Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BigStinkyHog
Thanatos
Level 119
God Stats
8W - 7L
1,738 SR
Queue Stats
159W - 152L
1,534 Elo+
Party 1
Nu Wa
Nu Wa
Fishe Flaps
Nu Wa
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 156L
1,549 Elo+
Party 1
Charybdis
Charybdis
FriendlyUncle14
Charybdis
Level 77
God Stats
2W - 7L
1,405 SR
Queue Stats
115W - 105L
1,530 Elo+
Party 1
Gilgamesh
Gilgamesh
Grimlock knight
Gilgamesh
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 77L
1,478 Elo+
Solo
Team Averages
Level 113
1,529 SR
1,518 Elo+

VS

Team Averages
Level 100
1,412 SR
1,468 Elo+
Nox
Nox
CHACHI24
Nox
Level 108
God Stats
10W - 8L
1,747 SR
Queue Stats
157W - 141L
1,559 Elo+
Party 2
Loki
Loki
OneWhoCannotBe
Loki
Level 144
God Stats
2W - 8L
1,500 SR
Queue Stats
106W - 115L
1,461 Elo+
Solo
Hercules
Hercules
RubyLinks
Hercules
Level 102
God Stats
8W - 12L
1,175 SR
Queue Stats
152W - 144L
1,467 Elo+
Party 2
Jing Wei
Jing Wei
deank2404
Jing Wei
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
359W - 407L
1,437 Elo+
Solo
Terra
Terra
pending44
Terra
Level 70
God Stats
2W - 4L
1,140 SR
Queue Stats
318W - 341L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 0 / 2
5,374
413
1,721
3,045
979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
BigStinkyHog
Thanatos
12
4 / 1 / 0
6,883
529
5,558
6,668
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 4
6,898
531
5,756
7,302
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
FriendlyUncle14
Charybdis
12
2 / 2 / 1
7,314
563
5,785
8,560
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Grimlock knight
Gilgamesh
11
0 / 2 / 1
6,446
496
7,628
9,366
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,816
524
4,578
6,251
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 1
6,586
507
3,788
5,702
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
RubyLinks
Hercules
13
0 / 1 / 2
7,000
538
5,871
13,844
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
deank2404
Jing Wei
12
3 / 2 / 1
7,056
543
5,236
8,734
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
pending44
Terra
11
1 / 1 / 2
6,316
486
2,501
5,811
3,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
9
Kills
9
9
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
2
3
L
Thanatos
BigStinkyHog
Thanatos
4
1
0
4
W
2
4
3
0.88
L
1
4
4
0.75
L
Charybdis
FriendlyUncle14
Charybdis
2
2
1
1.25
L
Gilgamesh
Grimlock knight
Gilgamesh
0
2
1
0.25
W
3
1
1
3.5
W
Hercules
RubyLinks
Hercules
0
1
2
1
W
Jing Wei
deank2404
Jing Wei
3
2
1
1.75
W
Terra
pending44
Terra
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,448
Damage
21,974
34,941
Taken
40,342
16,028
Mitigated
14,702
15,569
Healing
17,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,721
628
46
1,032
3,045
979
0
248
2,797
0
9,019
L
Thanatos
BigStinkyHog
Thanatos
5,558
825
0
7,869
6,668
2,267
0
734
5,862
0
38,216
W
4,578
313
0
998
6,251
1,422
0
2,530
3,435
37,888
0
L
5,756
1,279
0
750
7,302
2,139
0
3,901
3,401
37,889
0
L
Charybdis
FriendlyUncle14
Charybdis
5,785
2,970
0
3,392
8,560
2,357
0
2,196
6,364
0
49,346
L
Gilgamesh
Grimlock knight
Gilgamesh
7,628
2,464
0
2,480
9,366
8,286
0
0
8,859
0
35,498
W
3,788
948
0
2,944
5,702
1,555
0
1,006
4,487
0
31,565
W
Hercules
RubyLinks
Hercules
5,871
2,400
0
5,854
13,844
7,047
0
445
12,732
0
36,659
W
Jing Wei
deank2404
Jing Wei
5,236
3,559
0
3,145
8,734
1,588
598
486
8,134
0
41,470
W
Terra
pending44
Terra
2,501
868
914
3,525
5,811
3,090
966
518
5,179
16,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
33,774
322
Minions Killed
302
0
Camps Cleared
0
1,130,383
Distance Traveled
1,292,321
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,374
413
15
1
0
121,094
2
L
Thanatos
6,883
529
73
6
0
297,691
1
W
Nox
6,816
524
67
5
0
243,344
3
L
Nu Wa
6,898
531
75
6
0
240,342
1
L
Charybdis
7,314
563
96
7
0
223,805
3
L
Gilgamesh
6,446
496
63
5
0
247,451
2
W
Loki
6,586
507
76
6
0
275,546
3
W
Hercules
7,000
538
65
5
0
269,207
6
W
Jing Wei
7,056
543
64
5
0
231,540
6
W
Terra
6,316
486
30
2
0
272,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role