Player Matchup

Janus
Janus
JetSetRingo
Janus
Level 118
God Stats
4W - 4L
1,494 SR
Queue Stats
51W - 60L
1,474 Elo+
Party 1
Tiamat
Tiamat
MajigJamin
Tiamat
Level 156
God Stats
1W - 0L
1,309 SR
Queue Stats
199W - 223L
1,529 Elo+
Party 1
Bellona
Bellona
Qind
Bellona
Level 51
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 41L
1,720 Elo+
Party 1
Bacchus
Bacchus
Upçast
Bacchus
Level 158
God Stats
2W - 5L
1,788 SR
Queue Stats
127W - 141L
1,298 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
shiriont
Ah Muzen Cab
Level 121
God Stats
1W - 1L
1,334 SR
Queue Stats
139W - 115L
1,565 Elo+
Party 1
Team Averages
Level 121
1,485 SR
1,517 Elo+

VS

Team Averages
Level 42
1,419 SR
1,307 Elo+
Jing Wei
Jing Wei
DESTROYERM8
Jing Wei
Level 26
God Stats
0W - 2L
1,705 SR
Queue Stats
3W - 8L
1,231 Elo+
Party 2
Bacchus
Bacchus
GenericZero
Bacchus
Level 13
God Stats
3W - 5L
1,470 SR
Queue Stats
5W - 10L
1,296 Elo+
Party 2
Nemesis
Nemesis
Melohnzz
Nemesis
Level 89
God Stats
5W - 4L
1,227 SR
Queue Stats
75W - 64L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PremiumWhale
Morgan Le Fay
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,274 Elo+
Party 2
Cthulhu
Cthulhu
StankyPancky
Cthulhu
Level 23
God Stats
0W - 2L
1,192 SR
Queue Stats
1W - 4L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 7
10,998
550
7,906
11,223
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
MajigJamin
Tiamat
17
2 / 4 / 4
10,336
517
4,196
8,388
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Qind
Bellona
19
3 / 1 / 6
11,611
581
11,569
15,844
17,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
Upçast
Bacchus
14
3 / 1 / 5
9,747
487
4,685
8,541
10,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
shiriont
Ah Muzen Cab
20
10 / 2 / 4
13,044
652
15,192
12,187
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DESTROYERM8
Jing Wei
16
0 / 5 / 2
9,314
466
3,083
14,669
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
GenericZero
Bacchus
10
0 / 5 / 2
7,206
360
3,103
11,476
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Nemesis
Melohnzz
Nemesis
19
6 / 1 / 2
11,023
551
8,248
10,942
6,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
PremiumWhale
Morgan Le Fay
16
5 / 5 / 1
10,090
505
8,674
11,646
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
StankyPancky
Cthulhu
14
0 / 6 / 1
8,726
436
7,666
15,496
16,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
22
Kills
11
11
Deaths
22
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DESTROYERM8
Jing Wei
0
5
2
0.2
L
Bacchus
GenericZero
Bacchus
0
5
2
0.2
W
4
3
7
2.5
W
Tiamat
MajigJamin
Tiamat
2
4
4
1
L
Nemesis
Melohnzz
Nemesis
6
1
2
7
L
Morgan Le Fay
PremiumWhale
Morgan Le Fay
5
5
1
1.1
W
Bellona
Qind
Bellona
3
1
6
6
L
Cthulhu
StankyPancky
Cthulhu
0
6
1
0.08
W
Bacchus
Upçast
Bacchus
3
1
5
5.5
W
Ah Muzen Cab
shiriont
Ah Muzen Cab
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,548
Damage
30,774
56,183
Taken
64,229
41,715
Mitigated
40,895
17,548
Healing
11,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DESTROYERM8
Jing Wei
3,083
2,676
0
6,380
14,669
4,714
0
1,991
12,678
0
66,554
L
Bacchus
GenericZero
Bacchus
3,103
491
0
641
11,476
8,694
174
5,062
6,414
12,773
0
W
7,906
291
0
2,429
11,223
4,150
0
4,102
6,969
81,870
0
W
Tiamat
MajigJamin
Tiamat
4,196
368
0
1,956
8,388
4,611
113
4,472
3,691
67,327
0
L
Nemesis
Melohnzz
Nemesis
8,248
4,703
0
838
10,942
6,976
319
1,719
9,223
0
88,734
L
Morgan Le Fay
PremiumWhale
Morgan Le Fay
8,674
770
0
1,113
11,646
3,938
1,005
5,814
5,832
55,502
0
W
Bellona
Qind
Bellona
11,569
3,957
0
5,533
15,844
17,789
21
5,441
10,369
0
83,564
L
Cthulhu
StankyPancky
Cthulhu
7,666
678
869
2,006
15,496
16,573
464
2,201
13,165
56,253
0
W
Bacchus
Upçast
Bacchus
4,685
472
0
1,380
8,541
10,502
260
936
7,583
25,848
5,943
W
Ah Muzen Cab
shiriont
Ah Muzen Cab
15,192
6,300
0
6,250
12,187
4,663
5,402
3,937
8,128
0
103,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,736
Gold Earned
46,359
673
Minions Killed
587
0
Camps Cleared
0
1,840,164
Distance Traveled
1,914,180
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,314
466
169
8
0
372,713
1
L
Bacchus
7,206
360
21
1
0
390,946
1
W
Janus
10,998
550
143
7
0
385,417
1
W
Tiamat
10,336
517
140
7
0
394,884
6
L
Nemesis
11,023
551
146
7
0
450,647
5
L
Morgan Le Fay
10,090
505
126
6
0
349,911
1
W
Bellona
11,611
581
171
9
0
411,774
4
L
Cthulhu
8,726
436
125
6
0
349,963
6
W
Bacchus
9,747
487
38
2
0
273,606
4
W
Ah Muzen Cab
13,044
652
181
9
0
374,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role