Player Matchup

Neith
Neith
CorvusXX64
Neith
Level 105
God Stats
14W - 16L
1,262 SR
Queue Stats
371W - 371L
1,500 Elo+
Solo
Atlas
Atlas
HeyItsCaboose
Atlas
Level 89
God Stats
2W - 5L
1,602 SR
Queue Stats
96W - 91L
1,494 Elo+
Party 1
Ravana
Ravana
Pandorazv
Ravana
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 95L
1,495 Elo+
Party 1
Guan Yu
Guan Yu
PhantomBlood12
Guan Yu
Level 131
God Stats
3W - 7L
1,456 SR
Queue Stats
389W - 391L
1,501 Elo+
Solo
Sol
Sol
julio gow
Sol
Level 139
God Stats
1W - 3L
1,421 SR
Queue Stats
114W - 115L
1,496 Elo+
Solo
Team Averages
Level 104
1,448 SR
1,497 Elo+

VS

Team Averages
Level 120
1,402 SR
1,460 Elo+
Neith
Neith
Asriel500
Neith
Level 118
God Stats
3W - 0L
1,585 SR
Queue Stats
98W - 106L
1,466 Elo+
Party 2
Hades
Hades
Margeo32carrillo
Hades
Level 121
God Stats
5W - 1L
1,480 SR
Queue Stats
125W - 126L
1,449 Elo+
Party 2
Achilles
Achilles
Rads2626
Achilles
Level 124
God Stats
1W - 2L
1,199 SR
Queue Stats
640W - 595L
1,477 Elo+
Solo
Set
Set
RamirezelCrak
Set
Level 129
God Stats
2W - 2L
1,144 SR
Queue Stats
190W - 193L
1,461 Elo+
Party 2
Khepri
Khepri
maxgamer1004394
Khepri
Level 108
God Stats
6W - 7L
1,605 SR
Queue Stats
107W - 120L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
5 / 8 / 2
11,504
548
15,930
14,507
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

2
0 / 0 / 0
6,041
288
0
0
0
Ravana
Pandorazv
Ravana
17
5 / 7 / 7
10,864
517
14,443
16,160
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 5 / 6
10,775
513
9,030
20,571
22,909
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
4 / 2 / 7
11,129
530
18,101
15,015
5,181
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asriel500
Neith
17
6 / 3 / 6
11,250
536
11,824
18,119
6,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 5 / 3
11,254
536
12,497
17,619
9,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Rads2626
Achilles
15
3 / 4 / 6
9,921
472
11,457
16,407
17,340
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
9 / 3 / 4
12,557
598
10,771
21,182
9,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 2 / 9
10,102
481
3,782
16,084
15,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
50
17
Kills
22
22
Deaths
17
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Asriel500
Neith
6
3
6
3
L
Neith
5
8
2
0.75
L
0
0
0
0
W
4
5
3
1.1
L
Ravana
Pandorazv
Ravana
5
7
7
1.21
L
3
5
6
1.2
W
Achilles
Rads2626
Achilles
3
4
6
1.5
W
9
3
4
3.67
L
4
2
7
3.75
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,504
Damage
50,331
66,253
Taken
89,411
39,538
Mitigated
58,204
19,746
Healing
24,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Asriel500
Neith
11,824
4,021
0
3,876
18,119
6,453
1,214
3,849
14,270
0
98,182
L
Neith
15,930
4,520
0
2,810
14,507
5,045
3,359
3,778
10,729
0
75,492
L
0
0
0
0
0
0
0
0
0
0
0
W
12,497
744
200
5,798
17,619
9,581
1,303
3,728
13,891
74,577
0
L
Ravana
Pandorazv
Ravana
14,443
4,782
0
1,855
16,160
6,403
0
3,059
13,101
0
69,103
L
9,030
1,061
1,709
6,119
20,571
22,909
0
4,877
15,694
0
58,616
W
Achilles
Rads2626
Achilles
11,457
2,116
0
2,259
16,407
17,340
443
4,143
12,264
0
48,835
W
10,771
4,660
0
5,487
21,182
9,778
456
3,653
17,529
0
103,578
L
18,101
5,507
0
7,253
15,015
5,181
1,798
4,565
10,450
72,777
0
W
3,782
257
3,751
3,008
16,084
15,052
189
2,728
13,356
21,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,313
Gold Earned
55,084
441
Minions Killed
562
0
Camps Cleared
0
1,583,599
Distance Traveled
2,031,719
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,250
536
166
8
0
369,653
3
L
Neith
11,504
548
124
6
0
368,788
5
L
Atlas
6,041
288
0
0
0
0
0
W
Hades
11,254
536
129
6
0
404,824
1
L
Ravana
10,864
517
83
4
0
416,107
7
L
Guan Yu
10,775
513
107
5
0
392,816
3
W
Achilles
9,921
472
80
4
0
414,068
1
W
Set
12,557
598
156
7
0
434,716
0
L
Sol
11,129
530
127
6
0
405,888
2
W
Khepri
10,102
481
31
1
0
408,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role