175
4
W
Osiris
8,409
701
127
11
0
242,755
4
L
Chernobog
5,734
478
81
7
0
208,104
2
L
Amaterasu
4,991
416
35
3
0
237,320
4
L
Sol
5,349
446
63
5
0
215,011
0
L
Arachne
5,631
469
68
6
0
300,966
0
W
Geb
7,092
591
44
4
0
243,499
4
W
Apollo
7,668
639
84
7
0
232,992
3
W
Morgan Le Fay
7,603
634
116
10
0
241,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role