Player Matchup

Cthulhu
Cthulhu
ErmMahGod
Cthulhu
Level 29
God Stats
3W - 3L
1,494 SR
Queue Stats
20W - 16L
1,558 Elo+
Party 2
Apollo
Apollo
Ic3CreamBandit
Apollo
Level 159
God Stats
3W - 1L
1,351 SR
Queue Stats
40W - 30L
1,673 Elo+
Party 2
Shiva
Shiva
SolScarab
Shiva
Level 156
God Stats
4W - 3L
1,436 SR
Queue Stats
37W - 24L
1,711 Elo+
Party 2
Team Averages
Level 115
1,427 SR
1,647 Elo+

VS

Team Averages
Level 74
1,681 SR
1,618 Elo+
Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Zu_Xiu
Chaac
Level 69
God Stats
2W - 2L
1,825 SR
Queue Stats
4W - 7L
1,709 Elo+
Party 1
Baron Samedi
Baron Samedi
xLADTAGE
Baron Samedi
Level 28
God Stats
19W - 14L
1,717 SR
Queue Stats
25W - 22L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ErmMahGod
Cthulhu
17
1 / 1 / 6
11,014
648
10,628
13,146
14,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 1 / 4
11,201
659
6,173
11,563
5,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
SolScarab
Shiva
16
3 / 0 / 3
10,957
645
15,023
13,549
16,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 3 / 2
9,781
575
5,004
8,979
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Zu_Xiu
Chaac
15
1 / 1 / 1
10,377
610
9,298
14,668
13,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
xLADTAGE
Baron Samedi
14
1 / 3 / 1
10,132
596
9,275
12,831
6,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
2
0.33
W
Cthulhu
ErmMahGod
Cthulhu
1
1
6
4
W
3
1
4
5
W
Shiva
SolScarab
Shiva
3
0
3
4.5
L
Chaac
Zu_Xiu
Chaac
1
1
1
1.5
L
Baron Samedi
xLADTAGE
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,824
Damage
23,577
38,258
Taken
36,478
35,886
Mitigated
23,166
14,527
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,004
2,083
0
183
8,979
3,090
216
2,586
5,901
0
23,671
W
Cthulhu
ErmMahGod
Cthulhu
10,628
152
830
2,735
13,146
14,734
170
3,163
9,983
38,527
0
W
6,173
3,856
0
3,798
11,563
5,005
1,256
4,030
7,533
0
65,987
W
Shiva
SolScarab
Shiva
15,023
1,284
1,078
6,086
13,549
16,147
1,058
2,964
10,585
0
33,466
L
Chaac
Zu_Xiu
Chaac
9,298
543
464
6,222
14,668
13,468
0
4,293
9,306
0
40,601
L
Baron Samedi
xLADTAGE
Baron Samedi
9,275
710
1,964
5,495
12,831
6,608
124
3,124
9,150
39,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
30,290
194
Minions Killed
182
10
Camps Cleared
5
949,541
Distance Traveled
918,874
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,781
575
70
4
3
278,404
3
W
Cthulhu
11,014
648
60
4
1
322,810
0
W
Apollo
11,201
659
100
6
7
293,875
3
W
Shiva
10,957
645
34
2
2
332,856
0
L
Chaac
10,377
610
44
3
1
331,670
4
L
Baron Samedi
10,132
596
68
4
1
308,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role