Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Beesechurger284
Eset
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
1,540 Elo+
Party 2
Kuzenbo
Kuzenbo
Mobstermonkey5
Kuzenbo
Level 61
God Stats
6W - 7L
1,467 SR
Queue Stats
15W - 15L
1,495 Elo+
Party 3
Bacchus
Bacchus
SelectingKnight
Bacchus
Level 29
God Stats
15W - 15L
1,519 SR
Queue Stats
15W - 15L
1,495 Elo+
Party 3
Thor
Thor
WRETCHED SOD
Thor
Level 47
God Stats
8W - 7L
1,530 SR
Queue Stats
24W - 20L
1,516 Elo+
Party 2
Team Averages
Level 64
1,503 SR
1,509 Elo+

VS

Team Averages
Level 74
1,569 SR
1,483 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
GrumpyLuck
Shiva
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
40W - 41L
1,494 Elo+
Party 1
Ares
Ares
Peg-City-431
Ares
Level 81
God Stats
39W - 27L
1,602 SR
Queue Stats
287W - 280L
1,472 Elo+
Solo
Susano
Susano
Sali3nt
Susano
Level 109
God Stats
2W - 2L
1,743 SR
Queue Stats
39W - 30L
1,503 Elo+
Party 1
Hel
Hel
piiggii
Hel
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
1 / 3 / 18
10,282
1,028
14,288
11,019
10,027
Heavy Mace

Heavy Mace

+30
Physical Power

18
10 / 0 / 13
13,064
1,306
21,324
3,719
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 19
10,802
1,080
12,180
7,740
10,685
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

17
4 / 0 / 18
10,992
1,099
14,534
10,692
15,922
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

17
6 / 1 / 11
10,699
1,070
8,376
6,009
2,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

277

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 8 / 2
10,387
1,039
14,814
16,902
5,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
15
0 / 3 / 2
9,281
928
3,023
12,317
13,959
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
0 / 3 / 4
10,232
1,023
4,417
18,404
20,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Sali3nt
Susano
15
2 / 4 / 2
10,036
1,004
8,887
14,377
5,928
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
15
0 / 7 / 2
9,256
926
3,155
13,365
10,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
16
25
Kills
4
4
Deaths
25
79
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
18
3.33
L
Chiron
 
Chiron
2
8
2
0.38
W
10
0
13
16.5
L
Shiva
0
3
2
0.33
W
4
0
19
13.5
L
0
3
4
0.67
L
Susano
Sali3nt
Susano
2
4
2
0.75
W
4
0
18
13
W
6
1
11
11.5
L
Hel
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,702
Damage
34,296
39,179
Taken
75,365
41,018
Mitigated
56,101
8,360
Healing
5,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,288
2,219
0
2,914
11,019
10,027
0
2,095
8,924
57
26,488
L
Chiron
 
Chiron
14,814
5,048
617
1,347
16,902
5,736
0
11,754
4,930
0
41,185
W
21,324
2,142
1,355
1,627
3,719
1,673
0
811
2,908
51,683
0
L
Shiva
3,023
414
183
254
12,317
13,959
0
8,143
3,982
185
16,152
W
12,180
3,395
979
497
7,740
10,685
0
2,122
5,618
19,888
0
L
4,417
559
0
1,123
18,404
20,206
0
10,234
7,848
14,549
0
L
Susano
Sali3nt
Susano
8,887
2,177
0
0
14,377
5,928
0
8,227
5,986
0
33,779
W
14,534
534
328
498
10,692
15,922
0
1,620
9,072
30,212
0
W
8,376
0
0
162
6,009
2,711
0
969
5,040
0
13,134
L
Hel
3,155
779
956
700
13,365
10,272
0
8,759
4,522
19,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,839
Gold Earned
49,192
166
Minions Killed
203
5
Camps Cleared
7
1,034,967
Distance Traveled
890,487
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,282
1,028
31
3
2
166,482
1
L
Chiron
10,387
1,039
57
6
5
163,358
1
W
Eset
13,064
1,306
72
7
2
208,342
0
L
Shiva
9,281
928
27
3
1
176,200
0
W
Kuzenbo
10,802
1,080
21
2
0
223,224
0
L
Ares
10,232
1,023
8
1
1
179,445
3
L
Susano
10,036
1,004
64
6
0
217,426
0
W
Bacchus
10,992
1,099
32
3
0
233,421
0
W
Thor
10,699
1,070
10
1
1
203,498
0
L
Hel
9,256
926
47
5
0
154,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role