Player Matchup

Rama
Rama
Desnowayy
Rama
Level 126
God Stats
0W - 1L
1,187 SR
Queue Stats
32W - 39L
1,487 Elo+
Party 2
Ymir
Ymir
LITBEAN11
Ymir
Level 21
God Stats
1W - 2L
1,507 SR
Queue Stats
5W - 19L
1,295 Elo+
Party 3
Baron Samedi
Baron Samedi
aloikloik
Baron Samedi
Level 16
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
bluejaem
Thanatos
Level 89
God Stats
5W - 5L
1,523 SR
Queue Stats
453W - 473L
1,500 Elo+
Party 3
Geb
Geb
sussybaka9
Geb
Level 47
God Stats
5W - 4L
1,585 SR
Queue Stats
205W - 222L
1,513 Elo+
Party 3
Team Averages
Level 60
1,401 SR
1,459 Elo+

VS

Team Averages
Level 38
1,601 SR
1,669 Elo+
Ymir
Ymir
Angerthas
Ymir
Level 87
God Stats
6W - 4L
1,452 SR
Queue Stats
10W - 8L
1,535 Elo+
Party 4
Izanami
Izanami
LegendaryMember
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,470 Elo+
Party 4
Nox
Nox
SimpForNox
Nox
Level 5
God Stats
6W - 0L
1,983 SR
Queue Stats
14W - 1L
1,797 Elo+
Party 1
Zeus
Zeus
Stunner108
Zeus
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 9L
1,792 Elo+
Party 1
Sun Wukong
Sun Wukong
theregoesthatman
Sun Wukong
Level 46
God Stats
5W - 4L
1,567 SR
Queue Stats
137W - 60L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
0 / 12 / 1
9,686
440
6,550
27,386
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
10
0 / 9 / 3
7,622
346
997
18,451
7,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
aloikloik
Baron Samedi
14
3 / 21 / 2
9,747
443
6,070
24,346
5,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
bluejaem
Thanatos
10
2 / 16 / 0
7,889
359
7,863
25,107
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 12 / 2
8,048
366
7,133
35,062
16,207
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 2 / 26
11,327
515
5,610
17,467
18,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
6 / 0 / 18
12,788
581
9,848
13,334
5,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
16 / 0 / 21
13,409
610
23,856
13,031
5,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
34 / 2 / 14
14,739
670
56,597
14,562
5,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
theregoesthatman
Sun Wukong
20
9 / 2 / 13
14,184
645
14,201
24,006
22,652
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
161
5
Kills
69
70
Deaths
6
8
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
26
8.5
L
Rama
0
12
1
0.04
L
Ymir
0
9
3
0.17
W
6
0
18
15
W
16
0
21
26.5
W
34
2
14
20.5
L
Baron Samedi
aloikloik
Baron Samedi
3
21
2
0.19
L
Thanatos
bluejaem
Thanatos
2
16
0
0.13
L
0
12
2
0.08
W
Sun Wukong
theregoesthatman
Sun Wukong
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,613
Damage
110,112
130,352
Taken
82,400
40,363
Mitigated
57,654
17,708
Healing
35,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,610
1,754
0
4,054
17,467
18,032
418
3,142
14,076
19,875
3,007
L
Rama
6,550
5,008
0
5,227
27,386
5,377
0
18,108
9,278
0
71,468
L
Ymir
997
29
0
1,059
18,451
7,236
0
9,751
8,700
6,969
0
W
9,848
6,787
0
8,052
13,334
5,523
5,175
1,316
12,014
0
108,200
W
23,856
1,930
0
5,380
13,031
5,562
4,057
2,774
10,094
101,239
0
W
56,597
7,547
0
5,741
14,562
5,885
1,561
2,616
11,766
139,678
0
L
Baron Samedi
aloikloik
Baron Samedi
6,070
680
221
684
24,346
5,977
0
18,023
6,323
35,076
0
L
Thanatos
bluejaem
Thanatos
7,863
1,713
0
7,497
25,107
5,566
0
17,066
8,041
0
30,661
L
7,133
2,052
0
3,020
35,062
16,207
0
22,443
12,619
37,500
0
W
Sun Wukong
theregoesthatman
Sun Wukong
14,201
4,441
0
12,041
24,006
22,652
173
4,918
19,076
0
115,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,992
Gold Earned
66,447
318
Minions Killed
663
0
Camps Cleared
0
1,458,162
Distance Traveled
2,088,054
3
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,327
515
42
2
0
433,459
5
L
Rama
9,686
440
135
6
0
309,125
3
L
Ymir
7,622
346
8
0
0
285,000
0
W
Izanami
12,788
581
154
7
0
415,361
7
W
Nox
13,409
610
126
6
0
435,514
5
W
Zeus
14,739
670
141
6
0
416,828
4
L
Baron Samedi
9,747
443
51
2
0
326,058
0
L
Thanatos
7,889
359
60
3
0
299,663
0
L
Geb
8,048
366
64
3
0
238,316
0
W
Sun Wukong
14,184
645
200
9
0
386,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role