Player Matchup

Odin
Odin
Ahoki
Odin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 110L
1,518 Elo+
Party 2
Anhur
Anhur
Itsugoo
Anhur
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 112L
1,518 Elo+
Party 2
He Bo
He Bo
Taguz
He Bo
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 62L
1,487 Elo+
Party 2
Team Averages
Level 145
1,500 SR
1,508 Elo+

VS

Team Averages
Level 82
1,571 SR
1,338 Elo+
Pele
Pele
 
Pele
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Ailyay
Hel
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,086 Elo+
Party 1
Nike
Nike
Gapildeu
Nike
Level 128
God Stats
3W - 4L
1,713 SR
Queue Stats
24W - 35L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ahoki
Odin
13
6 / 1 / 11
9,739
812
8,528
7,382
2,703
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Itsugoo
Anhur
14
5 / 0 / 13
9,591
799
5,042
7,264
5,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Taguz
He Bo
15
10 / 0 / 11
10,740
895
13,119
6,130
1,648
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
0 / 4 / 1
7,698
642
2,618
10,658
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hel
Ailyay
Hel
10
0 / 8 / 0
6,784
565
2,022
9,244
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
11
1 / 9 / 0
7,894
658
6,073
13,662
7,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
2
21
Kills
1
1
Deaths
21
35
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
1
0.13
W
Odin
Ahoki
Odin
6
1
11
11.5
L
Hel
Ailyay
Hel
0
8
0
0
L
Nike
1
9
0
0.11
W
Anhur
Itsugoo
Anhur
5
0
13
11.5
W
He Bo
Taguz
He Bo
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,689
Damage
10,713
20,776
Taken
33,564
9,993
Mitigated
15,077
3,954
Healing
4,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,618
64
0
425
10,658
4,526
0
4,639
6,019
0
29,707
W
Odin
Ahoki
Odin
8,528
1,746
0
1,393
7,382
2,703
620
774
6,334
0
30,514
L
Hel
Ailyay
Hel
2,022
171
1,614
1,074
9,244
3,110
0
3,965
5,279
9,406
0
L
Nike
6,073
347
0
1,181
13,662
7,441
0
5,548
8,114
1,237
20,374
W
Anhur
Itsugoo
Anhur
5,042
1,914
0
555
7,264
5,642
747
956
6,093
5,450
14,533
W
He Bo
Taguz
He Bo
13,119
480
0
2,006
6,130
1,648
1,072
897
4,838
37,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,070
Gold Earned
22,376
120
Minions Killed
97
7
Camps Cleared
4
688,116
Distance Traveled
593,977
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,698
642
50
4
2
220,346
0
W
Odin
9,739
812
48
4
3
231,354
0
L
Hel
6,784
565
10
1
0
178,111
0
L
Nike
7,894
658
37
3
2
195,520
1
W
Anhur
9,591
799
25
2
0
218,396
0
W
He Bo
10,740
895
47
4
4
238,366
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role