Player Matchup

Artio
Artio
Diamond I
 
Artio
Diamond I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond V
 
Geb
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond III
LoyalK9
Da Ji
Diamond III
Level 160
God Stats
8W - 3L
1,674 SR
Queue Stats
320W - 304L
2,159 MMR
Solo
Medusa
Medusa
Diamond II
ZcApollo
Medusa
Diamond II
Level 128
God Stats
17W - 5L
2,111 SR
Queue Stats
51W - 34L
2,349 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Ζelda
Morgan Le Fay
Diamond IV
Level 157
God Stats
30W - 15L
1,796 SR
Queue Stats
86W - 54L
2,308 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,716 SR
1,963 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,510 SR
2,082 MMR
Sun Wukong
Sun Wukong
Diamond I
 
Sun Wukong
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond II
COLINISM
Ares
Diamond II
Level 89
God Stats
6W - 7L
1,433 SR
Queue Stats
166W - 165L
2,331 MMR
Party 1
Ravana
Ravana
Platinum I
Insinerater
Ravana
Platinum I
Level 132
God Stats
1W - 7L
1,295 SR
Queue Stats
172W - 164L
2,125 MMR
Party 2
Janus
Janus
Platinum I
Strokedout
Janus
Platinum I
Level 157
God Stats
1W - 3L
1,642 SR
Queue Stats
169W - 165L
2,079 MMR
Party 2
Charybdis
Charybdis
Diamond III
Ðragoonx
Charybdis
Diamond III
Level 124
God Stats
14W - 14L
1,681 SR
Queue Stats
146W - 118L
2,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
0 / 0 / 2
8,739
583
8,098
11,102
10,414
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
 
Geb
13
0 / 1 / 9
8,076
538
2,583
10,291
8,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
LoyalK9
Da Ji
14
7 / 3 / 3
8,833
589
12,237
11,530
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
ZcApollo
Medusa
16
5 / 1 / 2
9,679
645
8,073
9,714
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Ζelda
Morgan Le Fay
15
6 / 2 / 6
9,228
615
10,361
9,048
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AgniShivaBastetEset

VS

Bans
GilgameshCliodhnaThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 1 / 0
8,579
572
6,762
15,836
10,535
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
11
0 / 4 / 4
6,808
454
3,842
11,770
7,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
13
2 / 4 / 0
7,897
526
5,101
8,012
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
12
1 / 6 / 0
7,189
479
6,865
8,889
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Ðragoonx
Charybdis
13
2 / 3 / 2
7,911
527
6,526
10,868
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
18
Kills
7
7
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
2
1
W
Geb
 
Geb
0
1
9
4.5
L
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Ares
0
4
4
0.5
L
Ravana
2
4
0
0.5
W
Da Ji
LoyalK9
Da Ji
7
3
3
2.83
L
Janus
1
6
0
0.17
W
Medusa
ZcApollo
Medusa
5
1
2
6
L
Charybdis
Ðragoonx
Charybdis
2
3
2
1
W
Morgan Le Fay
Ζelda
Morgan Le Fay
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,352
Damage
29,096
51,685
Taken
55,375
28,935
Mitigated
24,739
16,650
Healing
14,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,098
526
259
6,378
11,102
10,414
0
1,727
9,375
55,866
0
W
Geb
 
Geb
2,583
423
1,765
1,825
10,291
8,771
0
2,393
7,470
18,938
0
L
Sun Wukong
 
Sun Wukong
6,762
1,124
0
6,851
15,836
10,535
0
7,706
8,130
0
63,956
L
Ares
3,842
350
0
1,659
11,770
7,850
0
3,943
7,827
16,323
0
L
Ravana
5,101
925
0
2,678
8,012
2,250
0
3,859
4,153
0
50,283
W
Da Ji
LoyalK9
Da Ji
12,237
4,187
0
500
11,530
4,254
0
1,755
9,775
0
60,146
L
Janus
6,865
326
0
185
8,889
2,124
0
4,070
4,819
57,297
0
W
Medusa
ZcApollo
Medusa
8,073
4,572
0
3,825
9,714
2,434
376
970
8,744
0
81,682
L
Charybdis
Ðragoonx
Charybdis
6,526
3,025
0
3,007
10,868
1,980
0
1,464
9,404
0
52,519
W
Morgan Le Fay
Ζelda
Morgan Le Fay
10,361
1,467
175
1,923
9,048
3,062
0
3,862
5,186
67,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,555
Gold Earned
38,384
499
Minions Killed
494
0
Camps Cleared
0
1,596,662
Distance Traveled
1,523,237
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,739
583
136
9
0
334,414
5
W
Geb
8,076
538
13
1
0
340,282
6
L
Sun Wukong
8,579
572
144
10
0
340,724
5
L
Ares
6,808
454
24
2
0
291,409
6
L
Ravana
7,897
526
99
7
0
339,643
5
W
Da Ji
8,833
589
79
5
0
319,536
4
L
Janus
7,189
479
121
8
0
295,762
2
W
Medusa
9,679
645
153
10
0
280,387
3
L
Charybdis
7,911
527
106
7
0
255,699
2
W
Morgan Le Fay
9,228
615
118
8
0
322,043
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role