Player Matchup

Sobek
Sobek
Gacco
Sobek
Level 136
God Stats
7W - 7L
1,535 SR
Queue Stats
63W - 68L
1,538 Elo+
Party 2
He Bo
He Bo
Rawits
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 48L
1,400 Elo+
Party 2
Arachne
Arachne
Stephenoide
Arachne
Level 127
God Stats
2W - 2L
1,713 SR
Queue Stats
30W - 38L
1,481 Elo+
Party 2
Team Averages
Level 130
1,582 SR
1,473 Elo+

VS

Team Averages
Level 92
1,471 SR
1,370 Elo+
Persephone
Persephone
CunziaHTNK
Persephone
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,284 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hiexeee
Cu Chulainn
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Zacened
Da Ji
Level 109
God Stats
23W - 41L
1,412 SR
Queue Stats
92W - 177L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Gacco
Sobek
15
2 / 7 / 9
11,263
663
12,344
24,303
36,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
Rawits
He Bo
16
5 / 7 / 7
12,034
708
11,709
13,629
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Stephenoide
Arachne
16
6 / 4 / 6
11,580
681
9,730
14,532
6,048
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CunziaHTNK
Persephone
20
5 / 2 / 11
13,585
799
17,867
13,927
5,744
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Hiexeee
Cu Chulainn
17
5 / 6 / 9
12,941
761
10,742
15,931
14,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Zacened
Da Ji
17
8 / 5 / 5
12,745
750
12,493
13,572
6,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
13
Kills
18
18
Deaths
13
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Persephone
CunziaHTNK
Persephone
5
2
11
5.25
L
Sobek
Gacco
Sobek
2
7
9
0.93
W
Cu Chulainn
Hiexeee
Cu Chulainn
5
6
9
1.58
L
He Bo
Rawits
He Bo
5
7
7
1.21
L
Arachne
Stephenoide
Arachne
6
4
6
2.25
W
Da Ji
Zacened
Da Ji
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,783
Damage
41,102
52,464
Taken
43,430
47,222
Mitigated
26,559
13,778
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
CunziaHTNK
Persephone
17,867
2,774
165
5,135
13,927
5,744
962
7,930
5,995
72,782
0
L
Sobek
Gacco
Sobek
12,344
719
0
7,501
24,303
36,354
350
9,361
14,942
35,975
0
W
Cu Chulainn
Hiexeee
Cu Chulainn
10,742
3,582
574
3,516
15,931
14,368
109
10,324
5,607
0
31,154
L
He Bo
Rawits
He Bo
11,709
558
0
2,025
13,629
4,820
558
3,760
9,869
36,130
0
L
Arachne
Stephenoide
Arachne
9,730
7,542
0
4,252
14,532
6,048
54
5,160
9,372
0
27,568
W
Da Ji
Zacened
Da Ji
12,493
3,618
166
3,114
13,572
6,447
748
7,393
6,179
0
41,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,877
Gold Earned
39,271
152
Minions Killed
211
7
Camps Cleared
8
876,193
Distance Traveled
905,296
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,585
799
139
8
2
312,782
4
L
Sobek
11,263
663
35
2
2
303,158
9
W
Cu Chulainn
12,941
761
32
2
2
313,598
1
L
He Bo
12,034
708
65
4
0
277,919
1
L
Arachne
11,580
681
52
3
5
295,116
0
W
Da Ji
12,745
750
40
2
4
278,916
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role