Player Matchup

Shiva
Shiva
BlazeMachine75
Shiva
Level 160
God Stats
27W - 15L
1,787 SR
Queue Stats
106W - 96L
1,604 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rango800
Ah Muzen Cab
Level 149
God Stats
6W - 5L
1,500 SR
Queue Stats
174W - 160L
1,576 Elo+
Party 2
Hera
Hera
YungDoge123
Hera
Level 95
God Stats
4W - 2L
1,439 SR
Queue Stats
183W - 126L
1,548 Elo+
Party 3
Kuzenbo
Kuzenbo
clownin3rd
Kuzenbo
Level 151
God Stats
2W - 4L
1,159 SR
Queue Stats
37W - 38L
1,375 Elo+
Party 2
Horus
Horus
redninja390
Horus
Level 107
God Stats
30W - 21L
1,576 SR
Queue Stats
97W - 77L
1,589 Elo+
Party 3
Team Averages
Level 132
1,492 SR
1,538 Elo+

VS

Team Averages
Level 86
1,656 SR
1,603 Elo+
He Bo
He Bo
AlphaStef88
He Bo
Level 94
God Stats
2W - 3L
1,567 SR
Queue Stats
201W - 164L
1,608 Elo+
Party 1
Atlas
Atlas
Bwarthebeast5
Atlas
Level 62
God Stats
5W - 4L
1,916 SR
Queue Stats
189W - 146L
1,627 Elo+
Party 1
Amaterasu
Amaterasu
FMxGAIA
Amaterasu
Level 105
God Stats
165W - 172L
1,649 SR
Queue Stats
450W - 434L
1,571 Elo+
Solo
Thanatos
Thanatos
SerbianThanatos
Thanatos
Level 65
God Stats
63W - 45L
1,648 SR
Queue Stats
65W - 56L
1,611 Elo+
Party 1
Hachiman
Hachiman
vJuiceWRLD
Hachiman
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 54L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 0
4,563
761
3,527
4,712
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
Rango800
Ah Muzen Cab
7
2 / 1 / 1
4,362
727
2,915
3,933
1,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
3 / 3 / 1
4,633
772
2,565
2,483
454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
clownin3rd
Kuzenbo
9
4 / 0 / 0
5,041
840
2,021
2,712
1,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 3
3,795
633
2,148
3,307
1,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 4 / 0
3,977
663
2,454
3,444
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 2 / 2
4,191
699
1,459
5,660
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
FMxGAIA
Amaterasu
5
0 / 3 / 0
3,549
592
1,411
4,374
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
7
1 / 2 / 1
4,146
691
2,387
4,197
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
vJuiceWRLD
Hachiman
6
1 / 1 / 2
3,887
648
2,806
3,680
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
12
Kills
5
5
Deaths
12
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
3
1
0
3
L
1
2
2
1
L
Amaterasu
FMxGAIA
Amaterasu
0
3
0
0
W
Ah Muzen Cab
Rango800
Ah Muzen Cab
2
1
1
2.5
L
Thanatos
1
2
1
0.75
W
3
3
1
1.17
W
Kuzenbo
clownin3rd
Kuzenbo
4
0
0
4
W
0
0
3
1.5
L
Hachiman
vJuiceWRLD
Hachiman
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,176
Damage
10,517
17,147
Taken
21,355
6,406
Mitigated
6,308
6,693
Healing
7,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,454
251
0
250
3,444
831
0
1,160
2,284
15,241
0
W
3,527
740
0
1,070
4,712
1,623
0
730
3,982
0
23,062
L
1,459
656
115
1,177
5,660
2,111
0
952
4,708
6,685
0
L
Amaterasu
FMxGAIA
Amaterasu
1,411
813
0
1,581
4,374
1,792
0
1,551
2,823
0
12,103
W
Ah Muzen Cab
Rango800
Ah Muzen Cab
2,915
1,549
0
1,845
3,933
1,054
778
1,495
2,438
0
18,749
L
Thanatos
2,387
1,019
0
2,751
4,197
1,021
0
640
3,557
0
15,709
W
2,565
660
0
100
2,483
454
0
877
1,606
14,685
0
W
Kuzenbo
clownin3rd
Kuzenbo
2,021
434
0
1,145
2,712
1,799
408
0
2,712
21,993
0
W
2,148
1,186
533
2,000
3,307
1,476
516
811
2,496
0
8,839
L
Hachiman
vJuiceWRLD
Hachiman
2,806
1,500
0
1,505
3,680
553
0
283
3,397
0
16,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,394
Gold Earned
19,750
168
Minions Killed
156
0
Camps Cleared
0
650,349
Distance Traveled
635,878
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,977
663
31
5
0
131,035
2
W
Shiva
4,563
761
41
7
0
146,078
0
L
Atlas
4,191
699
16
3
0
139,769
1
L
Amaterasu
3,549
592
34
6
0
82,490
0
W
Ah Muzen Cab
4,362
727
30
5
0
116,107
1
L
Thanatos
4,146
691
37
6
0
152,621
0
W
Hera
4,633
772
32
5
0
130,361
2
W
Kuzenbo
5,041
840
45
8
0
131,932
0
W
Horus
3,795
633
20
3
0
125,871
2
L
Hachiman
3,887
648
38
6
0
129,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role