Player Matchup

Mercury
Mercury
 
Mercury
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
AmiirEspip
Hachiman
Level 109
God Stats
4W - 9L
1,500 SR
Queue Stats
255W - 252L
1,443 Elo+
Solo
Olorun
Olorun
GaboSix
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,293 Elo+
Party 3
Baron Samedi
Baron Samedi
Thanatos37850
Baron Samedi
Level 59
God Stats
5W - 5L
1,201 SR
Queue Stats
49W - 49L
1,190 Elo+
Solo
Apollo
Apollo
nachooue
Apollo
Level 100
God Stats
3W - 7L
1,454 SR
Queue Stats
128W - 136L
1,419 Elo+
Solo
Team Averages
Level 71
1,431 SR
1,369 Elo+

VS

Team Averages
Level 71
1,318 SR
1,466 Elo+
Ganesha
Ganesha
Amarelow
Ganesha
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 8L
1,388 Elo+
Party 1
Hun Batz
Hun Batz
FeloyCata
Hun Batz
Level 28
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 2L
1,495 Elo+
Party 2
Danzaburou
Danzaburou
JhoowJoosh
Danzaburou
Level 85
God Stats
4W - 7L
1,332 SR
Queue Stats
28W - 22L
1,516 Elo+
Party 1
Agni
Agni
KingPlay
Agni
Level 123
God Stats
1W - 1L
1,354 SR
Queue Stats
42W - 30L
1,495 Elo+
Party 2
Ymir
Ymir
lNew
Ymir
Level 105
God Stats
1W - 3L
1,118 SR
Queue Stats
138W - 146L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
9 / 7 / 3
10,024
528
13,527
18,840
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
AmiirEspip
Hachiman
15
1 / 6 / 2
9,423
496
7,869
15,259
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
GaboSix
Olorun
13
3 / 9 / 5
9,583
504
7,485
16,456
5,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Thanatos37850
Baron Samedi
13
1 / 5 / 2
8,256
435
9,326
15,797
7,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
nachooue
Apollo
17
6 / 4 / 1
10,990
578
12,307
16,152
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Amarelow
Ganesha
15
0 / 2 / 17
10,399
547
4,548
14,619
17,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
FeloyCata
Hun Batz
16
3 / 5 / 7
9,921
522
9,861
15,272
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
JhoowJoosh
Danzaburou
19
12 / 2 / 0
12,397
652
12,918
11,802
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
17
10 / 5 / 11
11,747
618
23,146
15,927
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
lNew
Ymir
16
6 / 6 / 5
10,738
565
11,444
16,289
12,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
20
Kills
31
31
Deaths
20
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
9
7
3
1.5
W
Ganesha
Amarelow
Ganesha
0
2
17
4.25
L
Hachiman
AmiirEspip
Hachiman
1
6
2
0.33
W
Hun Batz
FeloyCata
Hun Batz
3
5
7
1.3
L
Olorun
GaboSix
Olorun
3
9
5
0.61
W
Danzaburou
JhoowJoosh
Danzaburou
12
2
0
6
W
Agni
10
5
11
3.1
L
Baron Samedi
Thanatos37850
Baron Samedi
1
5
2
0.4
W
Ymir
lNew
Ymir
6
6
5
1.42
L
Apollo
nachooue
Apollo
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,514
Damage
61,917
82,504
Taken
73,909
29,200
Mitigated
44,727
24,533
Healing
17,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
13,527
7,623
0
3,086
18,840
7,124
0
8,894
9,946
0
76,186
W
Ganesha
Amarelow
Ganesha
4,548
841
0
2,359
14,619
17,684
80
3,997
10,622
28,278
0
L
Hachiman
AmiirEspip
Hachiman
7,869
3,297
51
4,913
15,259
5,035
165
7,902
7,357
0
61,874
W
Hun Batz
FeloyCata
Hun Batz
9,861
2,552
0
3,304
15,272
4,672
1,816
2,708
12,564
0
54,784
L
Olorun
GaboSix
Olorun
7,485
4,782
72
2,468
16,456
5,162
548
10,918
5,538
36,928
0
W
Danzaburou
JhoowJoosh
Danzaburou
12,918
6,168
0
5,794
11,802
4,592
1,747
1,668
10,134
0
94,785
W
Agni
23,146
1,330
80
3,790
15,927
5,420
69
6,337
9,590
74,560
0
L
Baron Samedi
Thanatos37850
Baron Samedi
9,326
1,138
918
5,088
15,797
7,323
0
6,217
9,580
41,332
0
W
Ymir
lNew
Ymir
11,444
4,736
64
2,226
16,289
12,359
846
2,101
14,188
46,621
0
L
Apollo
nachooue
Apollo
12,307
6,380
0
7,937
16,152
4,556
1,635
5,542
10,610
0
81,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,276
Gold Earned
55,202
505
Minions Killed
460
0
Camps Cleared
0
1,739,043
Distance Traveled
1,828,466
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,024
528
113
6
0
409,025
4
W
Ganesha
10,399
547
11
1
0
376,915
14
L
Hachiman
9,423
496
115
6
0
299,751
1
W
Hun Batz
9,921
522
91
5
0
410,259
4
L
Olorun
9,583
504
79
4
0
319,800
0
W
Danzaburou
12,397
652
163
9
0
370,078
2
W
Agni
11,747
618
120
6
0
391,731
4
L
Baron Samedi
8,256
435
52
3
0
348,530
17
W
Ymir
10,738
565
75
4
0
279,483
4
L
Apollo
10,990
578
146
8
0
361,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role