Player Matchup

Kukulkan
Kukulkan
DK HorizonZ
Kukulkan
Level 15
God Stats
7W - 2L
1,578 SR
Queue Stats
162W - 63L
1,767 Elo+
Party 1
Horus
Horus
Greatvalue007
Horus
Level 87
God Stats
5W - 3L
1,518 SR
Queue Stats
211W - 120L
1,718 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KingNferno
Ah Muzen Cab
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 99L
1,740 Elo+
Party 1
Team Averages
Level 69
1,532 SR
1,741 Elo+

VS

Team Averages
Level 77
1,437 SR
1,523 Elo+
Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ENPC
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
roGCyborg
Merlin
Level 104
God Stats
0W - 1L
1,310 SR
Queue Stats
114W - 99L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DK HorizonZ
Kukulkan
19
6 / 4 / 9
13,381
743
10,590
10,987
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
8 / 1 / 12
13,301
739
13,498
20,923
22,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
KingNferno
Ah Muzen Cab
18
7 / 7 / 12
13,490
749
21,812
16,005
6,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
6 / 5 / 2
12,408
689
15,549
21,239
24,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
ENPC
Neith
16
2 / 9 / 6
11,380
632
7,189
13,445
4,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
roGCyborg
Merlin
16
4 / 7 / 3
12,225
679
12,777
15,711
5,304
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
21
Kills
12
12
Deaths
21
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
6
5
2
1.4
W
Kukulkan
DK HorizonZ
Kukulkan
6
4
9
2.63
L
Neith
ENPC
Neith
2
9
6
0.56
W
8
1
12
14
W
Ah Muzen Cab
KingNferno
Ah Muzen Cab
7
7
12
1.86
L
Merlin
roGCyborg
Merlin
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,900
Damage
35,515
47,915
Taken
50,395
33,771
Mitigated
33,684
12,810
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
15,549
965
0
7,148
21,239
24,260
0
4,993
15,890
0
33,685
W
Kukulkan
DK HorizonZ
Kukulkan
10,590
566
0
250
10,987
4,951
485
3,331
7,278
65,865
0
L
Neith
ENPC
Neith
7,189
2,748
0
623
13,445
4,120
0
4,338
8,875
0
24,818
W
13,498
4,871
3,066
6,462
20,923
22,025
238
4,524
15,963
0
28,156
W
Ah Muzen Cab
KingNferno
Ah Muzen Cab
21,812
6,419
0
3,032
16,005
6,795
1,477
5,400
10,346
0
52,412
L
Merlin
roGCyborg
Merlin
12,777
508
105
3,257
15,711
5,304
396
1,606
13,706
57,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,172
Gold Earned
36,013
228
Minions Killed
216
8
Camps Cleared
8
960,269
Distance Traveled
900,729
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,408
689
44
2
2
353,910
4
W
Kukulkan
13,381
743
126
7
5
325,195
3
L
Neith
11,380
632
53
3
2
266,134
3
W
Horus
13,301
739
35
2
1
349,143
1
W
Ah Muzen Cab
13,490
749
67
4
2
285,931
7
L
Merlin
12,225
679
119
7
4
280,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role