Player Matchup

Sobek
Sobek
Deborah423
Sobek
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
254W - 251L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
DrWolverine46
Kuzenbo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 42L
1,371 Elo+
Party 2
Amaterasu
Amaterasu
KingOniGami
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,265 Elo+
Party 4
Khepri
Khepri
Thisguyroyce
Khepri
Level 86
God Stats
1W - 0L
1,279 SR
Queue Stats
47W - 55L
1,433 Elo+
Party 2
Izanami
Izanami
badassredbull
Izanami
Level 61
God Stats
5W - 1L
1,813 SR
Queue Stats
16W - 12L
1,333 Elo+
Party 4
Team Averages
Level 58
1,518 SR
1,364 Elo+

VS

Team Averages
Level 107
1,584 SR
1,345 Elo+
Bacchus
Bacchus
Lvl 99 Druid
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,376 Elo+
Party 1
Jing Wei
Jing Wei
SgtSinister 140
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,309 Elo+
Party 1
Nox
Nox
SpikEs4u
Nox
Level 147
God Stats
4W - 1L
1,927 SR
Queue Stats
116W - 148L
1,334 Elo+
Solo
Hercules
Hercules
deadbeat_hippie
Hercules
Level 154
God Stats
4W - 5L
1,496 SR
Queue Stats
178W - 216L
1,354 Elo+
Party 3
Kali
Kali
gabebrocca
Kali
Level 144
God Stats
1W - 2L
1,497 SR
Queue Stats
164W - 224L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
5
0 / 0 / 0
8,962
427
0
0
0
Kuzenbo
20
2 / 5 / 18
14,205
676
13,118
24,676
41,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
KingOniGami
Amaterasu
20
8 / 0 / 19
14,723
701
12,345
18,131
23,654
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Khepri
20
4 / 2 / 20
15,288
728
12,810
21,627
32,209
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
20
18 / 4 / 10
16,664
794
44,369
20,819
12,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lvl 99 Druid
Bacchus
17
2 / 7 / 5
11,921
568
9,336
19,433
31,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
20
3 / 4 / 5
11,793
562
14,935
12,849
5,297
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
2 / 5 / 4
12,685
604
10,233
14,444
6,055
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
20
1 / 5 / 5
11,747
559
11,608
25,022
27,178
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 11 / 6
12,834
611
13,123
24,634
10,180
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
36
32
Kills
11
11
Deaths
32
67
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
0
0
0
W
Kuzenbo
2
5
18
2.2
W
Amaterasu
KingOniGami
Amaterasu
8
0
19
17.5
L
Bacchus
Lvl 99 Druid
Bacchus
2
7
5
0.64
L
Jing Wei
3
4
5
1.38
L
2
5
4
0.8
W
Khepri
4
2
20
7
W
Izanami
18
4
10
5.75
L
Hercules
1
5
5
0.7
L
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,642
Damage
59,235
85,253
Taken
96,382
109,648
Mitigated
80,224
33,897
Healing
30,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
13,118
5,762
1,985
5,496
24,676
41,084
327
5,656
19,020
32,973
0
W
Amaterasu
KingOniGami
Amaterasu
12,345
1,868
2,332
7,128
18,131
23,654
584
5,744
12,387
0
21,807
L
Bacchus
Lvl 99 Druid
Bacchus
9,336
759
1,225
2,525
19,433
31,514
0
5,980
13,453
21,939
0
L
Jing Wei
14,935
13,112
1,773
1,604
12,849
5,297
512
3,641
9,208
0
38,001
L
10,233
607
841
1,887
14,444
6,055
100
4,115
10,329
33,256
0
W
Khepri
12,810
1,382
2,076
5,829
21,627
32,209
826
5,682
15,945
35,788
0
W
Izanami
44,369
28,359
2,362
6,689
20,819
12,701
2,708
3,665
17,154
0
92,754
L
Hercules
11,608
1,251
2,978
10,648
25,022
27,178
252
6,614
18,408
6,827
27,620
L
13,123
6,598
1,110
6,283
24,634
10,180
0
5,578
19,056
0
26,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,842
Gold Earned
60,980
192
Minions Killed
189
0
Camps Cleared
0
1,748,299
Distance Traveled
1,554,150
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,962
427
0
0
0
0
0
W
Kuzenbo
14,205
676
31
1
0
405,825
1
W
Amaterasu
14,723
701
6
0
0
520,291
0
L
Bacchus
11,921
568
16
1
0
275,720
2
L
Jing Wei
11,793
562
46
2
0
388,604
0
L
Nox
12,685
604
63
3
0
265,577
0
W
Khepri
15,288
728
45
2
0
452,310
2
W
Izanami
16,664
794
110
5
0
369,873
1
L
Hercules
11,747
559
37
2
0
345,479
0
L
Kali
12,834
611
27
1
0
278,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role