Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Platinum II
Francovalladolid
Shiva
Platinum II
Level 160
God Stats
5W - 1L
1,658 SR
Queue Stats
238W - 227L
1,877 MMR
Party 2
Aphrodite
Aphrodite
Platinum V
Kαte
Aphrodite
Platinum V
Level 128
God Stats
47W - 44L
1,513 SR
Queue Stats
845W - 866L
1,679 MMR
Solo
Ne Zha
Ne Zha
Gold II
SoTalented
Ne Zha
Gold II
Level 65
God Stats
2W - 3L
1,425 SR
Queue Stats
47W - 42L
1,678 MMR
Solo
Camazotz
Camazotz
Platinum V
SrWely
Camazotz
Platinum V
Level 87
God Stats
14W - 14L
1,613 SR
Queue Stats
292W - 294L
1,582 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,542 SR
1,663 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,383 SR
1,642 MMR
Ao Kuang
Ao Kuang
Platinum IV
 
Ao Kuang
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Aexzz
Cthulhu
Gold III
Level 107
God Stats
0W - 2L
1,291 SR
Queue Stats
266W - 249L
1,471 MMR
Party 1
Geb
Geb
Gold V
MvJesus
Geb
Gold V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 113L
1,620 MMR
Solo
Janus
Janus
Gold III
Sannomito18
Janus
Gold III
Level 139
God Stats
1W - 1L
1,311 SR
Queue Stats
53W - 50L
1,654 MMR
Solo
Chiron
Chiron
Platinum I
dedrater2
Chiron
Platinum I
Level 128
God Stats
0W - 3L
1,311 SR
Queue Stats
156W - 157L
1,968 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 4 / 4
6,960
633
4,278
7,671
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 1 / 0
7,432
676
6,821
11,945
8,993
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Kαte
Aphrodite
12
2 / 0 / 4
7,192
654
4,975
7,180
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
SoTalented
Ne Zha
10
6 / 3 / 5
6,753
614
7,427
10,774
5,754
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
SrWely
Camazotz
13
5 / 2 / 5
7,535
685
9,638
11,686
3,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
LokiArtioAtlasBastet

VS

Bans
CliodhnaThothMorgan Le FayGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
5 / 2 / 2
7,184
653
5,703
10,594
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Aexzz
Cthulhu
12
1 / 2 / 0
6,097
554
5,291
7,365
7,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
8
0 / 5 / 4
5,194
472
2,612
11,368
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 3
6,317
574
6,391
7,867
2,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
dedrater2
Chiron
11
2 / 4 / 2
6,412
583
5,339
7,684
1,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
10
10
Deaths
17
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
4
4
1
L
Ao Kuang
 
Ao Kuang
5
2
2
3
L
Cthulhu
Aexzz
Cthulhu
1
2
0
0.5
W
2
1
0
2
W
Aphrodite
Kαte
Aphrodite
2
0
4
4
L
Geb
0
5
4
0.4
L
2
4
3
0.88
W
Ne Zha
SoTalented
Ne Zha
6
3
5
2.83
W
Camazotz
SrWely
Camazotz
5
2
5
3.75
L
Chiron
dedrater2
Chiron
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,139
Damage
25,336
49,256
Taken
44,878
23,119
Mitigated
19,457
22,524
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,278
1,684
0
2,212
7,671
2,351
0
2,202
5,469
38,971
7,236
L
Ao Kuang
 
Ao Kuang
5,703
555
0
4,425
10,594
2,782
0
1,550
8,954
42,056
0
L
Cthulhu
Aexzz
Cthulhu
5,291
245
0
1,477
7,365
7,612
0
0
7,365
31,600
0
W
6,821
1,168
0
4,154
11,945
8,993
77
4,753
6,536
0
47,268
W
Aphrodite
Kαte
Aphrodite
4,975
553
1,732
5,337
7,180
2,752
624
3,474
3,706
38,024
0
L
Geb
2,612
511
0
1,946
11,368
5,232
0
2,550
8,758
13,124
0
L
6,391
888
0
500
7,867
2,207
0
2,635
4,918
36,427
0
W
Ne Zha
SoTalented
Ne Zha
7,427
2,170
302
1,360
10,774
5,754
0
5,178
5,596
0
25,813
W
Camazotz
SrWely
Camazotz
9,638
2,461
0
7,427
11,686
3,269
0
3,734
7,952
0
42,955
L
Chiron
dedrater2
Chiron
5,339
1,589
167
1,498
7,684
1,624
0
1,423
6,236
0
39,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,872
Gold Earned
31,204
393
Minions Killed
317
0
Camps Cleared
0
1,236,745
Distance Traveled
1,135,195
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,960
633
85
8
0
226,110
2
L
Ao Kuang
7,184
653
86
8
0
257,127
2
L
Cthulhu
6,097
554
60
5
0
233,399
2
W
Shiva
7,432
676
104
9
0
250,835
2
W
Aphrodite
7,192
654
107
10
0
244,234
3
L
Geb
5,194
472
18
2
0
216,878
2
L
Janus
6,317
574
72
7
0
219,929
3
W
Ne Zha
6,753
614
26
2
0
236,413
3
W
Camazotz
7,535
685
71
6
0
279,153
5
L
Chiron
6,412
583
81
7
0
207,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role