Player Matchup

Vulcan
Vulcan
Kev1n_gamer23
Vulcan
Level 30
God Stats
11W - 23L
1,500 SR
Queue Stats
171W - 224L
1,500 Elo+
Party 3
Da Ji
Da Ji
Naijhon
Da Ji
Level 43
God Stats
12W - 12L
1,556 SR
Queue Stats
103W - 121L
1,361 Elo+
Party 2
Charybdis
Charybdis
Winter Wolf299
Charybdis
Level 56
God Stats
6W - 6L
1,471 SR
Queue Stats
22W - 26L
1,339 Elo+
Party 2
Xbalanque
Xbalanque
centurionvicio21
Xbalanque
Level 27
God Stats
105W - 119L
1,500 SR
Queue Stats
321W - 345L
1,500 Elo+
Party 3
Atlas
Atlas
cherrybyte
Atlas
Level 89
God Stats
14W - 21L
1,479 SR
Queue Stats
102W - 101L
1,394 Elo+
Party 2
Team Averages
Level 49
1,501 SR
1,419 Elo+

VS

Team Averages
Level 81
1,485 SR
1,350 Elo+
Hercules
Hercules
FireStar5299
Hercules
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,387 Elo+
Party 1
Cerberus
Cerberus
Kenshiro_Grylls
Cerberus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,296 Elo+
Party 1
Skadi
Skadi
MaemoBun
Skadi
Level 113
God Stats
16W - 24L
1,622 SR
Queue Stats
835W - 908L
1,315 Elo+
Solo
Hades
Hades
Umbral_Twillight
Hades
Level 68
God Stats
1W - 0L
1,312 SR
Queue Stats
27W - 29L
1,376 Elo+
Party 1
Arachne
Arachne
xXLitLifestyleXx
Arachne
Level 109
God Stats
8W - 8L
1,490 SR
Queue Stats
115W - 117L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
6,589
439
6,713
7,282
4,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
Naijhon
Da Ji
13
5 / 3 / 2
7,695
513
8,336
9,071
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Winter Wolf299
Charybdis
12
1 / 2 / 1
6,956
464
2,960
6,823
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
11
2 / 5 / 2
6,643
443
6,566
11,058
5,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
10
0 / 3 / 5
6,442
429
4,886
12,928
9,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FireStar5299
Hercules
10
3 / 2 / 6
6,957
464
7,023
11,394
9,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
10
2 / 2 / 6
7,343
490
5,321
10,036
9,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Skadi
MaemoBun
Skadi
14
5 / 0 / 2
8,759
584
5,913
7,411
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 3 / 5
7,633
509
6,893
9,623
4,067
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 2 / 3
8,237
549
7,065
11,110
4,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
9
Kills
17
17
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
FireStar5299
Hercules
3
2
6
3
W
Cerberus
2
2
6
2.5
L
1
4
5
0.88
W
Skadi
MaemoBun
Skadi
5
0
2
6
L
Da Ji
Naijhon
Da Ji
5
3
2
2
W
3
3
5
1.83
L
Charybdis
Winter Wolf299
Charybdis
1
2
1
0.75
L
Xbalanque
2
5
2
0.6
L
Atlas
0
3
5
0.83
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,461
Damage
32,215
47,162
Taken
49,574
24,325
Mitigated
30,113
8,472
Healing
20,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
FireStar5299
Hercules
7,023
722
0
4,956
11,394
9,289
270
3,533
7,565
0
24,164
W
Cerberus
5,321
351
509
2,327
10,036
9,600
194
2,137
7,753
21,908
0
L
6,713
2,106
0
1,657
7,282
4,003
137
1,769
5,339
28,281
0
W
Skadi
MaemoBun
Skadi
5,913
2,695
250
4,176
7,411
2,627
826
1,763
5,648
0
55,106
L
Da Ji
Naijhon
Da Ji
8,336
2,648
0
375
9,071
3,574
0
2,125
6,844
0
46,691
W
6,893
590
371
2,587
9,623
4,067
1,158
2,675
6,894
40,597
0
L
Charybdis
Winter Wolf299
Charybdis
2,960
1,765
0
2,064
6,823
1,944
0
751
6,072
0
42,689
L
Xbalanque
6,566
1,420
0
866
11,058
5,545
420
2,603
8,303
0
33,051
L
Atlas
4,886
1,801
1,658
1,852
12,928
9,259
0
4,966
7,797
18,084
0
W
7,065
3,623
0
5,350
11,110
4,530
0
1,491
9,529
0
59,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
38,929
308
Minions Killed
367
0
Camps Cleared
0
1,419,214
Distance Traveled
1,418,386
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,957
464
39
3
0
276,268
4
W
Cerberus
7,343
490
45
3
0
291,668
1
L
Vulcan
6,589
439
50
3
0
275,292
2
W
Skadi
8,759
584
109
7
0
258,864
3
L
Da Ji
7,695
513
79
5
0
332,007
0
W
Hades
7,633
509
82
5
0
266,630
2
L
Charybdis
6,956
464
101
7
0
267,736
2
L
Xbalanque
6,643
443
59
4
0
263,651
0
L
Atlas
6,442
429
19
1
0
280,528
5
W
Arachne
8,237
549
92
6
0
324,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role